pvince
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Everything posted by pvince
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Modifying CCIP Fall Line and Gun Cross Colors
pvince replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can change the colors for the .tga files that are called in the cockpit.ini. For what is defined and called in the avionics.ini, it is monochrome and defined by "HUDColor=0.0,1.0,0.0,0.7", only the alpha value is used from the tga called in the avionics.ini. -
Mirage F-1C-200
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is not the same, F1EM VI is the Morocco one, RMAF. -
Mirage5F (TMF) WIP
pvince replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, got it now, 'taca'n are 2 sub-NodeNames of 'VertTail' and 'Nose', that are also NodeNames. I skipped too fast the initial part. Thanks ! -
Mirage5F (TMF) WIP
pvince replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So Hide1 section is correct but Hide2 and Hide3 have the wrong "ModelNodeName=" in the example above. Thanks for the confirmation ! -
Mirage5F (TMF) WIP
pvince replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For my education, what should be in the "ModelNodeName=" entry ? Same as the line before in "ParentComponentName=" entry or the one after "DestroyedNodeName=" ? Usually, in other mods, it is the one after, which makes sense because the one after is also a node name, whereas before it is a component name. Here above I see the 2 options. -
Opening cockpit with bomb bay entry 'O' ?
pvince replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe I misunderstand the question but, the bomb bay opening with "O" also refers to a LOD animation, BombBayAnimationID= entry. -
Congratulations Coupi !
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help ! :) pilot bug with f-51d from FastCargo !
pvince replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The pilot issue here can also be that the pilot model called in the data.ini [Pilot] SystemType=PILOT_COCKPIT PilotModelName=...name... does not exist in the "Pilots" folder, and replaced by a default pilot automatically by SF2, but position then does not fit. -
Mirage F1EQ-6
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I have double-checked: with released files, it is ok. The problem seems to be due to another CLB4 rack used than the one released. -
4 AMRAAMs per pylon (incorrectly) in loadout screen
pvince replied to JPMoney's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually not, not needed, just for info. What is needed is to avoid two sections "SystemType=WEAPON_STATION" with the same "StationID" number. -
Mirage F1EQ-6
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I take the point. With what we have released, you should not have this result, so my first immediate feedback is that you have a conflict with former files that are not compatible with the 4.0 release. Try that first please, re-download if needed, and make sure to overwrite all files (after backup if you want to keep the previous versions for reference) and check again. -
Thanks and Merry Christmas to all of you CA friends !
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Animating cowl flap
pvince replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"ReverseModelOrientation=TRUE" added should make it And depending on the expected result you may prefer the speed control with "DeploymentMethod=AUTOMATIC_MACH". This is what we use on the F1. -
Mirage F1CR standard F7
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It is the "steering cue" (SymbolType=STEERING_CUE) in A/G mode. Some kind of emulation of the target position within SF2 limitations, better than nothing -
Question regarding lights
pvince replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Color is defined by 'Color=R,G,B' entry, each RGB component as a positive number between 0 and 1. For example Color=0.88,0.25,0.25 (red). If you have a picture with the color you want, you can measure the color components with Gimp 'Color Picker tool' (for example). Select the measure in RGB % then. You will get the components directly (with 1=100% of course). For 'LightSrcOffset=', I am not sure but it seems to be an offset (in X,Y,Z coordinates and meters) to the 'Position=' entry (also in X,Y,Z AC model coordinates and meters). I don't know why there is this offset instead of only the position value and I am interested to know if someone can say -
Difference between hitboxes and collision points?
pvince replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Collision points are also used for contact with ground (take-off, landing) and ground objects (eg walls, buildings, not checked the details). -
ini edits and brain farts....
pvince replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If I'm not wrong, "DetachWhenDestroyed=FALSE" is to be preferred, to prevent the hidden part to reappear when the aircraft is destroyed. -
Help on editing...
pvince replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry there was a typo in my post. maybe that. The full section as I would write it then: [Remove1] ParentComponentName=Fuselage ModelNodename=CowlFlaps DestroyedNodeName=CowlFlaps DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE With that it should work. I am not sure for the ParentComponentName but I will keep it as it is the usual case, and make sure that the parameter in this entry "Fuselage" is a real section in data.ini ([Fuselage] in data.ini, not a node in the LOD). -
Help on editing...
pvince replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Use ModeNodeName=CowlFlaps -
Thank you for the Iraqi 'Suzanne'. I have adjusted the weapon stations, because the right could not carry the Exocet, and adjusted height relative to pylons. see below. [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.87,0.0,-0.490 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1600 AllowedWeaponClass=ASM,EP,RP,NP,RCN AttachmentType=NATO,FRANCE,ITALY ModelNodeName=RL PylonMass=108.9 PylonDragArea=0.06 ;;LaunchRailNodeName= ;;LaunchRailHeight=0.10 ;;LaunchRailMass=22.22 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.87,0.0,-0.490 AttachmentAngles=0.0,0.0,0.0 ;;LoadLimit=453.6 LoadLimit=1600 AllowedWeaponClass=ASM,EP,RP,NP,RCN AttachmentType=NATO,FRANCE,ITALY ModelNodeName=RR PylonMass=108.9 PylonDragArea=0.06 ;;LaunchRailNodeName= ;;LaunchRailHeight=0.10 ;;LaunchRailMass=22.22
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Very odd problems with SpecificStationCode= (SOLVED)
pvince replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW, F-4K is RoyalNavy right ? and your missile is RAF. Then you need Exported=TRUE, because for the game, RAF and RoyalNavy are not the same Nation. -
Very odd problems with SpecificStationCode= (SOLVED)
pvince replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have the F-4M -
Very odd problems with SpecificStationCode= (SOLVED)
pvince replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have not those aircraft on my install. But you can post the data.ini of them, I will try. -
Very odd problems with SpecificStationCode= (SOLVED)
pvince replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have to correct: "RAF" for Nation, but "UK" code for AttachmentType is correct. Sorry for confusing. For your problem, if the couple (aircraft,weapon) works without SpecificStationCode, it will work again if you apply the same SpecificStationCode in both. If not, make sure you have it on the right weapon_station (for example test with a "StationGroup" that has only this one in, and disable the loadout.ini, so that no doubt), or no typo. -
Very odd problems with SpecificStationCode= (SOLVED)
pvince replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For Nation or AttachmentType, yes, UK is not a valid one. But for SpecificStationCode, you can use any characters string you want.