pvince
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pvince started following Mirage F1CR standard F7, Congratulations Coupi, help ! :) pilot bug with f-51d from FastCargo ! and and 3 others
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Congratulations Coupi !
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help ! :) pilot bug with f-51d from FastCargo !
pvince replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The pilot issue here can also be that the pilot model called in the data.ini [Pilot] SystemType=PILOT_COCKPIT PilotModelName=...name... does not exist in the "Pilots" folder, and replaced by a default pilot automatically by SF2, but position then does not fit. -
Mirage F1EQ-6
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I have double-checked: with released files, it is ok. The problem seems to be due to another CLB4 rack used than the one released. -
4 AMRAAMs per pylon (incorrectly) in loadout screen
pvince replied to JPMoney's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Actually not, not needed, just for info. What is needed is to avoid two sections "SystemType=WEAPON_STATION" with the same "StationID" number. -
Mirage F1EQ-6
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I take the point. With what we have released, you should not have this result, so my first immediate feedback is that you have a conflict with former files that are not compatible with the 4.0 release. Try that first please, re-download if needed, and make sure to overwrite all files (after backup if you want to keep the previous versions for reference) and check again. -
Thanks and Merry Christmas to all of you CA friends !
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Animating cowl flap
pvince replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
"ReverseModelOrientation=TRUE" added should make it And depending on the expected result you may prefer the speed control with "DeploymentMethod=AUTOMATIC_MACH". This is what we use on the F1. -
Mirage F1CR standard F7
pvince replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It is the "steering cue" (SymbolType=STEERING_CUE) in A/G mode. Some kind of emulation of the target position within SF2 limitations, better than nothing -
Question regarding lights
pvince replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Color is defined by 'Color=R,G,B' entry, each RGB component as a positive number between 0 and 1. For example Color=0.88,0.25,0.25 (red). If you have a picture with the color you want, you can measure the color components with Gimp 'Color Picker tool' (for example). Select the measure in RGB % then. You will get the components directly (with 1=100% of course). For 'LightSrcOffset=', I am not sure but it seems to be an offset (in X,Y,Z coordinates and meters) to the 'Position=' entry (also in X,Y,Z AC model coordinates and meters). I don't know why there is this offset instead of only the position value and I am interested to know if someone can say -
Difference between hitboxes and collision points?
pvince replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Collision points are also used for contact with ground (take-off, landing) and ground objects (eg walls, buildings, not checked the details). -
ini edits and brain farts....
pvince replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If I'm not wrong, "DetachWhenDestroyed=FALSE" is to be preferred, to prevent the hidden part to reappear when the aircraft is destroyed. -
Help on editing...
pvince replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry there was a typo in my post. maybe that. The full section as I would write it then: [Remove1] ParentComponentName=Fuselage ModelNodename=CowlFlaps DestroyedNodeName=CowlFlaps DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE With that it should work. I am not sure for the ParentComponentName but I will keep it as it is the usual case, and make sure that the parameter in this entry "Fuselage" is a real section in data.ini ([Fuselage] in data.ini, not a node in the LOD). -
Help on editing...
pvince replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Use ModeNodeName=CowlFlaps -
Thank you for the Iraqi 'Suzanne'. I have adjusted the weapon stations, because the right could not carry the Exocet, and adjusted height relative to pylons. see below. [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.87,0.0,-0.490 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1600 AllowedWeaponClass=ASM,EP,RP,NP,RCN AttachmentType=NATO,FRANCE,ITALY ModelNodeName=RL PylonMass=108.9 PylonDragArea=0.06 ;;LaunchRailNodeName= ;;LaunchRailHeight=0.10 ;;LaunchRailMass=22.22 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.87,0.0,-0.490 AttachmentAngles=0.0,0.0,0.0 ;;LoadLimit=453.6 LoadLimit=1600 AllowedWeaponClass=ASM,EP,RP,NP,RCN AttachmentType=NATO,FRANCE,ITALY ModelNodeName=RR PylonMass=108.9 PylonDragArea=0.06 ;;LaunchRailNodeName= ;;LaunchRailHeight=0.10 ;;LaunchRailMass=22.22
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Very odd problems with SpecificStationCode= (SOLVED)
pvince replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW, F-4K is RoyalNavy right ? and your missile is RAF. Then you need Exported=TRUE, because for the game, RAF and RoyalNavy are not the same Nation.