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Everything posted by Olham
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I have examined the structure and got to the cut scene. But after that: nothing. Back at the base, the commander wasn't there anymore. No tasks, no quests - nothing. Thanks for the link, Slarti.
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Thanks, markl - it's a mix of a shooter and RPG. I have made a lot of money with various jobs, got a very good combat dress and helmet, the best assault rifle incl. M203 granade thrower and top notch sniper scope; and a long range high precision sniper rifle. I had two "assistants", but I prefered to kill 9 Monolith Soldiers myself, cause I produce less collateral damage that way. My assistants live. They didn't see much of it. Four Monolith Soldiers were in a kind of trance prayer, when I opened that last big room. They were dead, before they could hit me. Maybe that was wrong - they might have told me something, that could help me to get on. Thanks for the link - I'll check for answers!
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I bet no one of you can help me: I'm stuck in "STALKER - Call of Pripyat". Killed all "Monolith Soldiers" in the bookstore, followed my last order and investigated the strange Monolith construct, but now I have no markers on my PSD, no visible goals - and no-one can help me further. Can you guys?
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You crazy lot, alltogether!!! Pol, you've been playing Battlefield III - and I've seen that!
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In place of all Ostfriesen, I say: I'm honoured. The tea, of course, comes from Assam - but the Ostfriesen created this strong, malty blend of the finest from there. When there was still a lot of moor cultivation and draining work, farming and dyke building, the people needed something against the cold. Something other than Schnaps, for the days work. Ostfriesen-Tee was closest they could get to a real drink.
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Sounds good, Bullet! Here is what I got for that whisky: Aroma: Intense peat smoke with notes of iodine and seaweed and deep rich sweetness. Palate: Dry peat smoke fills the palate with a gentle yet powerful sweetness, and then give way to hints of sea salt and hints of wood. Finish: A long, elegant finish of peatiness fulfilled a lot of salt and seaweed. Powerful and spicy aroma characterize this malt. The taste is extremely complex, with smoky notes. The finish is smoky and hot. Lagavulin is the best-selling series of Malt Classic Malts of Scotland. (Google Translator, but you get what they mean) I gave up drinking anything, but when I read this, I can almost taste it on my tongue! Have one for me, friend, will you? Merry Xmas days, Bullet!
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"Mmuahahahahahahahahahaaaaa!!!!!!"
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* * PHASE 4 PREVIEW MOVIE 1 ! * *
Olham replied to Polovski's topic in WOFF UE/PE - General Discussion
"Gemütliche Weihnachten" with the ones you love, OvS and Pol - enjoy some well deserved days off (and I mean "off" - not "OFF"!) -
* * PHASE 4 PREVIEW MOVIE 1 ! * *
Olham replied to Polovski's topic in WOFF UE/PE - General Discussion
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* * PHASE 4 PREVIEW MOVIE 1 ! * *
Olham replied to Polovski's topic in WOFF UE/PE - General Discussion
Thanks a lot, elephant & Pol! Must be hard to be a dev. If you use all your time for working on P4, the people moan about not getting another movie. Do they produce videos, other people might complain: Hey you should better work and get P4 done! Remember, guys - they have families, and it's Christmas time. Good things will come to those who can wait. Merry Christmas everyone! -
* * PHASE 4 PREVIEW MOVIE 1 ! * *
Olham replied to Polovski's topic in WOFF UE/PE - General Discussion
How is such a download done? I think I should have Real Player, or at least Windows Media Player. -
A fine tradition, Lou, and a fine sory! Thank you all for your good wishes. Here is another tradition; the moving scene from the film about the WW1 Christmas Truce - it really happened. Joyeux Noel - Frohe Weihnacht - Merry Christmas .
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Euch allen und all Euren Lieben wünsche ich aus Berlin: "Frohe Weihnachten und ein gesundes, glückliches 2012 !" I wish all of you and all your loved ones from Berlin: "Merry Christmas and a sound and happy 2012 !"
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Got the new rig ready for OFF2
Olham replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Hey, buddy, I must object! I have similar specs, and they ARE exiting! :yes: -
Got the new rig ready for OFF2
Olham replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Yes, that should work wonders against overheating, Widowmaker. I have a liquid cooling on the CPU, so if OFF2 should be more resource-hungry, I could overclock it. Devs, have you heard that? We are ready for it now! ... -
* * PHASE 4 PREVIEW MOVIE 1 ! * *
Olham replied to Polovski's topic in WOFF UE/PE - General Discussion
Capt. Winters, I would also suggest to click on the middle one of the 3 symbols right of the resolution. The left/first on is "minimize", the second is "maximize" (or how it's called in English) - this one will give you the video in it's best perfect size. Of course you can make it "full screen" with the third symbol, but then you will notice the losses a lot, that result from YouTubes transformation. Edit: skip that thought. It wasn't wrong, but I just checked the full screen quality, and it is very good! . -
Perhaps we are just not fluffy enough... ? No, I think that language made it possible for us to disguise our real intentions. Since I act more instinctively and less thoughtful and false, I'm gaining ground! (So maybe when I'm 70, some girl will fall in love with me?)
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As I heard repeatedly, the sim "Cliffs of Dover" (CoD) was not or hardly just playable for many simmers. A main reason seemed to be too much detail, and all that presented with the latest graphic effects. The evolution of PCs seemed to have been slower than the makers of CoD had once assumed, when they started building all this detail and eyecandy. That made me wonder and think about the following; those are my thoughts, and I'll be glad, if anyone can add some knowledge. Also please feel invited to correct me, where I'm wrong. It seems to me, that the two best WW1 sims follow different ways, to achieve different goals altogether. 'The other sim' puts all on the modern, realistic look; and a rather easy way for online multiplayers. It's latest graphic effects quality seems to use up so much CPU and GPU performance though, that it is not able (or not reasonable) to provide the player with the amounts of aircraft underway, that would have been there in real life. This means, there are no aircraft around anywhere, except the ones spawned for the player's mission. Nothing bad with that; seems it's just a limitation that had to be made, to be able to provide the player with the most modern graphic effects. OBD had said some time ago, that they will stay with the CFS3 engine, because it offered them all they wanted to accomplish; and that possibly 100 planes could be in the air (if I remember that right). Not all in one encounter, but in the whole area - nevertheless really there; you can fly away from your way- points, and you could meet them. This huge amount of aircraft could, I guess, not be produced, if they had all the latest graphic effects, like glosses and reflections etc. - the most players' rigs would simply fail to generate all that. Now OFF was meant to be as close as it can get to the real historical events, as they were back in 1915 - 1918 - no less. That is a very different, a historical approach to the subject of simulating the whole of WW1 aviation. At the momentary point, both these ways merged together would not be possible to generate, I guess, and it may not be possible for a longer time - if ever. That is why I don't see these two sims as real competitors. They do not compete, because they each produce and represent a different field - both absolutely with their own rights and advantages. And I as I see it, none of them could ever fully reach the others hallmarks. As an enthusiast of WW1 aviation, I own both of them, for the above reasons. I have largely stopped buying every game I see here and there; I pick them very carefully nowadays. But for everyone who is really interested in the history of the Great War aviation and all the detail with it, OVER FLANDERS FIELDS is definitely an absolute "must have". Sincerely.
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Thoughts about Eyecandy and Effectivity
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
RTB is "Return to base", I guess, and Winder answered all questions in his typical short "this all goes off the time I need for building OFF Phase4, guys!"-manner. But even if it will be history soon - when you are at an airfield that allows it better - like Bertincourt - you can see Halberstadt landing fine. And they don't even crash into each other. I don't promise it will always work, but when I was there in August or early September 1916, it did. -
Thoughts about Eyecandy and Effectivity
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
They can! They only don't always want to! But when they made a landing fine, and the following wingman doesn't crash into them, then you can see them taxiing, coming to a halt, and remaining visible and there with you - for as long as you don't quit, Sir! Seen that many times. In P4 they seem to be REALLY landing fine! I'll come back to the mods with the Pacific campaigns after Xmas - I just cannot really concentrate on it now. Customer: "And what about my cumquats?!?!" W.C.Fields: "Coming! Coming! I'll be with you in a minute, Sir!" -
Thoughts about Eyecandy and Effectivity
Olham replied to Olham's topic in WOFF UE/PE - General Discussion
Well - that's what I said. I wrote: ...there are no aircraft around anywhere, except the ones spawned for the player's mission. Nothing bad with that; seems it's just a limitation that had to be made, to be able to provide the player with the most modern graphic effects. But it does feel wrong to me, when the squad mate, who landed before me, disappears after some seconds like a miraculous wizzard - zapp! - gone. Or when I KNOW, that there won't be any other aircraft underway anywhere else, when I fly my Lone Wolf patrol and decide to change waypoints. Just not the same immersion. But this is going in a direction I did not intend, when I wrote the above. I wanted to speculate about the different ways a sim can be built, and what restrictions this may bring about for each of these ways - that you can't have all the plus points merged together in one sim - not yet; and maybe not for a longer time in future. No sim-bashing intended; no sim-defending necessary, honestly. . -
Mmuahahahahahaaaaa!!!!!! Good one, Fafhrd! (Who gave you that funny name?) I'm neither a cat man nor a dog man - I like them both, each for their natural ingredients. But if I would have an animal living with me, it would probably rather be a cat. I like it, that they are not so extremely dependant on the leader's ideas and actions. Cats do more what they just like to do, and don't do so easily, what they don't like to. Some think because of that, that cats are not so sociable. That is definitely not true. They need their humans - and not only for feeding them - and love them a lot. once in every year I have one as a guest, and he is lovely. Comes in regularly to disturb me in the middle of some flying - just because he needs a little cuddling. Then, when he had enough to make it for the next hour or so, he strolls off again. Sometimes I think, he might know, how cuddly he is in his fine fur.
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Higher than my credit rating too, Carrick - indeed!
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Seems still to be there - gee, they even have a Spitfire IIa - the REALLY good looking one without cannons! http://www.aerofligh...itor-centre.htm
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So cute, the little fellers! Good text, Flyby!