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Olham

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Everything posted by Olham

  1. About Spads

    Yes, the Nupe 17 and the Pup are very good turnfighters, not to mention the "terrible Tripe". I chose to fly the Albatros from the overall impression she made on me - don't know, it's like when you fall in love with a girl with jug ears. Others mention them, you know she isn't "perfect" - but each time you see her, you must hug her, cuddle with her, and have that crazy wonderful feeling about her. SirMike - if those mentioned pilots are still alive, you could and should post their data to Siggi's killboard. I flew the Pup in an early attempt to fly a British campaign (I got shot up by Jasta 12 aces), and you are absolutely right. A joy to fly her, climb and turn ability wonderful - beautiful crate. Pups from RNAS-3 (Earl Hayne and William 'Nick' Carter among them) where my worst opponents in my Jasta 28w campaign (Wasquehal, May 1917). What makes me dangerous in the Albatros is my good long distance and deflection shooting. So I sometimes fire at enemy craft (and hit them effectively) at 450 - 500 feet distance. I do even deflection shots with good results on a range of 400 feet; it's just that I have the feeling for where to shoot the rounds, so the craft flies right into them. Without that ability, it would be very tough flying Albatros campaigns.
  2. You vait, crumpetz, until you face ze cruel reality! One wing only means one or two wings less to hit vizz your strayink bulletz. Butt as long as vee don't have zis wunderbar plane, vee vill make a perfect duo, usink a Dr.1 ant a D VII. Unbeatable by any crumpet menace zatt is! Ze Dr.1 will be ze center turndevil, you all try to get to grips vizz - and zen OvS vill come out of ze sun, to send you to Walhalla. Ahhm - no, zey von't let you in zere - let's say, across ze Rubycon, to Elysium. Or to hell... Mmuahahahahaaaa!!!!!
  3. I'd like a Mulligan

    This means that odds are about 2:1 against us That's true, Duce. When I flew a British campaign, I experienced it - I had to move more defensive, more careful, to make halfways sure, I would return. On the other hand, it made fighting WITH my comrades much more intense - we had to help each other, to get back TOGETHER. And from second half of 1917 on, the odds change - the Entente had by far more fresh pilots and fighter craft.
  4. Zatt vill bee zee unbeatable team, ze "Terrible Twinz" - better hurry to get your tea down, crumpetz! Mmuahahahahaaaaa!!! :pilotfly:
  5. I'd like a Mulligan

    Yes, I think you're right, Uncle. The clouds have been discussed, and I believe, the devs have done what they could. That the AI can fly into the clouds with no harm, doesn't mean, we have to follow them. At least I won't do that anymore. I'll rather try to lure the AI to come out of them.
  6. Watch your fuel gauge

    Throttle back before warp seems to help some people - I'm one of them. Don't know why that is, but it's true. Steve - in case you should be in the "nowhere" with no base around, and out of petrol: you can land anywhere as long as you are your side of the line; don't worry.
  7. To hold in your hands such a map, that has been used by an ace some 90 years ago, must make our sim far more immersive. Great stuff, MK2. Must feel good to have such "treasures".
  8. Wow - that answer is a perfect proof for the origin of the word "gentleman". Great, Launchbury! Where do you live (if I may ask)?
  9. In Siggi's DiD Standard Killboard, I don't see any American pilots. Does nobody fly an American campaign? Or is it just too hard, flying the SPAD? Bullethead - didn't you fly her? http://www.hetzer.talktalk.net/index.html (How to get in there? See Siggi's DiD thread above; adresses are in his posts on page three. Sorry Siggi, if you'll have more work to do soon - I couldn' resist).
  10. MK2 - with 7 kills, you must post him; that is pretty good. And then you could save him, until someone gets higher. And you can retire a pilot any time - then he keeps, what he earned. You won't have an American competitor yet.
  11. You vill see, Herr Wind, vatt a poshed up Camel is worth against a Flyink Razor! Vee vill cut right ssrough your flightz - Mmuahahahaaa!!!! Ant Herr Launchbury musst be anozzer crumpet by ze name. Otto von Stachel is one of our best pilotz, mein Herr - ze Kaiser himself invited him to demonstrate ze new Wunderwaffe. Letz have crumpetz for tea - Mmmuahahahahaaaa!!!!
  12. Start a campaign, Steve, that will help.
  13. Steve, as a graphic designer I use Photoshop. So I worked out the pics you posted a little brighter. Hope you don't mind.
  14. About Spads

    You find all rules and conditions here: http://www.hetzer.talktalk.net/ You may use Warp, TAC and Labels. Then you name it DiD/WTL in your report. List up all data as Siggi requires in the website. Then mail that to: langnasen@fmail.co.uk Hope to see you there soon!
  15. Balloon Victories?

    A good story would be the greatest problem. Most air combat movies have a sideline love story, that doesn't seem to fit really. But this director has been able to show a superiour form of love between a giant gorilla and a young woman. And it worked. THAT was the most artistic thing about King Kong IMHO. So he is right - as long as there isn't a reasonable story, it doesn't make sense. Let's hope, he'll find one!
  16. About Spads

    Hasse Wind - do you fly American? (see my thread "Where are the Americans" for explanation).
  17. Addon aircraft

    Nothing to excuse for, Buffin - you didn't say Corporal to the General. :pioneer: The overall head name of this sim is "OVER FLANDERS FIELDS", and the sub name for "Phase 3" is "Between Heaven and Hell". But "BHaH" will do for short.
  18. Miss some people, not only the above. Perhaps we should make a thread for who is on leave, and who is back?
  19. Okay, here is another find with a lot of data. Perhaps you can find out, how reliable they are. http://www.airminded.net/fokD8/fokd8.html
  20. Addon aircraft

    Hase 3 ? We prefer to call it "Between Heaven and Hell" or BHaH Buffin, I'm pretty sure you get more diverse WW1 aircraft type here than anywhere else; and more are already in production. So there will definitely be a Fokker E.V coming, and more Nieuports, a Morane, Sopwith Snipe and others are often requested and may also be developed sooner or later, as add-on pack. But I haven't flown all the craft here yet (got my copy in February). The Albatros DI was, if my memory doesn't fail me, dropped because of it's rather bad forward view (what's the use of modeling a craft, no one will fly much). An Austrian OEFAG Albatros seems to get modelled. You will be overwhelmed by this sim, I'm sure.
  21. When WIKI data are right, the first victory on a E.V was scored August 17, 1918. And if Jasta 6 really got them by end of July, WomenFly2 and I definitely know, where we will sign in, to chase the crumpets around in it. Mmuahahahaaa!!!!!
  22. About Spads

    Did a few QCs. My best combat method so far: dive out of danger steep (developing incredible speed), and then pull back the stick hard, for a half or a full loop (TrackIR helps to check, where opponent is). Forget all turning!
  23. First craft arrived at Jasta 6 End of July 1918. German: http://de.wikipedia.org/wiki/Fokker_E.V English: http://en.wikipedia.org/wiki/Fokker_E.V
  24. Wheather mostly bad, so we did some fine cooking (now I must trim my Albatros even more - Lol!) See my post about Zeppelins over Ostfriesland: http://forum.combatace.com/index.php?showtopic=42818
  25. Which would you choose?

    British-Eh, I felt the same first about combat view. There is another useful button for TrackIR in combat - "precision". Put that on a switch or button of your stick. It makes you kind of stiffen up - your head movements produce far less view movement, and you can shoot much better. All the rest is getting used to the difference. It takes some time, but now I can follow enemy craft almost like with padlock target view, and still manage to manoeuver my fighter. In a furball, nothing else can do that so well. When you can overcome that dizzyness, that you may get after changing to TrackIR first, it is great. My neighbour still fights with hat controlled view, and he gets shot down regularly, cause he doesn't see, where everyone is.
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