FrankD
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Everything posted by FrankD
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Worth to diminish?
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for your input Wrench, it's invaluable, as always. Not removing things also keep a door open for the further development of the story without having to reinject the then missing parts. Best regards to you both. -
Worth to diminish?
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for your input EriCJ. That's exactly the keystone of the whole concept, as if the "resource preservation" is already done by the engine, there's no need to manually force it. Would anybody know it for sure? -
Mirage Factory Mig-29G Fulcrum-A
FrankD replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You are welcome, have fun mate. -
Mirage Factory Mig-29G Fulcrum-A
FrankD replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Everything in a mod, except when your told otherwise in the readme, goes to your saved game folder, aka "modfolder". -
Mirage Factory Mig-29G Fulcrum-A
FrankD replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hello juanlusapinto and welcome on the forum, the "Sound" folder have to be renamed to plural, "Sounds", to make it work. -
SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
X-Ray, the light looks "warmer" in your screen, is it because of the season or you have modified the ini to get that effect? -
Ammo problem
FrankD replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
They may have been jailed for smashing down a bar after a long tour of duty. Otherwise, check if they still are in your mod folder (and that they are still in the right subfolder). -
SF2: Europe Expansion 2 with NATO Fighters
FrankD replied to danwatto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello Danwatto, once you've installed NF4, you could rename the "campaigne4" folder to, for example, "RedStorm86" and the "campaigne4.ini" file to "RedStorm86.ini". -
Problem converting aircrft from SF1 to SF2
FrankD replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Harder is better she said. Thanks for the demonstration Wrench. -
Problem converting aircrft from SF1 to SF2
FrankD replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hello Tiopilotos, by reading the description of your problem, I suspect a misnamed WheelNodeName. Could you please post your _data.ini file, especially the lower part, where the Landing Gears are. About the maneuverability, compare the _data file against an existing F-4E (one of which the FM match your taste). Best regards -
Libya - Ver 3.75
FrankD replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
A small typo in the Libya_targets.ini at the bottom end of the "[TargetArea060] Name=Misratah EW-GCI-AD Site" entry: Target[029].Offset=930,420 Target[02].Heading=90 Told you, it's a small one -
since there is no "What if" forum for SF2...
FrankD replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
What about a photovoltaic module covering the whole upper side of the fuselage ala Helios? -
Recommend a joystick for SF2
FrankD replied to Bossco82's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My recommendation would be the Saitek AV8R (Aviator). It have a dual throttle, various and distinct buttons, a small footprint but a stable base, a removable handrest and it's cheap (35 box-ish). On the other hand, it does look cheap (does it really matter?) and you would have to widen the deadzone after some months to not have your plane go sideways. All in all, it's a stick with an excellent price-quality ratio for its category (good enough, by far, for SF2 and decently able in more hardcore sims ala Il-2, FSX or Lomac). -
Hello Джентльмен, I hope that the translator is right and that I haven't just insulted you Actually working on a Mig-29 Izdelie 9.12B, I haven't been able to find reliable figures about the pylons' load limits. Would you have reliable figures that I could use? Also, to simulate a Mig-29 9.12B as circa 1989, I choose to fuel it with TS-1, which would have a density of 0.78Kg per liter. Is it the right kind of fuel, even for export, and is it the right density? Best regards
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Multiple aircraft taking off from runway at once.
FrankD replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you very much Kulbit80. By reading FastCargo as he wrote that he modified "only one ini file", I was searching for a global modifier somewhere in the Flight or Object cats -
A MOST interesting development
FrankD replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That sounds whacking. Your guidance, Wrench, will be my light to go through the darkness of my ignorance. -
Multiple aircraft taking off from runway at once.
FrankD replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
FastCargo, could you please explain how you made the aircraft takes off as shown on your screenshots? I've read your posts several time but I didn't understood what file you modified nor what you modified in it. -
A MOST interesting development
FrankD replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Definitely add some flavour to wherever a battle happened, great find Wrench. Could you please explain how do called from the cat directly? -
MaxRollCombat 's unit of measurement?
FrankD posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello modders, could anyone who know it for sure please tell me what the unit of measurement used for the MaxRollCombat parameter is? I suspect that it's in degrees per second, as most rates, but in that case, the default value of 60 may be a bit low. Best regards -
MaxRollCombat 's unit of measurement?
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Mmmh, didn't knew that. I thought that given the F-16 presence, FBW would have been "integrated". You saved from some headaches, thanks again Fubar512 I'm gonna wait to understand the FM better before perverting it. -
MaxRollCombat 's unit of measurement?
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for your sound advices Fubar512. In a flight manual, I found the limits enforced by the onboard computer on the electrical flight commands in regards of the loadouts. It limits the maneuver in pitch, roll and charge factor (G). Now, what I'm gonna do will be to input these values and perform some test flights and see how the AI react to them. If it does looks good, I'm gonna search such values for the aircrafts I'm interested in for my 'lil monkey project. On the other hand, if it does looks weird, I'll simply stick to the default value. By the way, I haven't found a thing that may let think that but would you know a way to limit the charge factor directly in a weapon's data file? I thought about creating a specific "strike" version of a multirole A/C, with a specific "MaxG=" value, but it would be pointless as soon as the player or the AI would have jettisoned its cumbersome loadout. -
MaxRollCombat 's unit of measurement?
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the confirmation Fubar512. -
MaxRollCombat 's unit of measurement?
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's what I'm actually doing Fubar512, in the [AIData] subsection By the way, would you know what's the unit of measurement used for that parameter? -
Mirage Factory Mig-29G Fulcrum-A
FrankD replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks for the update Dast24. The "Pilots" subfolder must be in the Objects folder, and both the seat and the pilot must have their own folder in it. Please check in NF4 how it's done. What tanks is the Mig-29_CFT by the way? And that thread may be instructive: http://combatace.com/topic/60726-the-userlistini/ Best regards -
Mirage Factory Mig-29G Fulcrum-A
FrankD replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Very nice work dast24! Working on a 9.12B version derivative here. PS: the download is all fine for me. Edit: in your "..\Decals\Mig-29G" folder, there's a folder named "cockpit" with, well, all the cockpit related files in it. As far as I know, it have nothing to do there. Also, in the "..\Objects\Aircraft", there are dozen of lod, bmp and ini files. As they are for the pilot and the seat you are using, you have to get them in a "Pilots" subfolder in your Object folder and you only need to include the Pilot, and the seat, you are actually using. Namely "Red7001" and "SEAT_K36DM2", in their own folder off course. In your "MIG-29G.ini", you are calling files that ain't in your "Mig-29G" directory ("MIG-29A_data.ini", "MIG-29_loadout.ini") and it would worth to include an userlist.ini too, both in your ini and in your folder. One is probably supposed to get the missing files from the TMF's Mig-29A_eg but in that case, it would worth to mention it in your Readme. Best regards