FrankD
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Everything posted by FrankD
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Six Day War, weapons really used
FrankD posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello pilots, here is a little something most of you may actually have already read about but, despite searching extensively, I haven't been able to find it adapted for WOI/SF2I. In the mid 60s, the central laboratory headed by Avraham Makov, was focusing on the development and manufacture of a bomb whose purpose would be to disrupt enemy airfields runways. The anti-runway bomb is assembled under a fighter's wing, as any regular bomb, and released at 100m flight altitude. Few seconds later, a parachute opens, breaking its descent, steering it at a 60 degree angle, with its nose pointed towards the ground. At that precise moment, a rocket attached to it, propels the bomb's warhead into its target (the runway), penetrating and piercing through its concrete layer. After a 6 second delay, the warhead is detonated, creating a 5 m wide by 1.6 m deep hole in the runway, preventing its operational status. The anti-runway bomb received high profile media coverage at the end of the Six Day War (1967), mainly due to its important role in achieving air-superiority by the Israeli air force at the start, and in the early stages of the war. The development of that bomb was completed a few months before the Six Day War (1967). During 1966, 187 bombs of the smaller type and 66 of the larger type were delivered. The Israeli air force had an inventory of approximately 200 anti-runway bombs as the war started, and made a lightening and very effective use of them. Weight: 70 kg Warhead weight: 43.5 kg Length and Diameter: 1.58m x 0.18m respectively Also, infos from Wikipedia seems to backup the use of such weapon at that time: Sources: http://web.archive.o...anti-runway.htm http://en.wikipedia....LU-107_Durandal For reference: BAP-100 Durandal Now, to simulate it correctly, since a Durandal is much heavier and bigger (204 kg (450 lb), (8 ft 2 in) long and a BAP-100 is too light, and neither looks to have the same shape, I wondered if anybody would have done a model that would fit or would see a convincing fake? -
High Res AAM?
FrankD posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello modders, would you know where I could find high resolution skins (1024*1024 at least) for the following AAM? AIM-9P(an AIM-9N or J would fit) R.550 Super 530-F R-27R (Of course, I've checked existing weapon packs) Best regards -
SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A Saladin during the "Sirocco 88" FTX. -
SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Badly hurt but still flyin' -
BAF A-4F_74 for SF2 Merged
FrankD replied to James Fox's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Always nice to have more Belgian flying -
Adding new skins - this time I had to change the aircraft.ini
FrankD replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For your own information, this is what I'm talking about Stingray77: http://www.fileinfo....only-files.html Having your F-4B_67.ini file set to read only would prevent the game engine to automatically update it with the new skins. Now if you already had this file updated, either automatically or manually, but kept the old file, that may be the source of your problem. To be sure, simply compare both files and see what have changed. Good luck -
where is the loading screen?
FrankD replied to agwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello Agwolf, in complement of what Wrench wrote, if you don't have/want a loading screen for a specific aircraft and thus want to change the default loading screen, simply drop your custom one, named exactly "LOADINGSCREEN1.jpg", in your Flight folder (found in your Mod Folder of course). -
Classified Information revealed...
FrankD replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Were you at gunpoint when you put that techno soundtrack? -
Adding new skins - this time I had to change the aircraft.ini
FrankD replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Was your aircraft's ini file set to "Read only"? It seems that when the game starts, it add the new skins automatically to that file. That's what I observed here for the least. -
QM-29B Fulcrum Drone
FrankD posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: QM-29B Fulcrum Drone File Submitter: FrankD File Submitted: 07 April 2011 File Category: SF2 Series Add On Aircraft -------------------------------------------------------- ----A Tribute to Olivier "BPAo" ANGUILLE.---- --------------------------------------------------------- ====================== =QM-29B (9.12B) Drone= ====================== Background: ========== Following the disintegration of the Soviet Union, Russian 4th-generation fighter jets could be obtained through commercial deal, rather than through defection and capture. Likewise, in 1992, 6 Mig-29B (9.12B) were loaned to the USA by an unnamed foreign country for evaluation, testing and, in a few occasion, training. For that purpose, several NATO & friends personal were detached to the 53rd Weapons Evaluation Group. Installation: ========= *A working installation of the SF2 Mescalero Proving Grounds is required, otherwise, it will simply not work.* - decompress the archive to a temporary folder, on your desktop for example - drop the content of the "To your mod folder"... into your mod folder, confirm when asked to overwrite - start your game and enjoy Credits: ====== Original Mig-29A by The Mirage Factory. The gorgeous pit is the MiG-29 Cockpit Repaint by Orsin. The skin is purely fictional but may not have been possible, within a lifetime span given my skills, without the amazing Mig29 Templates by Sundowner. ChampionsVA56 for his guidance and inspiration. Jane's publications, Harpoon High Tide's Data Annex, 1F-MIG29-1 flight manual, Yefim Gordon's books and posts by Tom Cooper from ACIG have been used as reference for datas' fine tuning. If I forgot anyone, let me know and I'll correct it asap. Notes: ===== The QM-29B Fulcrum Drone is available from 1992 to 2002. It have no ECM but have four times as much chaff and flares than normal. The fuel transfer sequence have been made as correct as possible, so watch your fuel, and a boost to the ACM mode's ScanBeamAngle is loosely simulating the IRST device. If you dig in, you may notice unusual Radar Range or Max Visible Distance values. They have been set as is for an ongoing project in which a lot of such things have been normalized and in that environment, they make sense. Given the role of the platform, they should not be an issue amongst default values however. Be advised that the Safe Altitude have been set to 1000 feet (304.8m). Have fun. Click here to download this file -
QM-29B Fulcrum Drone
FrankD replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
That's what I understood too EricJ. It was in 1997 and, as far as I can guess, were 9.12A and 9.13 type (non Russian flown but nuclear capable). Defense.gov News Article: U.S. Buys Moldovan MiG-29 Fighters There are interesting details about the Modavian Mig-29, especially in the Post Scriptum of that page: http://www.acig.org/...ticle_281.shtml The Drone I propose here is a type 9.12B and the livery is purely fictional. I'm glad that it please you gents, I had fun doing it and it a great non cooperative target, especially on the ChampionVA56's pure gem. If any modder see something wrong or weird, I would be thankful to hear (read) his/her opinion as I'm eager to learn. Have fun and take care -
Updated Default SF2 Terrain by Piecemeal V 1.2
FrankD replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Piecemeal, in this new DESERT3_TARGETS.ini, the Eleventh Dhimari Air Defence Battery (TargetArea055) and RAF Canopic (TargetArea261) are added but the Muthala Industrial Centre (TargetArea262 in the original ini) is now missing. Is it an initiative to reduce Dhimari's Carbon emissions? Best regards -
SF2 Menu screen Pack
FrankD replied to pcpilot's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Quoting and seconding Squid: Very nice menus PCPilot by the way. -
SF2 WOE Style Hangar Maker
FrankD replied to MKSheppard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great tool, thanks a lot for sharing it MKSheppard -
Version 1.0
241 downloads
-------------------------------------------------------- ----A Tribute Olivier "BPAo" ANGUILLE.---- --------------------------------------------------------- ====================== =QM-29B (9.12B) Drone= ====================== Background: ========== Following the disintegration of the Soviet Union, Russian 4th-generation fighter jets could be obtained through commercial deal, rather than through defection and capture. Likewise, in 1992, 6 Mig-29B (9.12B) were loaned to the USA by an unnamed foreign country for evaluation, testing and, in a few occasion, training. For that purpose, several NATO & friends personal were detached to the 53rd Weapons Evaluation Group. Installation: ========= *A working installation of the SF2 Mescalero Proving Grounds is required, otherwise, it will simply not work.* - decompress the archive to a temporary folder, on your desktop for example - drop the content of the "To your mod folder"... into your mod folder, confirm when asked to overwrite - start your game and enjoy Credits: ====== Original Mig-29A by The Mirage Factory. The gorgeous pit is the MiG-29 Cockpit Repaint by Orsin. The skin is purely fictional but may not have been possible, within a lifetime span given my skills, without the amazing Mig29 Templates by Sundowner. ChampionsVA56 for his guidance and inspiration. Jane's publications, Harpoon High Tide's Data Annex, 1F-MIG29-1 flight manual, Yefim Gordon's books and posts by Tom Cooper from ACIG have been used as reference for datas' fine tuning. If I forgot anyone, let me know and I'll correct it asap. Notes: ===== The QM-29B Fulcrum Drone is available from 1992 to 2002. It have no ECM but have four times as much chaff and flares than normal. The fuel transfer sequence have been made as correct as possible, so watch your fuel, and a boost to the ACM mode's ScanBeamAngle is loosely simulating the IRST device. If you dig in, you may notice unusual Radar Range or Max Visible Distance values. They have been set as is for an ongoing project in which a lot of such things have been normalized and in that environment, they make sense. Given the role of the platform, they should not be an issue amongst default values however. Be advised that the Safe Altitude have been set to 1000 feet (304.8m). Have fun. -
SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gunfight session 1992, Mescalero Proving Grounds. -
SF2 Screenshot Thread
FrankD replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Chapeau monsieur! -
New request and need for assistant for new project.
FrankD replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
hello Umm, it looks like that the few terraformers are actually busy so what about working on Iraq-Iran terrain in the waiting? It have a good part of the GCC countries on it and been overhauled by Wrench recently and I'm sure that your version of temples and locations will be interesting too. Good luck -
PROBLEM....
FrankD replied to Derk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Derk is right, that's a shame to make people crazy with such great playgrounds in a so narrow timeframe. Hey, what about a "Sightseeing Thread" in which would be posted shots of great places from the great terrains around, be it gorgeous landscape or, probably the most interesting for fellow modders, carefully hand placed places? -
Some sounds don't work
FrankD replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are many sounds defined in the xxOBJECT.INI files (found in the ObjectData001.cat). It seems, for example, that the entries in the "[baseSoundType]" section from the AIRCRAFTOBJECT.INI can be customized in the individual aircraft's data.ini file, in the "[sound]" section. -
Nice plane and a rich packaging but it doesn't seems to be formated for SF2 series.