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Cliff7600

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Everything posted by Cliff7600

  1. View File Spitfire Mk14 --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e Submitter Cliff7600 Submitted 05/19/2025 Category Spitfire  
  2. Manoeuvre au sol

    Pas facile de garer un avion "Hey fais attention avec ton truc tout pointu qui dépasse!" >: o Ayé c'est bon, pas une éraflure : ) Et sur les avions ennemis non plus, pas une éraflure... >8 . (Still using the old version of the missiles, not the latest)
  3. Spitfire Mk14

    Version 1.0.0

    32 downloads

    --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA and textures. Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Ravenclaw_007 : rocket ini Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New 3D models for 60lbs rockets and dual rocket pods system ini. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk14c - Spitfire LF Mk14e
  4. @Wrench In this case you can update it, when it's someone else's release you can't.
  5. The ailerons are working on the TA-4J The control surfaces are never animated in the 3D model, it's ini only moves. Issues from the 3D model are pivot points or rotation axes (and even rotation axes can be changed in the data.ini file). ---------------------------------------------------------------------------------------------------------------------- It's the OA-4M and it's a line missing in the data.ini file : "InputName=ROLL_CONTROL" [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=20.0 MinDeflection=-20.0
  6. It would require some new missiles edited for export because the weapon bays are empty
  7. Doing some tests I often deal with F-103 intercepts. They're tough opponents but when I manage to reach their six it's impossible to let them go. It's a J-4/F-4 Fresco-A without afterburner, this F-103 really let me caught him up. To activate the F-103 periscope, in the data.ini file : [Fuselage] ... SystemName[xxx]=Periscope (replace xxx by next number in sequence) & [Periscope] SystemType=HIGHLIFT_DEVICE CLiftdc=0.0 CDdc=0.002 Cmdc=0.00 DeltaStallAlpha=0.0 AreaRatio=1.000 DeploymentMethod=AUTOMATIC_MACH Setting[1].Angle=8.62 Setting[1].DeployValue=0.85 Setting[1].RetractValue=0.86 MaxDeflection=8.62 MinDeflection=0.0 ControlRate=0.5 RotationAxis=X-AXIS ModelNodeName=PeriscopeCover ReverseModelOrientation=TRUE
  8. Who are these guys ? What are they doing here ? And what's in the weapon bay ? Sure there's nothing in the weapon bay of this one, but maybe some toilet paper in the airbrakes...
  9. During the 1985 Horreya air show, the parani air force presented a brand new MiG-Ye8 with unusual markings. Serving in the "Parani Air Service" detachment the number 335 was adorned with a dove of peace and a dhimari-style tail band, symbolizing efforts to create friendly relations between the two countries. The flight demonstration was a great success with the public cheering loudly at each low pass.
  10. The spokesperson of the kingdom of Dhimar announced that a formal complaint has been filed against the empire of Paran for having armed military aircrafts flying under civilian registrations. The head of the training center "Falcon Flight", based near Horreya - Empire of Paran, answered it was a necessary measure to protect innocent civilian student pilots during their flights from (quote) the very dangerous and totally irresponsible trigger fanatics that were recruited in the armies of Dhimar, including their crazy pilots. Chief of the parani public relations added that there was no concern about these aircrafts being equipped with a machine gun because it was "filled with lead". ___ A parani MiG-15 photographed while flying over a Royal Dhimari Air Force base :
  11. Thanks for the new chopper ! For the landing light you could try this : [LandingLight] SystemType=LIGHT Color=1.0,1.0,1.0 Brightness=0.10 Position=0.445,0.728,-0.356 LightSrcOffset=0.0,30.0,10.0 LightSrcRange=20 LightRange=20.0 CanFlash=FALSE IsLandingLight=TRUE MovingLight=TRUE AttachedNodeName=LandingLight
  12. I'm sure it can be done. Sometimes the values must be re-organised (ascending or descending) but there's no way the game can decide if it's right or wrong.
  13. Hello Just my 2 cents : I would say the roll needle should move the other way. On the screenshot you're rolling to the right. Anyway great cockpit and fine crafted instruments !
  14. FH-9 already sent to the front line
  15. Health update

    So sorry to read that... Take good care of yourself, you know how to do it, you did it to others before. You did that also for 3D models, so consider yourself as them and fix everything better than original ! Wish you the best
  16. Some photos of the Mig Ye-8s. Some of them are officially presented as "F-7 144" and the propaganda claims they were made in China... MiG Ye-8 MF #71 MiG Ye-8 MS #91 Ye-8 MS vs CF-105 #85 F-7 144 between the suns of Dhimar The parani night invaders sometimes have the opportunity to sunbathe at night. #148 #155 #152 MiG Ye-8 MLK vs F-101B, both aircrafts collided and were lost.
  17. Just in case it may help a bit, here's my version of the F-35B data ini file. I remember I spent a lot of time tuning the engines spec for making the hovering more doable. F-35B_Data.7z
  18. As we already know the answer "That's classified" maybe we could guess the question ? Here's my tries : - Does it have a canopy opening animation ? - Are we beamed up onboard ? - Does it have a proper cockpit ? (otherwise the A-4B cockpit will do the job but I think it's classified...) - Does it have an arrestor hook ? - Is it carrier qualified ? - Is it "ExportedToEnemy=TRUE" ? - Can we load a nuclear weapon (as the AIR-2 Genie) ? If yes would it be from the blue side or the red side, or both ? - Does it have a cloaking device ? I can't wait for this project to be declassified (in 100 years or 2 weeks, that's a secret)
  19. Many aviation historians wonder what happened to the soviet Spitfires...
  20. Now it has its own shark mouth decal, it looks better.
  21. then, still as a test, make the VF-114 decals show on the F-14A_77 model and the VF-143 decals show on the F-14A model. It may reveal if the issue is the decals setting or the 3D model. It depends if you count the different decals used or if you count the entries that applies on the same mesh. I count 8 entries for the "Fuselage_Front" mesh.
  22. To test what's happening : You could replace the decals 029 and 030 entries (USNFighterNum) by the decals 034 and 035 (renaming them 029 and 030) and see if the stripes show in game. If yes, there's too many decals for the same "Fuselage_Front" mesh / If no, it's another issue. Your modded decals "F14ASQSTRIPE" has a number in its name ? to match with the VF-143 squadron entries in the squadronlist.ini. I really think it should have a number (like "Insignia025" tga is for Japan as a nation) to be selected by the squadron settings as VF-143. Just ideas...
  23. I don't want to answer for Amariani, but if the names of the home made decals are the same as the stock ones and if they're placed in the decals folder it will work. I did it for insignia and finflash decals. Another thing is the decals are showing in the LOD viewer, it's the start of the thread. The LOD viewer finds them and places them, but not the game (as far as I understood the issue).
  24. Trying to improve the look... ...because currently I'm unable to shot down WW2 german fighters (parani FW-190D) using WW2 german rockets (post-war R4M to replace the Mighty Mice).
  25. Hello I would set "DecalLevel=0" Otherwise it has to refer to the squadron list and the decal name (F14ASQFuselage) have to match the number of the squadron (there must be a F14AASQFuselagexxx decal for the VF-143 squadron with the xxx number in the squadron.ini list (IIR) Also the "FilenameFormat=" line must indicate where the decal is. As it is the decal is in the decals folder or it's a stock decal. If it's a new decal it has to be in a folder like "F-14A/VF143/stripes" or something like that (I guess you already know)
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