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Cliff7600

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Everything posted by Cliff7600

  1. RAVEN

    It's great you're still laughing at destiny.
  2. From the planning map screen, I can see that : Way Point 2 should be reached within a minute Way Point 3 should be reached in 15 minutes / Speed is 470 kts WP 4 13 minutes later at 470 kts WP 6 (at 00:32) WP 7 (at 00:45 so) 13 minutes later / still 470 kts WP 8 15 minutes later The convenient parameter is the constant speed between two way points 470 kts is 7.83 nautical miles per minutes (470 nautical miles per hour / 60 minutes of the hour) 13 minutes at 470 kts is 101 nautical miles 15 minutes at 470 kts is 117 nautical miles bad thing is indicated air speed is not ground speed... But knowing the terrain (Germany) I think it's should be close to what the DME will indicate.
  3. About the F-4E they received in South-East Asia camo, I read it took 10 years to have all of them in standard IAF standard camo scheme because each was repainted only after heavy maintenance.
  4. Yes it would be cool :^) but not started yet...
  5. HAPPY NEW YEAR

    Happy new year !!!
  6. That's a good question, and the answer is no. It's only a viewer, you can read mesh names, read coordinates, check hitboxes (minmax extent positions) and play animations (when they work). Very useful for ini edits, ini fixes, decals placing, skins checking... But it doesn't convert or edit anything. The LOD remains the same.
  7. You're welcome. If you want to have a look at the 3D models, download Mue's LOD viewer, It's a great tool. http://combatace.com/files/file/15942-mues-toolbox/ ----------------------------------------------------------------------------- I don't have any Su-34, but I found a Su-35BM in the download section. There's a huge amount of stuff to fix on this plane regarding inis. for example : [LeftVertTail] ... ModelNodeName=Left__VertTail (there's 2 _ instead of only one like Right_VertTail) And some animations are not working at all. ------------------------------------------ You were right, it was not working. Because wrong meshnames were used. It's easy to fix with Mue's LOD viewer. The shocks are animated (animation 7) but all three shocks will move at the same time. So it's better to deal with it another way (though it will make some visual weirdness when in game). Not perfect, but still better : [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.25 HideGearNode=FALSE ModelNodeName=FW-Strut01 ShockNodeName=NGHY01 ShockTravelAxis=Z-Axis ShockStroke=0.05 SpringFactor=0.8 DampingFactor=1.8 WheelNodeName=FW-Wheel RotationAxis=X-Axis RollingRadius=0.26 CastoringWheel=TRUE CastoringNodeName=NGCR01 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=5.0 [LeftMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=BW-LMain ShockNodeName=LGHY ShockTravelAxis=Z-Axis ShockStroke=0.28 SpringFactor=0.8 DampingFactor=2.0 WheelNodeName=BW-LWheel RotationAxis=X-Axis RollingRadius=0.39 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=6.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=1 DragArea=0.50 HideGearNode=TRUE ModelNodeName=BW-RMain ShockNodeName=RGHY ShockTravelAxis=Z-Axis ReverseShockOrientation=TRUE ShockStroke=0.28 SpringFactor=0.8 DampingFactor=2.0 WheelNodeName=BW-RWheel ReverseWheelRotation=TRUE RotationAxis=X-Axis RollingRadius=0.39 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=160.00 MaxLoadFactor=6.0 Some values are not precisely matching the 3D model, like the wheels rolling radius. It's on purpose to simulate the compression of the tires. All the ThirdWire models use higher values for the landing gear. It's a personal choice to lower them. Feel free to improve, and have some fun lol
  8. Can you please tell what plane is it ? And can you describe what effect do you want ? It is working, it's just not moving like you want. Mainly it's "SpringFactor=" and "DampingFactor=" But the shock travel value is also important. It only depends on 3D model when they're animated - "ShockAnimationID=" or not - "ShockNodeName=" + "ShockTravelAxis=" But "ShockStroke=" needs to be set in both cases. There's nothing special in your example, except some high values (as usual in the serie...)
  9. You were also the first to complete a campaign ...are you the only one who succeded at it ? I guess so. I miss those times, it was very fun (until the pilot get killed xD ).
  10. Because CombatAce is a worldwide community ;^) though I don't think you'll get reply. It's just for the fun of sending, but a little message would be enjoyed. It should end in february.
  11. For SF2 there's a Rufe seaplane available and I don't remember how this one works. -------------------------------------------------------------------------------------------------------------------------------------------------------------- In the SF1 download section there's a B-534 with skis, I don't remember how they're done. and also a MC-72 (it needs some rework...) Not released, I have a PBY Catalina seaplane + landing gear (Veltro2K's model) and I remember I reworked the Rufe (same basis than the SF2 model)
  12. I would say it's doable, like the seaplanes SystemType=LANDING_GEAR Retractable=FALSE DragArea= IsSkid=TRUE NoContactOnGround=FALSE (or TRUE ?) ContactPoint=(X,Y,Z position) ModelNodeName= ShockAnimationID= //ShockNodeName= //ShockTravelAxis=Z-AXIS (?) //ReverseShockOrientation= ShockStroke= SpringFactor= DampingFactor= HasBrakes=FALSE RollingCoefficient= MaxLoadFactor= ...depending of the 3D model values and behaviour on ground. And at least 3 landing gear systems.
  13. I would suggest to do so only if you're an SF2 user (best GBU-10 models for sure !) or only if you're sure to be able to do the 1st generation conversion (I failed at it) Then, if you're a SF1 only user, I would suggest to back up your original files, or be sure to know how to re-install your old GBU-10 just in case it wouldn't work.
  14. Use Mue's LOD viewer http://combatace.com/files/file/15942-mues-toolbox/ You won't regret it, it's a great tool !!!
  15. A little mod that would give an additional fonction to the wings spoilers, roll control surfaces, that would work also as "airbrakes". Nothing changes for the main airbrake. It requires to have the thrust vectoring fonction free. It will be activated by the thrust vector toggle. It could be done as speedbrakes, activated by the speedbrakes toggle, but only after some 3D work and the creation of a new LOD (...1st gen compatible ) It is not working like in real life due to game limitations... ---------------------------------------------------------------------------------------------------- F-111 [LeftAileron] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=62.5 MinDeflection=0.0 CDdc=0.0191 Cldc=-0.0520 Cndc=0.0017 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=1.0 MaxControlSpeed=195.48 LockOutSpeed=TRUE ModelNodeName=LeftSpoilerAxis RotationAxis=X-Axis ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.4 [RightAileron] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=62.5 MinDeflection=0.0 CDdc=0.0191 Cldc=0.0520 Cndc=-0.0017 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=1.0 MaxControlSpeed=195.48 LockOutSpeed=TRUE ModelNodeName=RightSpoilerAxis RotationAxis=X-Axis ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.4 ---------------------------------------------------------------------------------------------------- F-14 Mirage Factory (2005 LOD) (edited according to the SF2 super pack flight model) [LeftSpoiler] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_left ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-1.0 [RightSpoiler] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_right ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=1.0 [LeftSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=140.0 LockOutSpeed=TRUE ModelNodeName=spoiler_left_inner ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-1.0 [RightSpoilerInner] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=140.0 LockOutSpeed=TRUE ModelNodeName=spoiler_right_inner ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=1.0 [LeftSpoilerOuter] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=-0.0126 Cndc=0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_left_Outer ReverseModelOrientation=FALSE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-1.0 [RightSpoilerOuter] SystemType=CONTROL_SURFACE InputName=THRUST_VECTOR_CONTROL MaxDeflection=60.0 MinDeflection=0.0 CDdc=0.0096 Cldc=0.0126 Cndc=-0.0004 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.415,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.415 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.5 MaxControlSpeed=178.0 LockOutSpeed=TRUE ModelNodeName=spoiler_right_outer ReverseModelOrientation=TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=1.0 ---------------------------------------------------------------------------------------------------- F-14 Mirage Factory from the SF2 super pack http://combatace.com/files/file/16212-tmf-f-14-tomcat-super-pack-v131/ ======>>> See Caesar's post below ---------------------------------------------------------------------------------------------------- Thanks for reading :^)
  16. It won't work because landing gear is not a control surface ...but I'll think about that because I have some F4U flight model rework in progress ^^ Thanks ! You just taught me the actual name of the function. And now, I really have to go check if the "Cylinder23" on the stick could be use as a cockpit indicator of the position of the spoilers No way to have a nice indicator on the stick, the cockpit is not enough editing friendly.
  17. It can be done, but it will never work as a real spotlight. Lights in the inis only has 2 ways when turned on : steady and flashing It means that you will always have the spotlight on when the position lights will be on. You won't be able to have the spotlight without the position lights and never the position lights without the spotlight. And I'm not sure that it will illuminate an aircraft by night if you fly side by side. Though it's a cool idea :^)
  18. And then you can use the "OpenCockpit=TRUE" entry, in the cockpit.ini file and the main issue will be flying in the clouds, but that's not so unrealistic at all.
  19. Who's going to be the new President?

    Sorry to break the mood, but I think I get it. This is a true poll I mean it's really what people think (it doesn't care who they are), to check if it matches what the media tell. Because it has no consequence, nobody will be elected at CA, nobody can be corrupted to tell that he's gonna vote for this candidate or the other. This is what those who want to be listened really think. And this would be the actual result of an election if we all should make it on this site. US citizens must vote for their president, but don't tell me that the CA community is so different than the people living in the USA. After all, the US way of life had been massively broadcast almost everywhere in the world ^^
  20. I just discovered that : http://www.freerepublic.com/focus/f-news/1630213/posts It seems it didn't had enough of navigation yet... It might be the F-14B Buno 161429 [<-- see post below ;^)], crashed in 2002 after a compressor stall. Both crew members ejected and rescued. (it took 3 1/2 years for the tail to reach Ireland coast, but it took 10 years for me to know about it xD )
  21. That is correct, but only for 1st generation installs. There's no weapons editor in SF2, just a weapons folder and that's it ;^) (though I still fly in 1st gen)
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