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Cliff7600

+MODDER
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Everything posted by Cliff7600

  1. Air France pilots syndicate would not allow that! xD Nice skin, nice story. Can I keep my bag aboard?
  2. Ymac= - for the left side + for the right side (nothing in fact before the value)
  3. Yes the range... Without drop tanks it's bingo fuel on initial climb xD
  4. The soviet birds have a little plane on the HUD that only moves as a banking indicator. If I'm right, it's a transparent mesh in the cockpit LOD with a tga to make it look like a HUD entry. So you might create a mesh on your new HUD that you could animate via the cockpit.ini file. Stary already did some "still gunsight" in his cockpits, so it's the same but animated like a ADI ball. I'm pretty sure you had the idea and it's already done ; )
  5. Sorry for the off-topic, but you can actually make the elevator trim works, both on the behaviour and in the cockpit. Only one way of course, with the thrust vector control, but still very useful to land. Already done on 4 unreleased birds.
  6. Can somebody please tell me what is the first word? "????? авар шасси" Thanks
  7. Trying to read and understand...

    Thank you very much большое спасибо
  8. The Scorpion is quite a little "-> <-" or maybe "<- ->" It recreates the first sight of a F4H-1 Phantom xD
  9. The Red Arrows before my balcony

    LUCKY MAN!!! ; )
  10. I fully agree with Raven, I think it's a "lost" mesh.
  11. Please, can somebody tell me the height, from the surface of the sea, of the deck of soviet carriers Kuznetsov and Gorshkov? When the aircraft is on the deck, what the pressure altimeter reads? (meters or feet, as you want) Thanks
  12. They used 60 rounds drums until the 400th Beaufighter, after they switched to linked belt. But the question remains, how many rounds...
  13. Thanks It was in game, but it will work anyway : )
  14. Same here, I'd like to use what you did for the Beaufighter. I'm still in Wox.
  15. The very first thing I would try is to remove the landing speed entry //LandingSpeed=64.00 The second thing would be to decrease the flaps efficiency, just to check what's going wrong. [FlapXXX] SystemType=HIGHLIFT_DEVICE CLiftdc=XXXX <-- lower value here The "second first" thing would be to check the hook ModelNodeName but I'm sure you did that right.
  16. The answer is here http://combatace.com...-skin-creation/ Bonne lecture ; ) Step 3
  17. I would edit the "FullABRPM=" entry At 1.2 it would be enough, more it should work for sure. I think you need the gastemp entries as well (not sure) GasTempMaxRPM=635.0 GasTempIdleRPM=420.0 GasTempChangeRate=5.0 OverheatTemp=750.0 DamageTempDelta=300.0 (from the F-4)
  18. Let me introduce you Mlle Anne Chappement, who's in charge of the final tests of the Mirage 4000. Don't worry about her slight accent, the DST..., euuh... "checked" her, nothing serious for sure. "Bonjour ma chère, would you like a drink? The Mirage 4000? Yes, anything you want to know..."
  19. What other paint of the Mirage??? Ouf toi! :^o I understand now... : @
  20. The Russians are trying to block the release of this aircraft, by undercover operations against the french engineers. So far it worked xD Time is our enemy
  21. Use the SF1 data, or the swingwings part of the data (copy/paste) [LeftSwingWing] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH Setting[1].Angle=24.0 Setting[1].DeployValue=0.79 Setting[1].RetractValue=0.84 Setting[2].Angle=48.0 Setting[2].DeployValue=0.49 Setting[2].RetractValue=0.54 MaxDeflection=48.0 MinDeflection=0.0 ControlRate=0.3 ModelNodeName=LeftWing RotationAxis=Z-Axis CDdc=0.0150 CLiftdc=0.0800 ReverseModelOrientation=TRUE [RightSwingWing] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_MACH Setting[1].Angle=24.0 Setting[1].DeployValue=0.79 Setting[1].RetractValue=0.84 Setting[2].Angle=48.0 Setting[2].DeployValue=0.49 Setting[2].RetractValue=0.54 MaxDeflection=48.0 MinDeflection=0.0 ControlRate=0.3 ModelNodeName=RightWing RotationAxis=Z-Axis CDdc=0.0150 CLiftdc=0.0800 ReverseModelOrientation=TRUE If it's the same, then I don't know... If it works it's because it's a SF1 LOD. Try with another much better SF2 model...
  22. http://combatace.com/files/category/168-f-14-tomcat/ the answer should be there...
  23. For the analog counter : [RPMdigits] Type=TACHOMETER CounterNodeFormat=RPM_dig%d MovementType=ANALOG_COUNTER ItemNumber=1 ValueUnit= Scale= "ValueUnit" and "Scale" if necessary For the gauge (I guess the 0 is really at 0°...) [Tachometer] Type=TACHOMETER NodeName=pil_rpm ItemNumber=1 MovementType=ROTATION_Z Set[01].Position=-180.00 Set[01].Value=0.68 Set[02].Position=-90.0 Set[02].Value=0.82 Set[03].Position=5.0 Set[03].Value=1.0 Set[04].Position=75.0 Set[04].Value=1.12 And having a "0 position" : Set[01].Position=??? Set[01].Value=0 is better when the engine is cut off. Hope it helps, hard to say without the gauge LOD and texture.
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