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Cliff7600

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Everything posted by Cliff7600

  1. Well, it's going to look very good A cool cockpit for the Vautour :)
  2. I'm surprised to see the speedometer in kmph... Look, this photo is supposed to be a Vautour anemometer
  3. Hi guys :) I would like to know if some one can give me the name of the mesh to remove the handle just above the accelerometer gauge. I'm trying to add a RPM gauge (at least one...) for the O-2 place holder pit. (here, there was a screenshot xD) I guess it could be easy to add a flaps indicator as well (third tape gauge from left...) I was thinking too about using the thrust vector input as throttle for the 2nd engine (maybe that is too far! xD) Thank you!
  4. look the post above, I prefer to lower the sight than rising me ;) You're welcome
  5. It's not necessary that the gunsight should be back right in place, it could be a little lower. [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.99 Set[02].Value=1.0 Or it could move with the mild when you select the bombs... surely not realistic, but fun anyway [Move11] Type=HUD_MODE_INDIDCATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=8.99 Set[01].Value=0.0 Set[02].Position=8.97 Set[02].Value=2.0
  6. Well, I can't explain what happens actually... it's a kind of "moving this (cockpit frame position=-9) and moving that back in place (gunsight position=9)" because the gunsight seems to be related to the interior_frame01 mesh (the cockpit frame I guess) In the Cockpit.ini file add these lines : Instrument[XXX]=Move11 Change XXX by the proper number in sequence (should be 056...) [Move11] Type=AIRSPEED_INDICATOR NodeName=optical_sight MovementType=POSITION_Z Set[01].Position=9 Set[01].Value=0.0 Set[02].Position=9 Set[02].Value=1.0 then change the cockpit location in order to see through the gunsight without having the head between the wings... something like that : Offset=0.0,-0.08,-0.0045 Position=-0.29,0.94,0.365 or higher or lower, it's a matter of taste. Tell me if it works for you
  7. I agree, that's much better with the sight glass ;) (EGT is now CHT, just for the fun of the edit...)
  8. Thank you very much Blade So it looks like that : in red, 2 RPM gauges F for the front engine, R for the rear engine in blue, the fuel gauge in green, flaps indicator I think I'll change EGT to fuel flow... Any comments to make it better for a Cessna O-2?
  9. It's 18/36... Never seen 09/27, or others (03/21...) It doesn't matter until you notice it, but it looks really wrong after.
  10. There's cool mountains South-East of the Range terrain, and North-West too. 200 to 300 NM to fly to get there ..................................................................................................................................
  11. I would say it's the crossing between a Sukhoi Su-11 and an English-Electric Lightning F3 (XR 722)... ???
  12. File Name: Hunter FR71 and FR74 for WOE File Submitter: Cliff11 File Submitted: 10 August 2011 File Category: British Aircraft This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions for Chile and Singapore. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. Click here to download this file
  13. File Name: Hunter FR10, FR59, Mk73(FR10) and Mk76(FR10) for WOE File Submitter: Cliff11 File Submitted: 10 August 2011 File Category: British Aircraft This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions of the Middle East (Abu Dhabi, Iraq, Jordan and Sultanate of Oman) It uses ThirdWire LODs so it works only with Wings Over Europe install as it is. It may work with WOI but you have to extract the Hunter cockpit LOD from a WOE install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits. Click here to download this file
  14. Version

    136 downloads

    This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions for Chile and Singapore. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits.
  15. Version

    189 downloads

    This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. These are the exported versions of the Middle East (Abu Dhabi, Iraq, Jordan and Sultanate of Oman) It uses ThirdWire LODs so it works only with Wings Over Europe install as it is. It may work with WOI but you have to extract the Hunter cockpit LOD from a WOE install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits.
  16. Hunter FR10 for WOE

    Version

    201 downloads

    This is the WOE version of the Hunter FR.10 SF2 mod by Paulopanz. It uses ThirdWire LODs so it works only with Wings Over Europe install. Read the Readme Credits : Project, skins and decals by Paulopanz Dedicated sound by Spillone104 Cameras & ini edits: by Cliff11 Beta testers: Cliff11, Spillone104 & Gaunt Freeware only is allowed, give proper credits.
  17. Here's few photos of the incident : http://www.wpix.com/...16-incident-015
  18. VOR stands for : Vhf Omnidirectional Range The way points indicated in the mission briefing may not be satisfying, so you may find a better path by yourself. If you want to go somewhere "precisely" you could use the WP to get where you want to. Note : It's a challenge, if you want something simple use a mission editor... I give you an example. OK it's not a tremendous demonstration, but it's the idea. The trick is to navigate without the map, only using courses and way points. It needs some work before take off but it's easier than in reality (it's not a big deal if you're lost, use the map toggle). This is the map of the mission, I want to go to Newcastle from WP3 (blue line) the course is 085. So it starts like usual WP2 -> WP3 When I reach WP3, I take the 085 course (without paying attention to WP4) On the map I saw with a protractor that WP4 is 125° from Newcastle (white line) and WP7 is 250° from Newcastle (pink line) So when I check the course arrow selecting WP4 or WP7 I should know that I'm there It's easy because it's a big city but it can work with any point you need, even in the middle of the ocean... (with good training xD) Thanks for reading, hope you'll do better than that! The first attempt ended at Middlesborough because I didn't start from a vertical point.
  19. I think it should work with nuclear weapons. The power of the bomb is far enough strong to tolerate a distance error. So is the navigation, if you're few miles too far, you adjust the course. It's a part of the process because in reality winds can make the aircraft drift a lot, and at each turning point you have to "re-start" from where you are... (I don't talk about auto-pilot) But with conventional bombs :/ you won't hit anything unless you bomb a city (WW2 bombing).
  20. Hi I'm currently editing a "what-if the F-104 Starfighter had been a dedicated SEAD bird, converted in this role by a red side middle-east air force in the late 80's" The first idea came from the MiG-23UB model. It was natural to add the actual chaff/flares ejector of the MiG-23/27 (BVP-50-60). But how to do it with the F-104B? I'm using the F-104S pylons Options are : _ an ordnance carried under a pylon (and I'll have to find which pylon) like ALE-38, SUU-14 or LAU-62. _ the AN/ALE-37A stuck under each wing (like Mirage F1-CR) _ include the ejector in the data.ini and paint the ejection holes on the skin textures _ using the BVP-50-60 like it is on the Flogger, on the back (?) Do you have an idea? :) Another thing : I'm about to modify an AA missile to convert it to Anti Radiation Missile. The Kh-25 and Kh-27 are great but they're too big for the F-104. Which one? AA-2 Atoll, AA-8 Aphid (very small head) or the western AIM-7? Maybe the AS-30 Martel? AGM-45 Shrike seems to simple, not enough fictitious, but it may be the best choice. Thanks Cliff
  21. @Derk : Good idea for the F-5 and F-86 tanks. I need another bombsigh......errr ...recon camera for 10 000ft, or maybe under 5000ft (2500ft? to avoid being a very easy target for SAMs). They're good options to test. @Lexx : Thanks for sharing your vault, plenty of knoweldge here! Maybe new ideas to come. Thanks guys
  22. You're totally right It's exactly the tank that fits, thank you!
  23. I've done some tests :) Here's the Kh-27PS : and the Kh-25MP : They're quite similar. Both are excellent but they're big missiles (and the K-9 is even bigger!) The 195gal drop tanks are needed under the same pylons. I tried to fly with one drop tank and one missile but in hard mode it's too much difficult and at least 4 drop tanks give enough range (2x170+2x195). I found the AGM-87 Focus which was a A2G Sidewinder in the 70's. Some have been fired in VietNam with IR headseeker against trucks by night. I guess that it could have been modified as ARM in the 80's... They fit very well, as the 90's AGM-122 SideArm. Still needs some chaffs/flares dispensers and a recon pod no more long than 1.8 meter. The Orpheus is 2.45 meters long and the F-104 recon pod modded by Wrench is 3.3 m long. It doesn't fit the F-104B because the nose wheel is retracting to the rear. (and the 3D model is 1 meter too short ...it still remains awesome! no complain) I don't find 1.8 m long drop tank to make the trick... any idea?
  24. Thanks a lot! I didn't know about these ARM missiles The SideArm started in 1990. The K-9 looks great but it's too big for the F-104.
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