-
Content count
1,162 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Cliff7600
-
French Spitfires go on the warpath
Cliff7600 replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Very nice result with a simple yet effective mod Would you release the decals set ? The backstory is so plausible. Really close to what I read about the early Spitfires exports. -
Flight model question
Cliff7600 replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I made another test, because one aileron doesn't change its size and position when giving a rolling input in the opposite direction. I used the left aileron as the left aileron and the right flap as the right aileron. So different position, size, volume, etc... (and flaps as "fake flaps" no 3D entry). Two meshes really asymmetricals. Indeed you're right : the plane flies perfectly straight without inputs. So "It tends to make the plane turn" is not correct. But when testing the rolling response I'm not sure that the rolling to the left was perfectly the same than the rolling to the right (ini entries 100% symmetrical left and right). I still think that "same mirrored replicas left and right" is the way to go for modeling 3D control surfaces for aircrafts in Strike Fighter. And I don't really care about defending my opinion when I'm not sure I'm right. It's better to learn something for good than keeping thinking wrong forever. So you taught me something : it flies straight. Thank you for that ...but I will still going on asking perfectly symmetrical 3D models ^^ I used FastCargo's F-86A. -
Flight model question
Cliff7600 replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes when the control surface meshes are not the exact same mirrored replicas left and right. [It tends to make the plane turn] ----> That is proved to be wrong further in the thread but I'm still thinking the same for what is written above. Most of the time it's the pylons for weapons that are not fully symmetrical and then the aircraft cannot go straight when the pylons are used in the weapon stations entries. It's a 3D flaw. It cannot be corrected by MinMaxExtent values (already tried...) --- EmptyMass is the weight of the aircraft. MassFraction values are the dispatching of this weight between the component. And the total of all MassFraction values is supposed to be equal to 1 (empty mass x 1). The way MassFraction values are used is all components have a value except the fuselage that takes the remaining fraction. You can give the fuselage a MassFraction value as well. But when components don't have MassFraction value the remaining weight fraction is divided. So the calculations must be correct with all the components lol example (F-4E) : EmptyMass=14046.3 [Nose] ... MassFraction=0.276 So the nose component weights 14046.3 x 0.276 = 3878,7788 kg Is that the right value ? I don't know, but that's how it is. If you know what is the exact value you can adjust it. I know for sure that the nose section of a F-8E(FN) weights 4099 kg, but it's not easy to find the actual figures usually. And it needs to match the MinMaxExtent position values for "what is the nose section of the F-8E(FN)". -
Spitfire Mk5c Trop (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alternative sound file by AvHistory and suggested by Wrench can be found here : Alternative cockpit by Stary and suggested by Coupi can be found here : -
Spitfire Mk5c Trop (2021)
Cliff7600 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Spitfire Mk5c Trop (2021) --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin, inis and decals. Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk5c Trop - Spitfire Mk5c Trop 4 cannons Note : Turkish and Egyptian decals folders are common to both Mk5bT and Mk5cT models. Submitter Cliff7600 Submitted 12/08/2021 Category Spitfire -
Version 1.0.0
135 downloads
--------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin, inis and decals. Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk5c Trop - Spitfire Mk5c Trop 4 cannons Note : Turkish and Egyptian decals folders are common to both Mk5bT and Mk5cT models. -
Spitfire LF Mk5 b/c (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
"Kill" decals are missing but can be found in other Spitfire (2021) packs. -
Spitfire LF Mk5 b/c (2021)
Cliff7600 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Spitfire LF Mk5 b/c (2021) --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire LF Mk5b - Spitfire LF Mk5b Trop - Spitfire LF Mk5b Trop (Late French) - Spitfire LF Mk5c Submitter Cliff7600 Submitted 12/07/2021 Category Spitfire -
Spitfire Mk5b Trop (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
"Kill" decals are missing but can be found in other Spitfire (2021) packs. -
Spitfire Mk5b Trop (2021)
Cliff7600 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Spitfire Mk5b Trop (2021) --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk5b Trop - Spitfire Mk5b Trop w Aboukir filter Note : Turkish and Egyptian decals folders are common to both Mk5bT and Mk5cT models. Submitter Cliff7600 Submitted 12/08/2021 Category Spitfire -
Spitfire Mk5b Trop (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alternative sound file by AvHistory and suggested by Wrench can be found here : Alternative cockpit by Stary and suggested by Coupi can be found here : -
Version 1.0.0
128 downloads
--------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk5b Trop - Spitfire Mk5b Trop w Aboukir filter Note : Turkish and Egyptian decals folders are common to both Mk5bT and Mk5cT models. -
Finnish post-WW2 Spitfire LF Mk5b (2021)
Cliff7600 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Finnish post-WW2 Spitfire LF Mk5b (2021) --------------- Spitfire for CombatAce --------------- This is a What-if skin for the Spitfire LF Mk5b available in the "Spitfire LF Mk5 b/c (2021)" add-on aircraft pack : https://combatace.com/files/file/17780-spitfire-lf-mk5-bc-2021/ This model was made for the CombatAce site. It cannot be used anywhere else and cannot be part of any payware. Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement : https://combatace.com/forums/topic/95800-freeware-licensing/ ----------------------------------------------------- Credits go to : TurboSquid : original 3D model template Snapper21 : source file donated to CA Wrench : project development origin and inis Logan4 : additionnal 3D work, textures editing Cliff7600 : textures editing, decals and inis Thirdwire : texture ----------------------------------------------------- This skin depict a "what-if" Spitfire LF Mk5b of the Finnish air force, in post WW2 service. Submitter Cliff7600 Submitted 12/07/2021 Category What If Skins -
Version 1.0.0
45 downloads
--------------- Spitfire for CombatAce --------------- This is a What-if skin for the Spitfire LF Mk5b available in the "Spitfire LF Mk5 b/c (2021)" add-on aircraft pack : https://combatace.com/files/file/17780-spitfire-lf-mk5-bc-2021/ This model was made for the CombatAce site. It cannot be used anywhere else and cannot be part of any payware. Only to be released at CombatAce site, following the "Freeware Licensing" rules of agreement : https://combatace.com/forums/topic/95800-freeware-licensing/ ----------------------------------------------------- Credits go to : TurboSquid : original 3D model template Snapper21 : source file donated to CA Wrench : project development origin and inis Logan4 : additionnal 3D work, textures editing Cliff7600 : textures editing, decals and inis Thirdwire : texture ----------------------------------------------------- This skin depict a "what-if" Spitfire LF Mk5b of the Finnish air force, in post WW2 service. -
Spitfire LF Mk5 b/c (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alternative sound file by AvHistory and suggested by Wrench can be found here : Alternative cockpit by Stary and suggested by Coupi can be found here : -
Spitfire Mk5 a/b/c (2021)
Cliff7600 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Spitfire Mk5 a/b/c (2021) --------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk5a - Spitfire Mk5b (early) - Spitfire Mk5b - Spitfire Mk5c Submitter Cliff7600 Submitted 12/07/2021 Category Spitfire -
Version 1.0.0
144 downloads
--------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire LF Mk5b - Spitfire LF Mk5b Trop - Spitfire LF Mk5b Trop (Late French) - Spitfire LF Mk5c -
Spitfire Mk5 a/b/c (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Alternative sound file by AvHistory and suggested by Wrench can be found here : Alternative cockpit by Stary and suggested by Coupi can be found here : -
Version 1.0.0
175 downloads
--------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk5a - Spitfire Mk5b (early) - Spitfire Mk5b - Spitfire Mk5c -
Spitfire Mk1 & Mk2 (2021)
Cliff7600 replied to Cliff7600's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Feel free to restore the correct values in your files. It was not done so in an enthusiastic mood. It was more constrained by the performance in flight and by the opponents from the downloads section (roaring in the skies of England like Me-262s). So yes every engine has its power multiplied by 1.63 or something close and It's not an error. The endurance has been checked also with the fuel consumption of these overpowered engines. Drag values have been checked from a study of the real aircraft. With the real engine power values you may have to lower them to reach the right top speed at the right altitude (in hard mode flying). -
Version 1.1.0
275 downloads
--------------- Spitfire for CombatAce --------------- SF2 version 2021 TurboSquid : original 3D model Snapper21 : source file donated to CA Wrench : project development origin and inis Starfighter2 : original Spitfire Mk9 cockpit Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. Cliff7600 : textures editing, decals and inis, cockpit editing. Thirdwire : textures and inis. These are the models made for CombatAce from the original TurboSquid 3D source file. It is made to be downloaded for free at CombatAce site only, and not to be used in any other way. The models have been designed for a SF2 / ThirdWire use and nothing else. Not to be merged with other files sharing the same original 3D model. - Spitfire Mk1 (early) - Spitfire Mk1a - Spitfire Mk1b - Spitfire Mk2a - Spitfire Mk2a Long Range - Spitfire Mk2b -
Flight model question
Cliff7600 replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No it's assymmetric 3D modeling -
Flight model question
Cliff7600 replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Come on, there is definitely cheating from the AI ! When you fly with afterburner on and the wingman follow with military power, when you cannot take-off because you're overloaded and the wingman has no problem, etc... With the debug screen the game engine changes the weight for AI to take-off (I read somewhere in the forum lol ) Maybe less in First Eagle, but definitely in Strike Fighter -
Flight model question
Cliff7600 replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
As far as I'm concerned, for the F-86A I would say : [LeftWing] ... CheckStall=TRUE CLmax=0.1748 AlphaStall=13.50 AlphaMax=17.00 AlphaDepart=22.00 Chord=2.41 Ymac=-1.38 [RightWing] ... CheckStall=TRUE CLmax=0.1748 AlphaStall=13.50 AlphaMax=17.00 AlphaDepart=22.00 Chord=2.41 Ymac=1.38 [LeftOuterWing] ... CheckStall=TRUE CLmax=0.2819 AlphaStall=12.50 AlphaMax=17.0 AlphaDepart=22.00 Chord=1.84 Ymac=-4.05 [RightOuterWing] ... CheckStall=TRUE CLmax=0.2819 AlphaStall=12.50 AlphaMax=17.0 AlphaDepart=22.00 StallMoment=0.019 Chord=1.84 Ymac=4.05 [LeftStab] ... CheckStall=TRUE CLmax=0.0864 AlphaStall=22.0 AlphaMax=28.0 AlphaDepart=32.0 Chord=1.11 Ymac=-0.82 [RightStab] ... CheckStall=TRUE CLmax=0.0864 AlphaStall=22.0 AlphaMax=28.0 AlphaDepart=32.0 Chord=1.11 Ymac=0.82 I can't tell for the F-86F, but the only thing I did was deleting the StallMoment / StallDrag / PostStallCma / StallHysteresis / StallLiftTable / StallDragTable / StallXacShiftTable entries and let the good FM do its thing (the KAW one ^^). For the test flight I did a vertical ressource and waited until it departed. It spinned. -
Flight model question
Cliff7600 replied to Dornil's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not at all. All the parts count : Fuselage / Left & Right Wings / Left & Right Outer wings / VerticalTail / Left & Right Stab - engines - control surfaces - weapon stations - fuel tanks - landing gear Even "HasAeroCoefficients=FALSE" (Nose or Tail) part has a influence on the flight model when they have "massfraction" and "MinMaxExtents" values. (When they don't have massfraction entry at all, the weight is divided between parts that don't have massfraction entries. So "massfraction=0.0" is "not having a mass fraction value", and the lack of the entry gives a weight anyway.) If you want the F-4 to fly like F-86 you just copy/paste the F-86 data.ini and keep the F-4 structural parts (good luck with that...). It will be a total mess, won't work in game like you wanted at the start, and you'll had lost a huge amount of time doing so. You're welcome ! There's some special stall depart /spin lines "CheckStall=TRUE" and what is coming next. But the effect is very artificial. It triggers a stall spin, and several parts can have it (wings / outerwings / stabs) You can make an aircraft stall and the recovery impossible to do. You need at least one part of the lift surface in order to have the aircraft landing correctly (L/R wings and/or L/R outer wings) but the best spins that allow realistic recovery are made from a good flight model that don't call for these entries. Most of the time the less I use these stall entries the better is the stalling - spinning - recovering behaviour (as long as the FM is really working... take-off - flight - landing) I really don't like when I land and while rolling on the ground, as I slow down, these entries trigger a stall depart and the aircraft crashes on the runway AFTER the landing (ThirdWire Spitfire9 in hard mode)