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Cliff7600

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Posts posted by Cliff7600


  1. After checking, the entries need the "ShowFromCockpit=TRUE"

    Component[008]=Hide1
    Component[009]=Hide2
    Component[010]=Hide3

    [Hide1]
    ParentComponentName=Nose
    ModelNodeName=Objet03
    DestroyedNodeName=Objet03
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    [Hide2]
    ParentComponentName=Nose
    ModelNodeName=Nose
    DestroyedNodeName=tacan
    ShowFromCockpit=TRUE
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    [Hide3]
    ParentComponentName=VertTail
    ModelNodeName=VertTail
    DestroyedNodeName=tacan
    ShowFromCockpit=TRUE
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

     

    • Like 1

  2. The reason the tacan mesh is not removed by the component trick is there's another mesh named tacan on the vertical tail.

    The "Hide2" component removes the tacan of the tail.

    I tried to add a third component 

    [Hide3]
    ParentComponentName=VertTail
    ModelNodeName=tacan
    DestroyedNodeName=tacan
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE

    but it didn't solve the issue.
    Once the tacan mesh of the tail is removed, the other tacan mesh of the fuselage stays ( ---> see the fix below)

    Add "MassFraction=0.0" to all removing / hiding / showing components.

    -------------------------------------------------------------------------------------------------------------------------------------

    Edit :

    Jimbib beat me to the line xD

    664323c7d37c3_Nesherwithoutantennas.JPG.69052748a84fce60f8597b28c110567b.JPG

    Try this :

    //antenna removals//

    Component[008]=Hide1
    Component[009]=Hide2

    [Hide1]
    ParentComponentName=Nose
    ModelNodeName=Objet03
    DestroyedNodeName=Objet03
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    [Hide2]
    ParentComponentName=Nose
    ModelNodeName=Nose
    DestroyedNodeName=tacan
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    ---------------------------------------------------------------------------------------------------------------------
    ---------------------------------------------------------------------------------------------------------------------

    If you want to remove both tacan meshes :

    //antenna removals//

    Component[008]=Hide1
    Component[009]=Hide2
    Component[010]=Hide3

    [Hide1]
    ParentComponentName=Nose
    ModelNodeName=Objet03
    DestroyedNodeName=Objet03
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    [Hide2]
    ParentComponentName=Nose
    ModelNodeName=Nose
    DestroyedNodeName=tacan
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    [Hide3]
    ParentComponentName=VertTail
    ModelNodeName=VertTail
    DestroyedNodeName=tacan
    DetachWhenDestroyed=TRUE
    HasAeroCoefficients=FALSE
    MassFraction=0.0

    • Like 5

  3. On 26/04/2024 at 12:54 PM, Menrva said:

    I'd ask admins to pin this topic and this other one you created

    I agree these topics are very intersting and worth to be study.

    Nonetheless they're not 100% reliable (speed values in data.ini files are in meters per second and not km/h as example) and need to be tested further before being used as a guide.
    I experienced bad computer crash while testing the drag rudder fix. --> possibly not related to the "drag rudder fix"


  4. It's a standard 'speed indicator - Mach meter' gauge.

    Here's how it's done. This is from the F-4E cockpit made by Ravenclaw

    65ba1541e4b4b_F-4Espeedindicator1.jpg.9fd05764a7cdc697ff6f78f6b1bd780f.jpg 65ba1547a626e_F-4Espeedindicator2.jpg.6d52918c5491d8997db5380a73661764.jpg

    65ba154e5907c_F-4Espeedindicator3.jpg.bb7095179d5344e1b1468497faa9ba90.jpg 65ba155349abc_F-4Espeedindicator4.jpg.e1c8d2b9d6c1a6d86503441c46b5adab.jpg

    The Mach meter part is gratued up to Mach 2.4

    65ba1559ce44d_F-4Espeedindicator5.jpg.093faec815721562d693909d2b31dd6e.jpg

    --- And this is the speed indicator from the F-14 TMF cockpit :

    65ba15fe842cf_F-14TMFspeedindicator1.jpg.dc1c71f312fb7abcc7019b1961e8b965.jpg

    There's only one part to indicate the Indicated Air Speed. The Mach meter part is missing.

    65ba1604877dc_F-14TMFspeedindicator2.jpg.d661a964b82928e26d1a1d0b4dea884a.jpg

    It can be fixed only by reworking the original 3D source file of the F-14 TMF cockpit. As it is an old cockpit (2010) it's probably impossible for various reasons.

    • Like 2
    • Thanks 1

  5. On my end I edited the ini files and the textures to have it look a bit like the actual thing.

    65b8d559ba885_F-14cockpitedits.thumb.jpg.cdf09430185d4c5a195ecccf91b2a8ac.jpg

    For the fuel tank indicator there's no difference between" Left & Back" and "Right and Front", it's the same value. On the real aircraft in depends on fuel management.
    There's no internal / external tank values anymore.
    But as I edited too the tapes gauges (RPM / TIT / FF) I can do some fuel consumption calculation. On the screenshot : 5k indicated on both fuel flow and fuel tank gauges is 1 hour left (2 x 5000 = 10000 lbs).
    All is texture and ini file edits.

    For the Machmeter there's nothing to do because it's a 3D model issue. The Machmeter indicator is not made. And when it's there it has to be linked in the hierarchy to the speed indicator to work.
    I just added it to the aircraft HUD, by copying the lines from the later version.

    • Like 1
    • Thanks 1

  6. On 17/01/2024 at 7:09 PM, Gepard said:

    since start of Ukraine War i have some problems with this marking

    Same here.
    All the MiG-Ye8s are now hungarian, czech or east german for the original skins.
    MiG-Ye8Bis.thumb.JPG.a6438de83e379c1cec333cb23c916b73.JPG

    For the MiG-Ye8bis :

    [RightStabilizer]
    SystemType=CONTROL_SURFACE
    InputName=PITCH_CONTROL
    SecondaryInputName=ROLL_CONTROL
    SecondaryInputFactor=-0.24

    change SecondaryInputFactor to "-0.24" for the right side. The left side stabilizer keeps the "0.24" value.

    • Like 3

  7. Nice one !

    To improve the tail wheels I did this :

    [Fuselage]
    ...
    SystemName[015]=RearGear

    // Landing Gears --------------------------

    [RearGear]
    SystemType=LANDING_GEAR
    Retractable=TRUE
    DeployTime=5.0
    AnimationID=1
    DragArea=0.10
    HideGearNode=TRUE
    ModelNodeName=RearGearStrut
    ShockAnimationID=5
    ShockStroke=0.1
    SpringFactor=2.0
    DampingFactor=0.3
    WheelNodeName=RearTyre
    RotationAxis=Z-Axis
    ReverseWheelRotation=TRUE
    RollingRadius=0.11
    CastoringWheel=FALSE
    HasBrakes=FALSE
    RollingCoefficient=0.05
    MaxDeploySpeed=128.61
    MaxLoadFactor=3.0
    NoContactOnGround=TRUE


  8. Ze quest

    Eight years ago, my teammates told me : "You'll be able to shoot down a MiG-21".

    Since then I have devoted myself body and soul to this perilous task and I have volunteered for absolutely any mission that would lead me to encounter and defeat my designated adversary.

    In defiance of danger, I have faced and took out the worst fighters to be found in the skies in merciless and cruel dogfights.
    655de6b1242e7_1ZeQuest.thumb.JPG.123c937d5a4c7c70d6c58224b2f29ebe.JPG
    655de6b7b50cb_2ZeQuest.thumb.JPG.6a7f1853b0063edc85fc2a71457f4514.JPG
    655de6bdddcf8_3ZeQuest.thumb.JPG.53afef307f45f1f8f22c4cd19ca6f26f.JPG
    655de6c4a880a_4ZeQuest.thumb.JPG.b06a773b8ab0eb2b10140481303c78d9.JPG
    655de6d660fa0_6ZeQuest.thumb.JPG.f7185ecd6a8401adec75fe8c4bb5f679.JPG
    655de6caca305_5ZeQuest.thumb.JPG.3b8e828e441b72be001233658c8435cc.JPG

    I was able to constantly progress to harden myself and finally reach the level of requirements to face the MiG-21,
    the final boss who once defeated will put an end to this sacred quest and I'll never give up my eff...

    oh damn!
    655de6dda002c_7ZeQuest.thumb.JPG.0a14bfb8399215db910b7525c35d9c7d.JPG

    That's ok, I can fix this. Just give me two weeks.

    (jk)

    • Haha 6

  9. I was testing. This time I was ok, flying as low as possible and trying to save fuel while heading straight to friendly shore.

    We got chased by a pair of F-103s and two flights of F-86s.
    As I got even lower above the sea, my wingman gained few hundreds meters and that's when the F-86s got his tail.

    655365e5b51ca_DhimariIntercept1.thumb.JPG.ef56ef03fde543c9fda5da92d25238b4.JPG

    The leader emptied his rockets tray
    655365eb40af9_DhimariIntercept2.thumb.JPG.a493b2bf131b54f152848ac95ec661ec.JPG

    ...without really checking who he was shooting at
    (they said : two bandits heading east, low)
    655365f180446_DhimariIntercept3.thumb.JPG.4df761474f1f975e659520d194a11c1d.JPG
    655365f849ffe_DhimariIntercept4.thumb.JPG.6132600b28b07cdcdcf17114873eb7a1.JPG
    655365fe87e8e_DhimariIntercept5.thumb.JPG.7870bcdfece3818cc67fe7da873a594f.JPG

    The F-103s chased us until we reached home base. And while I was trying to get them out of the landing pattern, my wingman totally missed his approach.
    I had to send him to WP9 and he landed well after me. But before the F-103s.

    That's science : you don't get what you expect.
    65536606af446_DhimariIntercept6.thumb.JPG.d5b145770f6cbd336304aac2cdeadd30.JPG

    I like so much this kind of aircrafts : F-86D, F-101B, F-106A, CF-100, F-103... When they're airborne you know something crazy is about to happen.
    Just follow them and they will often give you spectacular screenshots.

    The F-86D is edited, it uses the same Mk4 Mighty Mouse rockets as the Canuck FAW.4

    • Like 1

  10. You have something like that in this mod :

    Cameras loaded in the loadout menu, visible from a fake radar screen using the game HUD display.

    -------------------------------------------------------------------------------------

    I know there's a WIP about having the cameras as secondary guns.

    -------------------------------------------------------------------------------------

    52 minutes ago, Soulfreak said:

    It should only be visible when firering the secondary gun or the weapon.

    It would be a first.

    • Like 1

  11. I've been there, even though it wasn't a relative.

    It's a very hard moment to pass through and it digs very far in your personal resources. Obviously it worths all the efforts.
    I'm 100% behind you and your family and I wish you a total success during these extremely difficult times.

    Don't hold back and show all your love. I would say it's the easiest part.

    All the best for your family and don't forget to take care of yourself as well. You all need to be there for her.

    • Like 4
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