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Everything posted by ArgonV
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Download here: (77.8mb) FS-WWI Plane Pack 5 Patch v1.0 Mirror here: FS-WWI Plane Pack 5 Patch v1.0 at ModDB This Patch for FS-WWI Plane Pack 5 resolves many bugs and adds new content. Please install this over an existing FS-WWI Plane Pack 5 setup and extract it to the root "Fighter Squadron" or "FS-WWI" folder on your PC. You will not lose any controller settings, graphics configurations or Pilot info by installing this Patch. This Patch can be applied to the stand-alone Plane Pack 5 file install, the Plane Pack 5 All-In-One EXE install and the Plane Pack 5 All-In-One DVD ISO install. List of included fixes/updates: -Added a U.S. Spad 7 using Gypsy9's American/British Spad 7 512x512 skin. -AEC ground vehicle shadow removed. -S.S. D.III compass texture file added. -The Breguet 14 is supposed to have twin Lewis guns in the rear gunner seat. The Lewis ring mount also was not operating correctly. This has been fixed. -Added rocket loadouts to the Spad 13 and U.S. Spad 13 and updated the Balloon Busting! missions that go with both of them. -Added rocket loadout to the Spad V.II. It is historical in that it is only a 6 rocket loadout as opposed to the normal 8 rockets. -New Sopwith Pup fuselage 3d model and cockpit padding. Also fixed inner support strut placement and corrected damaged rudder 3d model. -Tweaked Aviatik's fuselage LOD switchin value. -Corrected Bleriot's joystick clipping through the cockpit side walls. -Corrected Rumpler's roll rate and turning radius. -Adjusted waypoints for AI in Ilya A Floatplane shore operations mission. -Adjusted waypoints for AI in Gotha G.I Floatplane shore operations mission. -Added AEG G.IV by Mossie; assembled and coded by ArgonV and texture by Blowhard. -Removed AI 504 Floatplane in shore operations mission. -Adjusted Albatros Floatplane cockpit padding and gunsite. -Optimized Irish's Dodge Ball mission for better frame rate. -Corrected spelling errors of Tales of the Lafayette campaign missions. -Correctly mapped USS Langley and Jupiter's lower wooden deck and improved the hull 3d mesh. Also fixed hull clipping problems. -Corrected many Scramble missions. -New Lewis gun sound for all aircraft. -Added new 3d models and textures for cargo ship, tanker transporter, troop transport, Exeter, Liberty ship, P1 Sub, HMS Hood and a generic WW1 Battleship. -Updated Caproni 33 torpedo bombing mission to include more targets. -Updated Infantry ground unit. -Updated A7V tank models and textures. -Removed incorrect shadow for Big Bertha cannon. -Added an accurate cockpit for the Avro 504k and Avro 504 Floatplane. -Added an accurate cockpit for the Nieuport 11. -Added an accurate cockpit for the Nieuport 17. -Shortened Caudron G.4 tail to correct span and cord and lengthened the upper wing to the correct span. -Corrected many gun values for the tanks. Main cannons are now more deadly and machine gun fire less so. -Fixed DOF issues with tank machine guns. -Added bomb loadout to the Sopwith Camel, and created Bombing Practice Training mission. -Added damaged model to the Mk.IV and A7V tanks. -Adjusted bofors gun and gun nest weapons values. -New Zeppelin L-11 damage model. -Corrected rifle rates of fire for Fritz and Tommy ground units. -Added ground units by Mossie. These are: Balloon Winch Benz Truck Benz AA Truck British 13 Pounder British 18 Pounder Ford Model T Car Ford Model T Truck Ford Truck AA French 75mm Mle French 75mm Ammo Carrier French De Dion 75mm German 7.7cm FK 96 n.A German 7.7cm FK 96 n.A Flak Horse-pulled ambulance German Horse-Pulled Artillery Limber British Horse-Pulled Artillery Limber Leyland Tanker Leyland Truck Mk.IV Tank Male Motorcycle Renault Armored Car Renault Covered Truck Renault Flatbed Truck Staff Car Thornycroft Truck Covered Thornycroft Truck Thornycroft Truck AA Thanks to: -I would like to thank the FS-WWI community as a whole. Without your talents and skills none of this would be possible! I would also like to thank each and every one of you for your input, no matter how big or small. Legal Disclaimer: THIS ADD-ON IS NOT SUPPORTED BY ACTIVISION OR PARSOFT. Please do NOT ask Activision or Parsoft for technical (or non-technical) support or information regarding this add-on "FS-WWI Plane Pack 5 Patch v1.0". They have no affiliation with this add-on whatsoever. If you are experiencing problems with this add-on or would like to comment or have a question, please contact me by e-mail (ArgonV@AOL.com), or post a message on the Open Plane Sim Forum, www.openplanesim.com and click on the Forum link. If you are experiencing trouble, I will do my best to help and get you going, but please be aware that I cannot be held responsible in any way for any damage caused to your computer and/or its software or anything or anyone else as a result of downloading and/or installing this pack. Apart from being extensively tested by myself, it has also been tested extensively by a panel of beta testers apart from myself prior to release with all issues found fixed or otherwise rectified and is now released in the best of faith that it is fault and bug-free. © 2002-2009 FS-WWI Plane Pack 5 Patch v1.0 third-party add-on compiled by ArgonV intended for use with Fighter Squadron: The Screamin' Demons over Europe. Base 3D models, various textures, skins, sound effects and other media in this add-on are property of their respective creators/owners. Downloading and/or installing this add-on does not imply the right for you to re-compile or modify the contents of this add-on for the purposes of profit or re-compiling and re-downloading by others. This add-on maybe freely distributed provided it is kept in its original form as when downloaded ("FSWWI_PlanePack5_Patchv1.exe"), not re-compiled in ANY way, shape or form and providing it is NOT used for profit-making purposes. Activision is a registered trademark and Fighter Squadron: The Screamin' Demons Over Europe is a trademark of Activision, Incorporated. All rights reserved. Parsoft is a trademark of Parsoft Interactive. All other trademarks and names are the properties of their respective owners. All rights reserved. Enjoy! :) -ArgonV
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In the pursuit for a better Zeppelin damage model...
ArgonV replied to ArgonV's topic in WWI Flight Sim Discussion
This is a short YouTube video I made of the new Zeppelin L-11 damage model: I feel the results are better shown in a video than screen shots. :) -
There are sets of missions strung together covering a wide range of senerios.
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Ok, this was quick! But not dirty. ;) Please, if you do not wish to mess up your on-line standard install DO NOT INSTALL THIS PATCH. This is only for those beta testers out there, or brave souls that don't care about on-line compatability. List of included fixes/updates: -Added a U.S. Spad 7 using Gypsy9's American/British Spad 7 512x512 skin. -AEC ground vehicle shadow removed. -S.S. D.III compass texture file added. -The Breguet 14 is supposed to have twin Lewis guns in the rear gunner seat. The Lewis ring mount also was not operating correctly. This has been fixed. -Added rocket loadouts to the Spad 13 and U.S. Spad 13 and updated the Balloon Busting! missions that go with both of them. -Added rocket loadout to the Spad V.II. It is historical in that it is only a 6 rocket loadout as opposed to the normal 8 rockets. -New Sopwith Pup fuselage 3d model and cockpit padding. Also fixed inner support strut placement and corrected damaged rudder 3d model. -Tweaked Aviatik's fuselage LOD switchin value. -Corrected Bleriot's joystick clipping through the cockpit side walls. -Corrected Rumpler's roll rate and turning radius. -Adjusted waypoints for AI in Ilya A Floatplane shore operations mission. -Adjusted waypoints for AI in Gotha G.I Floatplane shore operations mission. -Removed AI 504 Floatplane in shore operations mission. -Adjusted Albatros Floatplane cockpit padding and gunsite. -Optimized Irish's Dodge Ball mission for better frame rate. -Corrected spelling errors of Tales of the Lafayette campaign missions. -Correctly mapped USS Langley and Jupiter's lower wooden deck and improved the hull 3d mesh. -Corrected many Scramble missions. -New Lewis gun sound for all aircraft. Download from here: (10.70mb) FS-WWI Plane Pack 5 Patch v1.0 BETA Report any bugs here, thanks all!
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FS-WWI Plane Pack 5 Patch v1.0 BETA released!
ArgonV replied to ArgonV's topic in WWI Flight Sim Discussion
Updated version here: (40.6mb) http://www.fsww1.com/Downloads/PlanePack/FSWWI_PlanePack5_Patchv1a.exe This includes the new ground units and cockpit updates. -
FS-WWI Plane Pack 5 Patch v1.0 BETA released!
ArgonV replied to ArgonV's topic in WWI Flight Sim Discussion
A newer version still posted at the same link in the first post! -
Mad Otter Games releases WinXP/Vista compatible RB1 and RB3d
ArgonV posted a topic in WWI Flight Sim Discussion
From the Mad Otter Games website: "We are pleased to be partnered with GOG.com in bringing back the Red Baron series. With three of the otters being part of the original project, Red Baron is very near and dear to our hearts, and we hope you enjoy playing this timeless classic. Get Red Baron I, Red Baron: Mission Builder, and Red Baron 3D all for $9.99; DRM-free and XP/Vista compatible." http://www.gog.com/en/gamecard/red_baron_pack -
FS-WWI Plane Pack 5 Patch v1.0 BETA released!
ArgonV replied to ArgonV's topic in WWI Flight Sim Discussion
Yeah an R.E.8 would be great! I do not currently have the time to try and tackle this model build by myself... I'm more of a fixer-upper and 3d model tweaker. :) I forgot to mention about your campaign, you can set the order the missions appear in via the date of the mission. That way you don't have to do it by title/Mission name. Will you be ready with the campaign in the next month? If so I can hold off releasing the Patch until your campaign is ready so I can include it in the Patch -
FS-WWI Plane Pack 5 Patch v1.0 BETA released!
ArgonV replied to ArgonV's topic in WWI Flight Sim Discussion
An update version is posted at the same link above. -
Hehe good show! ;) Watch those balloon bases as well.... Flak and Fritz troops will get you! If you shoot the balloon a little bit it will start to descend, then smoke and go flat with more shots. That is your que to be farther away for the kill shot. Then, as you've noticed... BOOM
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That's right folks! The good people at neoqb have released/unlocked two new aircraft for the North American and Euro customers: The Nieuport 28 and Albatros D.V. Just launch the game and they will be listed as unlocked. Now get out there and fight! Enjoy!
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First Eagles, Over Flanders Fields
ArgonV replied to WarlordATF's topic in WWI Flight Sim Discussion
Just got to reading all of this post. While the debate is very heated, I don't see any personal threats being thrown here. People have opinions, and choose to express them in many different ways and in many different areas. If someone thinks a certain sim is flawed, well that is what they think. If someone thinks that person is wrong, well that is their opinion also. Again, I don't see any personal attacks. -
Rise of Flight: Two aircraft released/unlocked today!
ArgonV replied to ArgonV's topic in General Discussions
They are free of charge! -
Same problem happened to me, only it was a Nieuport 17 that lost control after I put a few rounds in him! He did some dive and roll and his weakened wing came right off... I think it has to be a certain percentage/number of hits that then registers a kill...
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Hello! Sorry I was out of town... I'm glad to hear you got it to work! When you named the controllers, did you do that in the sdemons.ini file or elsewhere? As for the rudder being backwards, you should be able to make a profile using CH Control Manager that inverses the rudder input? At least, that is how I understand it. I have a HOTAS Cougar.
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Thank you for the kind words sir! Recon3 is the one to be thanked for the Somme repaints (Amongst many other graphic feats). :)
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Hello! Sorry I was out of town. ;) The AI does make errors sometimes. This was at one point a WW2 simulation, so every now and then they want to try and fly these fragile kites like WW2 aircraft. It makes for some interesting fights! But it gives it a feel of realism in my opinion because flying accidents and structural failures happened frequently. Also, the way the damage code is set up, it is possible to weaken the wing (And other parts) by shooting them a few times.
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Haha bloody great story mate!! :) You have to indeed watch out for falling debris/unlucky pilots. I've collided with my fair share of falling wings and spars as well. Glad you were able to bring her down though!
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First Eagles, Over Flanders Fields
ArgonV replied to WarlordATF's topic in WWI Flight Sim Discussion
The program DOS Box should be set up to auto detect USB port devices (Like keyboard and mouse). There also should be a way to change how the joystick is read. (timed=false/true in config.ini file for DOS Box) -
Great!!!! :D And thanks.
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Wow a great piece of history there! Your wife's grandfather was not wrong. I've read many accounts of how there were hours of boredom followed by minutes of terror. You should make sure that history is written down somewhere so it does not get lost with the passing of time. Thanks for sharing! :) You can upload the mission here: http://www.moddb.com/mods/fighter-squadron-world-war-one Or e-mail me at ArgonV at AOL dot com and I can host them as well directly at www.fsww1.com
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Hello! Glad you are enjoying the sim. :) Indeed it was a labor of love for the WWI era and the SDOE physics engine. To address your questions: Most early aircraft glided very poorly... Reason being was very high drag from wheels, exposed struts, flat engine cowl area and wires. This is why engine failure was a large cause of fatal accidents and a thing to take very seriously when it happened. If your engine does die, point the nose 15 degrees downward and try to restart or try to get the prop to spin in the wind. Early wooden props could not be featherd so it is better to have the prop rotating to cause less drag. The SDOE core game does not have time compression. :( Therefore, FS-WWI does not. It is something that is hard-coded into the game and cannot be changed. Very sorry. Many of the missions because of this are set up to get you into the action quickly. Some are not however, this was done to offer a good range of style to cater to the different tastes. For a campaign set up, what exactly are you meaning? There are linear campaigns under Missions that are designed to be played from the different sides (Pick your side in the Pilot menu). As for adding a dynamic campaign, the original game code does not allow for a dynamic campaign mode and is hard-coded. So we cannot change this and have to make due with what was given us to work with.
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Rock, Paper, Shotgun reviews Fighter Squadron: WWI
ArgonV posted a topic in WWI Flight Sim Discussion
Wow! Who would of thought after all these years? Check it out! Link: http://www.rockpapershotgun.com/2009/05/10...r-squadron-wwi/ -
Rock, Paper, Shotgun reviews Fighter Squadron: WWI
ArgonV replied to ArgonV's topic in WWI Flight Sim Discussion
Hello! The SDOE world that FS-WWI uses is the same size. However there is an Albert terrain included which is larger. That terrain is in an uncomplete beta stage. With how slow the kites fly in FS-WWI, I think you may not notice that the terrains are smaller. ;) -
Ah good. :)