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Everything posted by SkippyBing
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Piston Engine Data.ini
SkippyBing posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm just working on a DATA.ini for a Fairey Swordfish and I'm trying to figure out some of the variables in the there. MomentOfInertia - what does this represent the engine, the prop or the whole system. And er.. what units is it in? MinManifoldPressure - Again what units, and am I right in thinking for a normally aspirated engine this should be a negative number? MaxManifoldPressure - Can this be positive in a normally aspirated engine or only turbocharged ones? Finally is there a list anywhere of all the piston engine and prop variables anywhere? I don't as yet have First Eagles so I can't look through the aircraft ini files there, but if anyone knows which DLL they hide in I can have a poke through and strip them all out. -
Piston Engine Data.ini
SkippyBing replied to SkippyBing's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Southern, thanks for the link that explains it perfectly, I was confusing absolute and relative pressures. Capun, thanks for that, I actually had an older copy from a few years back, the latest one filled in a lot of holes. -
Finland was one, not sure about the other though.
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Helicopter Flight
SkippyBing replied to herman01's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now a proper helo flight model would be awesome, and certainly make Strike Fighters a pretty unique product. -
JAS 39C Gripen Progress
SkippyBing replied to Gux's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looking good, be interesting to see what you can come up with for the cockpit, all I can manage is conventional dials none of this modern stuff! -
The Lynx, sounds like a swarm of wasps out to kill and still one of the best looking helicopters around. And having seen how under equipped the Mk 2 that was in service in the Falklands was I am in awe of the crews for operating it down there, not to mention getting a kill with an untried weapon system.
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Yeah, wasn't sure about that as it was under our protection before and after, like Singapore but more successful!
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Malta? I'm guessing the UK doesn't count because the Channel Islands were occupied and err Portugal?
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With the Third Wire series a bit of tinkering with the HUDDATA.INI file in the Flight folder lets you change the font size, and the font of the in game text. You'll need to get the extractor utility to get the INI file out of one of the CAT files in the Flight folder, but there's probably a tutorial around here somewhere. It's actually much easier than I just made it sound!
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As are we all, I've spent enough time in real simulators swearing at myself under my breath to know that no matter how realistic the programmers make it a PC programme isn't the real thing and nor is a full on six degrees of motion simulator. A lot of the things you talk about making a game realistic such as engine management with cowling flaps, rpm etc. are the sort of things a front line pilot would attend to automatically without thinking because of the amount of training he'll have done. As I don't have enough spare time to simulate having a second career I'll choose to take the easy option on that, the challenge I want is taking on another aircraft or a ground target, not doing the ground school for an aircraft. I agree that sims that presents you with a challenge are more rewarding, however I think we disagree on where the challenge should be. I think it should be in manouvering the aircraft to get a kill (with the weapons operating in a realistic manner) with it performing as close as dammit to real life. I don't think the challenge should be in memorising the 140+ switches and checks you have to make to get the engine started, otherwise you may as well buy MSFS and one of the add on airliners. As for should I be subsidised? As it's far more likley the people like me buying the game who make it financially viable, the question is should you be subsidised?
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Which is handy as I doubt anyone posting on this board has anything approaching the skill of Chuck Yeager, John Farly or Eric 'Winkle' Brown, hell I know I don't. If I've paid my £30 for a sim and I decide I want to hoon around with no regard for the rules of the air or the proper management of the engine then I want to be able to. It takes around three to four years to train a Sea Harrier pilot, how egotistical do you have to be to think you can pick it up after a couple of years playing flight sims as a hobby? I know I'm not that good, and that's why I use some of the 'arcade' features because then I can at least pretend, because it's a damn sight more fun than spending several weeks worth of spare time just trying to take off. And yes I'm aware the challenge of learning how to do it the 'right' way can be rewarding but it would involve sacrificing my social life to play a computer game and there's a word for people like that.
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http://forum.combatace.com/index.php?autom...ode=sst&id=1903 File Name: VixenFAW1.zip File Submitter: SkippyBing File Submitted: 7 Jan 2006 File Updated: 10 Sep 2007 File Category: British Aircraft and Variants Sea Vixen FAW.1 with markings for 890, 891, 892 and 899 NAS. Also includes revised cockpit and data.ini for the Sea Vixen FAW.2 from last year. Click here to download this file
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http://forum.combatace.com/index.php?autom...ode=sst&id=1685 File Name: Baffin.zip File Submitter: SkippyBing File Submitted: 19 Oct 2005 File Updated: 7 Feb 2008 File Category: Allied Aircraft File Version: 1.00 Website: No Information Blackburn Baffin, pre-war Royal Navy torpedo bomber. Skins for three squadrons and custom cockpit. Click here to download this file
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