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Everything posted by 10107
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Phantom Phriday. (READ RULES IN FIRST POST)
10107 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Nothing left but a heater and electrons.. -
Modifying AAA Density and other Questions
10107 replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Don't forget to set the Air defences to HIGH. -
Modifying AAA Density and other Questions
10107 replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HI. Like he said, add target areas, don't change things. This will add 6 X AAA with some associated stuff to go boom if you hit it. Its kind of in a ring around the tents and trucks and towers. In your "whatevermap" _target.ini add this to the bottom. Paste it in, make the changes and save it. [TargetArea018] <<<<<<<<<<<<<<<<<<<Change to the last number in your sequence. Name=Stephenville North AAA <<<<<<<<<<<<<<<<<<<<<<Call this whatever you want to call it Position=642000.00,494813.00 <<<<<<<<<<<<<<<<<<<<<<<<you will have to assign this a position from your map. Alignment=ENEMY <<<<< Your choice Location=2 <<<<< Depends on if they are friend or enemy ActiveDate=01/01/1950 <<<<<<<<<<<<<<< makes things show up on certain dates Radius=800 Target[001].Type=AAA Target[001].Offset=-628.00,910.00 Target[001].Heading=340 Target[002].Type=AAA Target[002].Offset=-582.00,866.00 Target[002].Heading=100 Target[003].Type=AAA Target[003].Offset=-591.00,903.00 Target[003].Heading=45 Target[004].Type=AAA Target[004].Offset=-631.00,841.00 Target[004].Heading=215 Target[005].Type=AAA Target[005].Offset=-651.00,884.00 Target[005].Heading=-80 Target[006].Type=AAA Target[006].Offset=-606.00,833.00 Target[006].Heading=170 Target[007].Type=OILDRUM9 Target[007].Offset=-615.00,882.00 Target[007].Heading=0 Target[008].Type=BARRACK1 Target[008].Offset=-793.00,871.00 Target[008].Heading=0 Target[009].Type=BARRACK2 Target[009].Offset=-754.00,870.00 Target[009].Heading=0 Target[010].Type=GUARDTOWER1 Target[010].Offset=-675.00,1129.00 Target[010].Heading=0 Target[011].Type=GUARDTOWER1 Target[011].Offset=-746.00,595.00 Target[011].Heading=0 Target[012].Type=GUARDTOWER1 Target[012].Offset=-390.00,694.00 Target[012].Heading=0 Target[013].Type=SOVIETTRUCK Target[013].Offset=-624.00,874.00 Target[013].Heading=50 Target[014].Type=SOVIETTRUCK Target[014].Offset=-605.00,889.00 Target[014].Heading=0 Target[015].Type=TENT1 Target[015].Offset=-675.00,982.00 Target[015].Heading=0 Target[016].Type=TENT1 Target[016].Offset=-690.00,977.00 Target[016].Heading=0 -
Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Something different -
Phantom Phriday. (READ RULES IN FIRST POST)
10107 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Marines bomb trucking -
Mues Toolbox
10107 replied to mue's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi Mue, Any updates for the Target editor? I haven't used it in a bit but today it's a no go. Somewhere it died. Maybe due to an updated file that the LOD Viewer is using? -
Two-Seater Tuesdays
10107 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It's subtle but 410 SQN over the Jimmy Lake section of the CLAWR. -
From the album Pixelations and paint
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Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Out of flares.....bigger IR signature caused by 20 MM....IR wins the fight -
Strike Fighters 2 Screenshots Thread
10107 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bathed in the light of the exploding SAM Racks empty, on the way out