Jump to content

10107

VALUED MEMBER
  • Content count

    411
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by 10107

  1. img03521.JPG

    From the album Pixelations and paint

  2. img03520.JPG

    From the album Pixelations and paint

  3. img03519.JPG

    From the album Pixelations and paint

  4. img00346.JPG

    From the album Pixelations and paint

  5. Nothing left but a heater and electrons..
  6. img00345.JPG

    From the album Pixelations and paint

  7. HI. Like he said, add target areas, don't change things. This will add 6 X AAA with some associated stuff to go boom if you hit it. Its kind of in a ring around the tents and trucks and towers. In your "whatevermap" _target.ini add this to the bottom. Paste it in, make the changes and save it. [TargetArea018] <<<<<<<<<<<<<<<<<<<Change to the last number in your sequence. Name=Stephenville North AAA <<<<<<<<<<<<<<<<<<<<<<Call this whatever you want to call it Position=642000.00,494813.00 <<<<<<<<<<<<<<<<<<<<<<<<you will have to assign this a position from your map. Alignment=ENEMY <<<<< Your choice Location=2 <<<<< Depends on if they are friend or enemy ActiveDate=01/01/1950 <<<<<<<<<<<<<<< makes things show up on certain dates Radius=800 Target[001].Type=AAA Target[001].Offset=-628.00,910.00 Target[001].Heading=340 Target[002].Type=AAA Target[002].Offset=-582.00,866.00 Target[002].Heading=100 Target[003].Type=AAA Target[003].Offset=-591.00,903.00 Target[003].Heading=45 Target[004].Type=AAA Target[004].Offset=-631.00,841.00 Target[004].Heading=215 Target[005].Type=AAA Target[005].Offset=-651.00,884.00 Target[005].Heading=-80 Target[006].Type=AAA Target[006].Offset=-606.00,833.00 Target[006].Heading=170 Target[007].Type=OILDRUM9 Target[007].Offset=-615.00,882.00 Target[007].Heading=0 Target[008].Type=BARRACK1 Target[008].Offset=-793.00,871.00 Target[008].Heading=0 Target[009].Type=BARRACK2 Target[009].Offset=-754.00,870.00 Target[009].Heading=0 Target[010].Type=GUARDTOWER1 Target[010].Offset=-675.00,1129.00 Target[010].Heading=0 Target[011].Type=GUARDTOWER1 Target[011].Offset=-746.00,595.00 Target[011].Heading=0 Target[012].Type=GUARDTOWER1 Target[012].Offset=-390.00,694.00 Target[012].Heading=0 Target[013].Type=SOVIETTRUCK Target[013].Offset=-624.00,874.00 Target[013].Heading=50 Target[014].Type=SOVIETTRUCK Target[014].Offset=-605.00,889.00 Target[014].Heading=0 Target[015].Type=TENT1 Target[015].Offset=-675.00,982.00 Target[015].Heading=0 Target[016].Type=TENT1 Target[016].Offset=-690.00,977.00 Target[016].Heading=0
  8. img00343.JPG

    From the album Pixelations and paint

  9. img00342.JPG

    From the album Pixelations and paint

  10. img00341.JPG

    From the album Pixelations and paint

  11. img00339.JPG

    From the album Pixelations and paint

  12. img00334.JPG

    From the album Pixelations and paint

  13. img00333.JPG

    From the album Pixelations and paint

  14. Hi Mue, Any updates for the Target editor? I haven't used it in a bit but today it's a no go. Somewhere it died. Maybe due to an updated file that the LOD Viewer is using?
  15. It's subtle but 410 SQN over the Jimmy Lake section of the CLAWR.
  16. Out of flares.....bigger IR signature caused by 20 MM....IR wins the fight
  17. img03510.JPG

    From the album Pixelations and paint

  18. Bathed in the light of the exploding SAM Racks empty, on the way out
  19. img00332.JPG

    From the album Pixelations and paint

  20. img00331.JPG

    From the album Pixelations and paint

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..