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mustang60348

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Everything posted by mustang60348

  1. Normally I agree, but this release needs this.
  2. I agree, but this release 'needs' to be seamless for the users.
  3. I am writing an installer for an aircraft release. It has custom weapons and I want it to be 100% seamless for the users therefore I don't the users to have to edit any files, or manipulate .ini files in way. Of course I don't want it to interfere with any other installations either. My theory being that I will load the current weapondata.ini , add my custom stuff to the end, read the last weapon number, make the appropriate changes to the ini and then create the .dat file from that.
  4. Except that is interactive, I want to do it non interactive by simply passing it a command line parameter which includes the name of the weapondata.ini file, it then creates the weapondata.dat
  5. I think you misunderstood, I want to use the programs you mentioned in a non interactive way. IOW< run those programs with a command line parameter that will automatically create the weapondata.dat file.
  6. Just uploaded her, let me know what you think, any bugs, etc http://forum.combatace.com/index.php?autom...p;showfile=4755
  7. Operation Flashpoint 2 Announced

    That could be a good thing. I dealt alot with BIS back in the early days of OFP and modding and I can tell you with absolute certainty that BIS are some of the worst people in the world to deal with for this kind of stuff. Maybe they are better now, but back then, I wouldn't have believe them if they told me the sun was going to come up tomorrow. I would verify with someone else.
  8. Hmm, I thought this was going to be 'shareware' as well. I guess not. Oh well, I won't be buying so, no loss for me Like you , I don't begrudge anyone for wanting to make money from their work BUT, I can't find anywhere else that he(They) said this was going to be payware Alas, it wasn't meant to be
  9. This is a 3d Max question: I imported an aircraft, there are TONS of duplicate materials all using the same textures, does anyone know a quick (script) to eliminate all the duplicates , I have tried Condense, but that doesn't work unless the material number is the same. This is 'simply' that a large number of material numbers use the same texture Thanks in advance.
  10. Sure I can do that
  11. I will admit I didn't do a whole lot of research on the loadouts.
  12. OV10D_v1.rar

    I will have a look at see what I can find
  13. What do you mean by TEMPLATES BTW, I have been given permission to convert the following aircraft from FS2004 to WOE http://www.t37sim.com So, it is on my list to do now.
  14. http://www.fswarbirds.com/index.php?loc=do...;Category=other This template should work fine.
  15. Never thought about it actually. BTW, I have to ask, were you being serious or just joking. It is hard to tell from words on the screen
  16. Thanks, if you notice anything missing, bugs , etc. Let me know soonest.
  17. All is progressing very well, external model is completed, LODs are done, Current Poly count for external model is roughly 17,000. Cockpit is almost done, only have 3 instruments left to do, Engine RPM, Prop RPM and Engine Torque (not sure the last two can be fully done, I suspect I will have to 'fake' them) I am right now on schedule to release sometime tomorrow OR if something strange crops up, on Sunday. Thats it for now.
  18. Just wanted to let you know I am working on an OV10D for WOE This model is the original work of Tim "Piglet" Conrad. I have gotten permission to convert it to WOE (Strike Fighters Series). Many thanks to Tim for giving me permission. I am also in the process of converting his OV1 Mohawk as well. The external models are converted, I am in the process of converting the cockpit as well. BTW, this model are 'fairly' high poly, I am shooting for them to be around 20,000 polys (a bit high I know). I will be including 4 LODs with each (A fairly easy thing to do actually, takes 2 mins). I will give you an update as I get closer.
  19. Does anyone know if there is a command to show the current flap position I looked in the other cockpit.ini for other aircraft, could not see any
  20. Thanks, will give that a try
  21. Just a small movie to let you know how I am progressing. The cockpit is coming along nicely, adding the final few instruments now after working out some issues with linking. BTW, yes, that is an OV1 Mohawk in formation, external model is done on that, going to be doing that after I am done with the Bronco.
  22. OV10D Update Movie

    Nice to be back, sometimes LIFE just gets in the way of hobbies. Spent a bit of time overseas in the Persian Gulf, not a fun time at all.
  23. OV10D Update Movie

    I will have a look at that, I got blanket permission from him to do any of his aircraft for WOE (SF Series)
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