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davew

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About davew

  1. I think they've helped alot, no more crashes and no more stutters. Tiles look good with textures on High. Do I need to add any of your other mods for trees, buildings etc.? are they compatible with the 512x512 tileset by SFP1Ace? Kind regards Dave
  2. I had some stutters when I tried that - I'll have a look for the 512x512 tiles and see if that makes a difference. Thanks!
  3. It's hard for me to tell if the game treats my HD3870X2 as a pair of 512mb or a single 1024mb when running in DX10 mode w/crossfire. Seems that its more likely to be the former given the crashes I was getting. I read somewhere that there was a 512x512 version of your mod, I think I should probably try that one instead? it certainly was an improvement over the default terrain tiles.
  4. Never mind, I reinstalled it and I think that I'm seeing the modded each time now. Unfortunately, I've had a couple of BSODs, crashes and freezes since using this mod, i guess I don't have enough video memory for it.
  5. I've got Strike Fighters 2 Europe pretty much completely vanilla, not played it much. I recently updated it to the latest version, and the performance is so much better for me that it ever used to be I thought I'd give the game another go. I was looking for a terrain mod to update the unpleasantly low-res stock GermanyCE terrain and stumbled across Stary's hi-res mod here at this very site. I've installed it in accordance with the instructions, and I've made sure my Terrain Detail is set to unlimited. However in some missions I'm definately NOT seeing the updated tiles, it seems to depend on season. I get the hard winter tiles in February, but in October I just see the stock tiles. Anything in particular I should have done when installing the mod that's not mentioned in the docs?
  6. I've only personally tested it with SF2E and it works great there, going from ~16fps to ~40fps. Other users are reporting similar speedups in both older and newer Thirdwire games. Kind regards Dave
  7. I don't think I could have put it better :-) Regarding the weird effects with shift+F12, this definately seems to be because my original advice to put enbseries.ini in the same folder as the SF2E exe itself was wrong. As other posters have noted, if you put enbseries.ini in your saved games\thirdwire\strikefighters2 europe\flight folder then the plugin will pick it up right away and not create default files (which seem to be the source of the weird effects). Once this is done you can safely use shift+F12 to turn the effect on and off. Kind regards Dave
  8. Actually this doesn't necessarily appear to be a problem with the mod. In fact, this effect can be seen with just the stock terrain and sky, no mods. Kind regards Dave
  9. Just noticed something else interesting, which may or may not be to do with the mod. Not only are some of the clouds drawn in front of the trees, but in some cases some trees and buildings in the background are drawn over the top of some foreground trees. This is with the updated INI file by the way. Kind regards Dave
  10. That definately seems to have fixed the problem- many thanks, and this is a great mod for SF2E! Kind regards Dave
  11. I was looking for a good terrain mod for SF2:Europe and downloaded Brain32's GermanyCE Repaint from here: http://forum.combatace.com/index.php?autoc...p;showfile=6192 It includes a version of CA_Stary's Forest & Farms mod and that seems to be causing some odd graphical rendering problems on my machine (core2 quad Q6600, 4gb RAM, Vista 32, Radeon HD 3870 X2 w. Catalyst 9.6). Basically what seems to be happening is that the trees are being drawn transparently with respect to the background, but not with respect to each other and other 3D terrain objects. So when part or all of a tree is in front of another object, the object behind disappears. The screenshot explains it better than I can :-) Kind regards Dave
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