BigJim
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Everything posted by BigJim
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ACES HIGH II announces coming WWI additional plane set and server
BigJim posted a topic in WWI Flight Sim Discussion
HTC has announced the addition of WWI plane set to their already highly successful Aces High II game, the original set will be the DRI, DVII, Camel, and Fe2b using a newly developed damage model. They expect the new addition to ready before the end of the current year (now this is the thing I have been waiting for). RoF buyers that wanted a dedicated DF server may just have what the Dr ordered in this new addition to AHII, while I am a RoF owner I will not play the game any longer until they come up with DF servers (which are being worked on at some nebulous date) and this new player on the horizon may sink the RoF ship as far as DF types are concerned. To see more go to Hitechcreations.com -
ACES HIGH II announces coming WWI additional plane set and server
BigJim replied to BigJim's topic in WWI Flight Sim Discussion
Well it is here and it is just the DF types like myself have wanted, it still needs some fleshing out but what is there is GREAT, if you like online dogfighting and NO waiting then this is the place -
Ideas for Phase IV (not the ant film)
BigJim replied to Wels's topic in WOFF UE/PE - General Discussion
Where do new engines come from?? I mean does some programmer develope it and then sell it to highest bidder or do they (like Dale Addink) develope it and then use it in their own game? Is leased out to several game developers or is it all of the above. I know AH2 does quite well at a mear 15.00 U.S. a month and all the content is free to download and I suspected if he would make "another" Dawn of Aces (since he was the one who made that sim) with better fm and mission oriented he would take ALOT of business. -
Ideas for Phase IV (not the ant film)
BigJim replied to Wels's topic in WOFF UE/PE - General Discussion
Heh in the day dreaming mode I would love to see a NEW engine and a game like AH2 but with WWI planes, a living world where you are transported back to 1914-1918, where actual vertual squadrons could exist and operate where winning the war was player controlled (could the central powers actually win with better strat??) all of this running on a 24/7 join anytime, but mission controlled server. -
With my tired old eyes the day they take away icons is the day I remove the game from my harddrive
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Open Letter to Forum from OBD software
BigJim replied to Winder's topic in WOFF UE/PE - General Discussion
So it is possible to run a MP dedicated 24/7 join anytime DF server? that is if someone wished to do so. -
Open Letter to Forum from OBD software
BigJim replied to Winder's topic in WOFF UE/PE - General Discussion
From day one means nothing to me, I didnot see or read anything instructing to me to keep that info which was in the form of an e-mail, since I personally ordered the game and know my own e-mail I guess thats not a problem. I cannot see for the life of me why someone who was not a user would be searching for support?? I suppose pirated copies are possible? So it is my guess that whatever the MP problems were still exist and will not be worked on? The abruptness I was referring to was that after a minor negative response to what was obviously very hard work and well appreciated by most of the community this annoucement was made, especially when you stated as much in another post about support. Enjoy your break and we will putter along with the product we purchased, thanks again for your time. -
Open Letter to Forum from OBD software
BigJim replied to Winder's topic in WOFF UE/PE - General Discussion
Where do we get the avongate number?? and this seems a fairly abrupt response to just a few posts of complaint. Just checked and of course i didn't retain the avongate stuff after I recieved the game. -
OT - What are your favorite Non-flight sim games?
BigJim replied to Hellshade's topic in WOFF UE/PE - General Discussion
When my Son was working for Vivendi (the parent company of Blizzard) he got me onto WoW been there ever since, altho I take frequent "flying" breaks for OFF, RoF, AH2, IL2-1946, and Canvas Knights (if it ever comes about). Also play some old Steel Panzer games from Shrapnel Games/Camo workshop -
I have lost 2 pilots now to Archie, always just before I am about to complete a mission (balloon busting), I also lost one to Archie who was just about to hit his 17 hours these "features" are starting to get old for me, there may not be an algorythm to kill pilots but it sure "feels" that way (its why I have always disliked AI type games because I am never sure if I screwed up or just got computerized ) The AI EIII's are still doing stuff that cannot be duplicated by a player and still remain flying (it stuff like this that kills the emmersion for me) On a to be fair note I am having the same problems with RoF since they "tweaked" their AI into deadshots who never miss.
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OK number one: Fighter pilots are "macho" by nature number two: anytime you turn down something and it lowers your realisim score it is A: peer pressure to not do it B: flys in the face of number one Why is there a realisim percentage anyway if not to provide a measuring stick/bragging rights to the sim? For me the above comes down to human vs human competition without which there is just no real comparison. What does this have to do with the patch? nothing but it does go to the "turn everything down" crowd who then add the cravate "easy mode". The fact that achieving 17.5 hours of survival is a feat in this sim, speaks volumes. The sim is heavily weighted to make it live up to "historic" numbers, which is what leads to its' immersive factor, but does not take into account the facts that most human players rack up alot more time in the air than ANY real life WWI pilot did (due to the never die thing in sims ). Anyone who thinks that programmer cannot "tweak" the AI to win is living in La La Land, just take alook at "the other" sims latest patch. The programmer has a tough job trying to make the AI not too hard and not too easy, sometimes he can and sometimes he has to "cheat" i.e. make the AI not subject to something that the player is, just to make it an acceptable challenge. OFF has done a great job in trying to present both a "historical" sim and a fun sim to fly, to be sure the AI doesn't get efffected by wind and some other stuff, but all in all it is NOT over done dispite my overblown rants at times As we can see we are all subject to "going off" sometimes, but in the main (until the producers can get the source code or create their own engine) we all seem to like this sim alot, otherwise why would we waste our time bitching :yes:
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Winston I know you mean well but you just get bashed here if you come on too strong, I too have a tendancy to post when i am unhappy about something but seldom get the response I am looking for when I do Sometimes when my sugar goes low I get real cranky, I wonder if your back has been acting up on ya? I know multiplayer is your thing and you have done alot to make that happen hope you will hang in there as it seems to me that the team here really does try and do things right (even when it kills my best pilots LOL). I am fairly new so I thought and still do that the new patch was great, I know you would like to see the team do some work on MP although I am not really up to speed on what is really wrong there (computerwise). Anyhow don't reply to the snide posts in reply to yours it will just make you more miserable, rather sit back have a cold one and let it simmer for abit all will be well
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Never post when you have just died
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SUPERPATCH 1.32 is now available!
BigJim replied to Polovski's topic in WOFF UE/PE - General Discussion
New Patch is great thanks guys, just one quick question did it effect claims at all?? I have two claims that are 3 months old??? -
Ahhh but I have done Dear Boy and it just doesn't get what I desire (that of course is what makes horse races )
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I suspend trackir when I am on a target and want to get into "gun view" because I find I move my head too much while in combat also on takeoff I suspend it while getting airborne but want to look around for wingmen so use hat then. I suppose after time has elapsed I may never suspend trackir but I am still getting used to it and "old" habits die hard
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Probably cheaper than milk the last time I was in Hawaii milk was 10 bucks a gallon sheez.
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Hmmm I have both working on my setup?? CH HOTAS using control manager to program the various buttons (maybe it because I suspend trackir (F9) when using hat??)
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pre flight practice for wisntons early birds
BigJim replied to stumpjumper's topic in WOFF 1 2 3 / UE - Multiplayer
heheh are there more than one time zone in England? cause GMT is Grenich Mean Time -
Well last sunday we had around 8 guys I think, 4 v 4 might have been a blast
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I think you should setup a "tune up" day prior to your Sunday meet, for all the newbie's to get on an up to speed, THEN post the game name, ip number to be used on Sunday and a start time, with the understanding that you should arrive 15 minutes PRIOR to start, at start time you start (after all this preparation there is no excuse for not being there at the start) My experience on Sunday was jaded by a couple of facts: one I had been awake for 24 hours (not the games fault), and two all the DM changes back and forth plus the lockups (a lockup for me is a hard reboot with about 3 or 4 programs that must be reset AFTER the computer boots) couple that with some other guys having problems, a sorti that had many ACE type AI and it made for a long afternoon. I probably should not have been as harsh as I was, because you guys did alot to get me going and I appreciated it, but if gets some of the "programmer" types looking a problems and we gamers looking for ways to make it happen better than it was worth the raised eyebrows I got. First impressions are important to "grow" the online community, and when it results in long delays, and immediate shootdowns by the "uber" AI ( cause it was set that way) it may not leave the impression you want? Also I think some axis v allies (all humans) might prove to bring a bunch over to fly, I know most of you like the coop style but I think a mix might work well.
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She is posting over on the Simhq RoF boards
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Yeah I have no problem in "losing kills" but I think the routine that decides that in the game is different from the one detecting who killed who in the mission replay. Who caused the catestrophic damage is who should get the credit, so if I shoot his wing off and while he is falling out of the sky archie blows him to bits he was in fact already dead. As for historic claims, I think most of those lost were when these guys went on "lone" missions over enemy territory with no witnesses from a "friendly", hence we get the "hollywood" version of guys landing and cutting the tail number off for a claim Of course as I have stated in other posts most of my flight sim "experience" has been with online stuff as I gave up at home stuff long ago due the AI problems and just recently got back into this at home thing. Someone said and I believe rightly so that I probably will never be happy with AI because as the guy doing BoBII AI stated he left "redout/blackout out of AI" which is a HUGE AI advantage in WWII (too bad to cause I was thinking of buying BoBII and now i won't bother)
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if that's true it should be fixed if possible because it is just silly on the face of it. I know "historically" it happened the shoot down of the "Red Baron" comes to mind, but I think it was the "exception" rather than the "rule".
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Hope AI limitations are being looked into.
BigJim replied to Mr. Lucky's topic in WOFF UE/PE - General Discussion
Heheheh here comes the Cavelry to rescue, "he must want arcade game", "the real war was boring most of the time", and Sitting Duck your right it was my first on-line try with OFF and I appreciate your and others help trying it out, but you have to admit 2 sorties that worked over a 4-5 hour time period is pretty ugly. The AI does VERY silly things, I defy any of you to fly an EIII vs me in a Strutter on-line and get the performance that the AI does. In the hands of the AI the aeroplane retains its' energy at a constant level regardless of the manuvers it makes, they never attack 1 v 1 always at least 2 v 1 and more often 4 or 5 v 1 and 90% if the time the AI arrives with Altitude advantage. The odds and alt advantage do not bother me but never losing energy while dog fiting does bother me that along with the wind not effecting them (which is why I turn my wind off). If you close with him he will try and ram you (in my case I have lose serveral pilots to Kamakasi attacks). The ability of the AI to seemingly "hang on his prop". What I am searching for and not finding is a Dawn if Aces type game (with a much better flight model of course) where all the players are on-line all the time and fly against one another, that way there is NO silly things going on unless the other human has hacked the game to cheat, it happens but not very often in flight sims, The guy that is working on BoBII said it quite right the computer can make minute adjustments every 47 milliseconds (we know from RL that computers fly planes better than humans the F-117 comes to mind). Was I pissed this morning, why yes I was after the third sortie of the EIII's arriving on the scene 5 to 6 K above me, then cavorting thru the sky as if the dive energy never dissapates, being rammed twice by AI pilots, etc etc.... This type of activity is NOT new to AI flight games I have played, but actually I bought OFF thinking it had a good multiplayer component which I would enjoy then I find out the mutiplayer is mostly coop not human vs human and I realized very fast that I was in the wrong place for what I enjoy. I will go back to AH and play on-line there with WWII planes vs human competitors, and hope that an OFF flight model or RoF flight model come packaged as a true AH style on-line game Sorry I stompted on some toes this morning sometimes I do that