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Posts posted by paulopanz
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Ok mi devo arrendere.
Ho cercato in ogni dove i numeri italiani.
Ho chiesto e mi sono raccomandato un pò ovunque, ma i risultati sono deludenti.
Sono arrivato a 76 seriali (scarsi) e soltanto a pochi 'accoppiamenti' con i numeri di reparto di dubbia fede (si tratta perlopiù degli esemplari sopravvissuti, in gran parte rimaneggiati): il gioco non vale la candela, vado con quello che ho.
Mi dispiace perchè prediligo il rigore storico ....
.... poi magari faccio anche il [gatto] siamese di Mau e forse il suo 'F' come 'filippo'.

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Grazie, infatti ho installato un paio di patch, poi ho dovuto riformattare il computer da poco, e devo ritrovare il disco per installarlo, poi proverò con gli add ons non ufficiali, ma avrei un altro problema, non trovo il file weapondata.ini, indispensabile per installare alcune mod, anche solo per dei file di configurazione per installare delle mod di aerei per mettere le armi, chi può, mi aiuti, grazie a tutti, prima di tutto a test pilot
Ciao!
Il file weapondata.ini (abolito in SF-2 dove ogni arma è installata autonomamente come un aereo o un altro elemento a terra, es. nave o tank) deve essere estratto dal file ObjectData.cat utilizzando un apposito programma (ce ne sono due in realtà) che trovi qui http://combatace.com/files/file/7933-catpack-archiving-utility/ (questo estrae tutto il file ObjectData, ma tanto se vuoi 'lavorarci' un pò è inevitabile farlo e funziona anche in SF-2) o qui http://combatace.com/files/file/343-sfp1woewov-cat-file-extract-utility/ (con questo puoi estrarre un singolo file, il weapondata ad esempio).
Se invece installi il vecchio weaponpack di Bunyap (non so se compatibile con la versione FX che hai tu ... ma io ci proverei), che trovi qui http://combatace.com/files/file/2672-weapons-pack-03-jul-06/, hai già un weapondata modificato e funzionante con una tonnellata di bombe, razzi, missili etc. etc.
Inutile dire che la procedura di dover editare il weapondata ogni volta che aggiungi un pezzo è assai noiosa e richiede attenzione (es. se un numero non è consecutivo non funziona nulla ...) ed è stata fortunatamente eliminata nella seconda serie.
Bentrovato.
Paolo

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Ok with TuAF decals.
Sure I think we can do a Turkish F-100 with different start date ....

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Looking great Paul !I'm still not positive about the "F-100" decal on the tail of the camo skin. I think they were done just before sending back to USA for drone conversion..
Ok, Umut. I have understood I have to delete
115 times 'F-100C' from my whole tail F-100C decalset ....
I will do.Paul

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Volker what a beauty!
.... not a Buc (...) but very, very good indeed!



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USAF RF-101A 2 skins pack
USAF RF-101A
When Enrico made this fantastic plane, there was only with a Rocaf skin in the pack.
So I made these 363rd TRW & 18th TRS, 363rd TRW skins for USAF recon mission (maybe over Cuba!).
The serials, as usual, are historical.
I hope You like them.
As a bonus I included a new RF-101 loadout.tga, true SF-2 Style.
Instal instructions - if needed - in readme.
A little service note is in the pack, too.
This a very great plane/model, for me one of the best ever.
Enjoy it.

paulopanz
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Submitter
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Submitted01/10/2011
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We pray for SF1 variant, and we hope that someone will hear our prayers ...

Well this was (in Indian hands) a very effective machine .... maybe the best Mig-21 ever. So I'm with You.
The plane that was in testings for Indo-Pak mod I think that's in stand by from several months ...
.... the reason is probably that in SF-2 there is yet a very good one and all new mods are coming for SF-2.
So I think that the quick & perfect solution should be SF-2.
Otherwise maybe the new FL one of these days suddenly will arrive ....
I'm sorry.
Paul
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A real beauty.
Nothing else to say.

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Paul, I'll send some info over asap.

I hoped so.
I'ld like to make some Turkish planes skins (starting from F-100C/D), waiting for Your wonderful dedicated scenario to fly!
Paul

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Paul if you grab the RDAF F-100's from NF4+ you have correct seats and no refueling probe

At the moment I have built these 'awesome Danish' as stock F-100D skins. But You are right it'is better make a new plane without probe (like French ones), with proper seat and dedicated loadout.
It'll be done.
Thank You master.
Paul

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.... I have also found and made ALL Turkish F-100C serial numbers to apply on a stock SEA skin.
But I woul like to make some proper squadron skin, too.
I found these (for 3 wing at Konya? - other last 3 serial's digit): 3-89; 3-91; 3-732; 3-950; 3-059; 3-766; 3-746; 3-883; 3-732.
Anyone could help me to find more or for other wings?
Thank You in advance.

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Super!!!! I hope the first of a new TMF serie.
Thank You Guys!!!
:yes:
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Hey Guys
very interesting
I have a long time project about a 1964 scenario. If You find some OOBs for that here please PM to me.
...but what we will need is to add some forgotten airfield on the map borders to put new units.
Paul
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Ok, I haven't tell You: the decals numbers should be in order so try:
[Decal005] <------------
MeshName=Nose
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=kill
Position=6.50,-0.02
Scale=0.55
DecalMaxLOD=2
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Tanti cari auguri a tutti.



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The program keep your own pilot kill score in pilotdata folder.
decal level is the key for markings: 0 is for insigna or fixed decals;1 for squadron badges; 2 for numbers; 3 for kills
If You use stock star leave simply kill entry. If not, You have to point to decals folder like mykills/kill_. With tga format decals like kill_000; kill_001; kill_002 and so on.
To place the killmarks You have to do some tests (I use nothighess ultra light terrain for fast loading times) the format is: lenght, high on the fuselage/nose/tail left/right side. Look at the other placed decals as a guide.
Remember to set the proper scale to allow 99 kills, too (I use to edit pilotscore in pilotdata folder to find the correct room)
And last keep this line DecalMaxLOD=2 because in sf2 or sf1 last patched without it decal don't show.
I hope i have helped You a little.
Paolo














North American F-100 Super Sabre revisited
in Mods & Skinning Discussion
Posted · Edited by paulopanz
Something left in temps (nose, n.1).
In my TuAF yellow Kursan skin nose, up here, You will see 2 little white boxes (as in Your n. 1,2 FIS 32 pics).
The last skin pic shows You (red arrow) where to paint (yellow boxes) to fill these white boxes. There is an other element (blue arrow) not in temps, too.
Do You understand now? Excuse my english. In italian maybe I would explain better ...