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nabele68

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Everything posted by nabele68

  1. I have noticed the same thing. I was in a knife fight with a MiG-29, flying an F-4D_78. Bugged out and took the fight over a friendly airfield so the ground AAA could help me out (playing NF4+). The MiG took ground fire that knocked out its left engine and some control damage, but it still attempted to then climb vertically, which it did until it would stall, regain speed, and try again. It did this in a loop all the way to 56,000FT. Pretty surprised it could do it on one engine (or at least only one afterburner functioning).
  2. I have seen the same thing on my setup before I added any mods.
  3. I remember using an excellent mod for WOI that converted the F-4E Kurnass' radar scope to the correct mid-70's+ Digital Scan Converter Group version. Considering the chance of the OEM SF2 F-4's being modified by TK to the correct scope for their time periods are about slim to none, is it possible for this mod to be updated to SF2? Original mod for WOI: http://combatace.com/files/file/7258-solid-state-anapq-120-radar-dscg-radar-scope-asasg-26-gun-sight-mod/
  4. Concur, it did clean it up a bit, almost too clean for the design.
  5. **EDIT** Figured out the radar background, just had to delete the .tga files for the radar/ECM and they reverted to stock.
  6. dtmdragon, Nice work. Other than your noted issue with the roll tabs, here are some observations I saw. -Radar range gate parks itself off to the right from the usual upper-middle position while in AA mod. Not a big deal but noticeable. (I can't remember if the original mod did the same or not) -Purely a personal preference, but I like the radar/ECM scopes to not have the 'aged' look, since it often changes between different radar modes and isn't realistic. Is this something that can resolved by simply deleting/removing the .tga files for the radar background and have the sim revert to the factory version, or does it require something different?
  7. The download has a readme with sourcing information on the scope. The scope itself was used on all F-4E's from the mid 70's on (I forget the Block when they started installing them), not just the Kurnass. I believe the original mod designer made it for WOI because WOI was the first TW product that used the updated avionics70.dll. The best result would be a mod that you could use on any F-4E (US/NATO/Foriegn), with the F-4E(75) and later probably the most likely versions.
  8. The nicest looking airplane ever

    Figure it was time to give the Phantom its due....50+ years of service.
  9. F-105G was 1st Stealth Fighter

    That's great. Nice to see people had a sense of humor. On a serious note though, I had heard that the F-105 from a head on angle had a very low RCS, and this was a contributing factor to the ideal behind the future Stealth Fighter program. Any confirmation of this?
  10. Great addition for SF2:E. Definitely the 'hot rod' of the Phantom Phamily. I noticed while flying two things: 1) AIM-120 missile canards are clipping slightly into the F-4's belly. Just affects the inward facing control surfaces. 2) Radar is same as standard F-4E. I believe the ICE models had the same radar as the F/A-18A (APG-65).
  11. The F-4 also had block variants, at least USAF versions. I believe Block 60 was the last F-4E block for the USAF.
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