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Everything posted by rjw
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Bagpipe; With regards to your first question, it would be best to send a Private Message (PM) to the originator of the UE mods and ask them directly if you want to be sure. Keep in mind that some of the mod originators are only on the SimHQ site, so if you don't have an ID over there, it would be a good idea to register with SimHQ. There are still a lot of WOFFers over there that don't come over to CA but may in the future. There is also a lot of WOFF threads over there that are not duplicated over here, so some good info worth looking at. Best Regards
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Ha Ha BB; Bagpipe, the following link will take you directly to the Backup Utility mod: https://thatoneplease.co/WOFF/WOFFUserFilesBackupProgram.zip You should take the time to peruse the site below because their are many interesting mods there: https://thatoneplease.co/WOFF.html
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There is a backup utility on Sandbagger's web site under the "Tools" tab, for pilot and other essential files. Consult the ReadMe file that comes with it.
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Hi folks; I could use some help here. I would like to establish just how many of the WOFFers are using the "Consolidated Custom Facilities Mods" that are hosted on Sandbagger's web site and in addition which version of WOFF you are currently running (BH&H II, PE, UE, or Other). If you are a user of the mods, would you kindly identify yourself in this thread and what version of WOFF you currently run. Best Regards
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? on Consolidated Custom Facilities Mods use
rjw replied to rjw's topic in WOFF BH&H2 - General Discussion
Trooper117; Well the short answer is, the mod populates all of the stock and custom airfields with airfield with personnel and equipment to add atmosphere,' The custom airfields included in the mod are far more realistic in their composition than the stock ones. I would recommend you to try the mods out and decide for yourself. They are JSGME and auto install to the Mods folder. This approach allows you to activate and deactivate the mod without having to worry about permanently altering your stock installation. In summary, the proof is in the pudding! Try it and then you can make a decision based on experience. Best Regards -
? on Consolidated Custom Facilities Mods use
rjw replied to rjw's topic in WOFF BH&H2 - General Discussion
He He. -
? on Consolidated Custom Facilities Mods use
rjw replied to rjw's topic in WOFF BH&H2 - General Discussion
Yes Jerbear that counts. Thanks -
Hi all, The latest updates for the 'WOFF - Consolidated Custom Facilities Mods' are now available on Sandbagger's Web site under the "Airfields" Link to the site: https://thatoneplease.co/WOFF.html The page are dated 28th April 2021. If you don't see that date in the header block of those pages, clear your internet cache or refresh the page.
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Updates to WOFF - Consolidated Custom Facilities Mods Sandbagger is in the process of uploading the modified components of the "WOFF - Consolidated Custom Facilities Mods". They can be obtained at the following link: https://thatoneplease.co/WOFF.html under the "Airfields" tab. WAIT A DAY OR SO, do not download any of the component mods that are there previous to today. The updates to the following mods have been done to make them compliant with the naming conventions of BH&H II. If you are on BH&H II you should update these mods if you are running any previous releases: "WOFF 2 BH&HII - Consolidated Periods and CampaignData Mod by RJW" "WOFF 4a - Consolidated Custom Airfields Mod" Please be aware that the following custom airfields by RAF_Louvert have not been updated at this time but are included in the mods. You should not have any problem with Lou's airfields but if you do just let me know: Bertangles Conteville Vert Galand La Lovie Bailleul Estrée-Blanche Belfort St. Omer Bray Dunes Boistrancourt Farnborough The updates to the following mods have been done to populate the stock WOFF airfields within the "WOFF - Consolidated Custom Facilities Mods" suite: "WOFF 1 - 1914+ Custom Facilities - Full Trees Populated by Panama Red" "WOFF 1 - 1917+ Custom Facilities - Full Trees Populated by Panama Red" "WOFF 1 - 1917+ Custom Facilities -Reduced Trees Populated by Panama Red" "WOFF 1 - 1918+ Custom Facilities - Full Trees Populated by Panama Red" "WOFF 1 - 1918+ Custom Facilities -Reduced Trees Populated by Panama Red" Please also download and read the "WOFF - Consolidated Custom Mods Summary Readme.docx" file which explains the updates. Best Regards
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MSFFB2 and flight forces/resistance.
rjw replied to catch's topic in WOFF BH&H2 - General Discussion
Hi Graham; Here is a link to Sandbagger's web site where you will find loads of mods for WOFF: https://thatoneplease.co/WOFF.html When you click on the link, you will see a table that has the word "Tools" and to the right of it "Click Here". When you click the "Click Here" button you will be sent to another page that contains a list of all the tools. The first tool at the top of the page is "JSGME Mod Enabler utility (Version 2.6.0)". use you mouse to left click on the image and it will download the tool for you and save it on your disk (probasbly in your "downloads" folder as a file called "JSGMEModEnablerfromJoneSoft.zip". I am assuming you have an uzip tool like "7-zip" that you can use to unzip the file. When you unzip it you will have two files, one is called "jsgme_setup.exe", and one is "JSGME_Installer_Readme.rtf". double click on the "JSGME_Installer_Readme.rtf" and read the contents of the file. Once you understand the contents then close the file and double click on the "jsgme_setup.exe". and it will install the JSGME mod enabler and put an icon on your desk top which you will use to view and activate any mods in your "MODS" folder. This mod enabler was especially built to install the "MODS" folder in the proper place for "WOFF". Next use "Windows Explorer" and navigate to where you just installed the JSGME "MODS" folder which should be under the folder "OBDSoftware\WOFF\MODS". Now that you know where the "MODS" folder is, you need to install all your mods into it. Some of the mods on Sandbagger's site are what is known as "self extracting JSGME mods" and these ones will install the mod directly into your mods folder for you and bring up the JSGME panel so you can activate the mod all in one go. Other mods need to be copied directly into the mods folder and then you will use the JSGME app to manipulate those mods making them active or de-active. most mods on Sandbagger's web site are ".zip" files which you need to unzip, and when you do you will find a Readme" file which you should always read first since it tell you all you need to know about the mod that accompanies it. Hope this helps. If you have any problems, just get back to me. Best Regards -
MSFFB2 and flight forces/resistance.
rjw replied to catch's topic in WOFF BH&H2 - General Discussion
Graham You need to install the JSGME Mod Enabler from Sandbagger's web site. Once you install JSGME by running the above utility, yo then just copy the downloaded FM mod into the "Mods" folder which will be the next folder under "WOFF" folder. Hope that is clear but if not, just get back to me. -
MSFFB2 and flight forces/resistance.
rjw replied to catch's topic in WOFF BH&H2 - General Discussion
Graham Did you download the JSGME mod from the link in the previous post? -
You the man Pol/WM
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So in that case, that eliminates mods as a source, so make sure if you report it you notify them that you don't use mods, Hopefully that will expedite things. Best Regards
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I would recommend that if you are going to report it to the devs, make sure you test it with "No Mods" active just to be sure it's not being caused by a mod. Best Regards
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WOFF BH&H2 my impressions thus far
rjw replied to Ghostryder's topic in WOFF BH&H2 - General Discussion
Ha Ha, good one Rick! -
No Problem. I think we all learn great things from ongoing conversations. Don't stop that, just take it into another thread and we can follow it there. Best Regards
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I am looking to create something similar for the German and French training in the near future and add it to the mod. Hopefully we can add some training missions as well to make use of the facilities.
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Hi folks There is a lot of valuable information being shared here but if this is a "Wish List" for the devs to peruse, it would probably be a good idea to try and keep this thread lean, and take all the discussions into another thread dealing with the particular topic of discussion. Best Regards
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RAF_Louvert did create two additional tiles for the England airfields (Thetford and Catterick) which have practice bombing target fields and these are in the Consolidated Airfields Mod on Sandbagger's Web site. Best Regards
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I seem to recall that RAF_Louvert over on SimHQ did a video on bombing and even built a custom airfield for bombing practice, not to mention having created the bomb sight. You might want to PM him there
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I seem to recall, RAF_Louvert having demonstrated the technique and he even built an airfield to test the bombing on. He hangs out on SimHQ mostly.
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Trotski I was just being my normal tongue in cheek, Cheeky...