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Seawolf
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Posts posted by Seawolf
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"Holy *hit!, it's Rudel"
"Yeah he is probably saying, Holy *hit it's Maverik and Goose"
;)
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I believe TK has said they are working on a mission Editor, just not sure how big of an editor they are working on. I hope its something like whats in F18, but anything is better than nothing.
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Exodus, i wont lie to ya here. SF is buggy, lacks features, and multiplayer some more work, BUT even so I still enjoy it and know it can only get better. The scenery is desert terrain (default) but it does have some mountains, populated ares, and a pretty big ocean. More terrain Im sure will be added in upcomming 3rd party addons. As far as realism, well if your trying to compare realism to the amount of systems you get to operate then no it is not as involved as Falcon4, but for obvious reasons. This is the 60s where aircraft are still analog and avionics was simple. The radar I fell represents what the radar back then looked like , so i fell in that respect it is realistic. The flight models are pretty good although some still need tweaking, they feel very believable and you get a since of flying a real fighter in the 60s. There are no training missions as of yet, but TK has already said they are working on a mission builder soon so you will be able to create your own training missions or download other user missions Im sure after the mission builder is released.
Whether you should buy it or not is totally up to you. Personally I would (and have) for the simple fact that the sim has tons of potential and TK is providing support. If you want to wait until its patched up a bit then do that as well, but whether you do it now or later, you definantly should pick this one up at some point.
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should be:
C:Program FilesStrategy FirstStrike FightersFlightSim.exe
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I have the beta and if Madjeff wants to host it for download I would be glad to send it to him.
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I have learned to just stick with WHQL drivers with Nvidia. Beta drivers are released so often its impossible to keep up and just sticking with WHQL seems safer. plus when Games are tested for patches etc, WHQL drivers are mostly used anyway.
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You got it bud. Thanks
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Just showing off and testing the new Signature and Avitar for our squadron (531st). Special thanks to Fates for his beautifull Signature backgrounds. BTW- Fates any chance of getting one with a 531 Phantom from SF for a signature background?? ;)
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Hey gang,
Go ahead and add our squadron, VMFA 531 Grey Ghost to your list. We have been around for a few years, but have spent the last two with Janes FA18. Now that SFP1 is here we feel it's time to get back to our roots. ;)
We are also working closely with Skunkworks for SFP1 and plan on making an impact in the SF community. I am attaching our web address below so please feel free to add us to your squadron listing.
http://www.geocities.com/vmfa_531gg/
Lt Col. L "Seawolf" Downing
OpsO VMFA 531
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Well do share my good man. All of us Nvidia users are listening. :)
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I suggest staying away from Gamespy and go with hyperlobby
http://hyperfighter.jinak.cz/phpbb/viewtop...c.php?p=884#884
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TK, That mission Builder is the Key to really unlocking the potential to SFP1. As soon as you can it would be nice to know your ideas on how involved the Mission Builder will be and how much control we will have while building missions.
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Well, not really sure what is being worked on for the first patch. Hope multiplayer fixes are in there, but there are things like AAA and SAMs that are priority. TK advised the patch is being tested and it could be released in a couple of days or a couple of weeks, just depends on how it tests out. Stay tuned and check the boards, could be out anytime.
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A Cuban Campaign is already in the works, Hopefully with the addition of F8 crusaders, etc this should put a new twist on the Missle Crisis. :)
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very nice thanks. Im waiting for someone to do a 531st skin for my squad, that should be cool
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TK, most CTDs seam to occur when players enter and leave a game while in progress. Also you get a pregnant pause when sending a ingame chat messege.
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Many radeon users have reported serious performance issues in SFP1 in the walmart version. I'm not sure if those same issues apply to the final version, but a radeon user over at SimHQ has posted a fix he found to make SFP1 run maxed out and smooth on his system. Basically he got a radeon tweaker called RivaTuner from www.rage3d.com and turned off HWT&L. In rivatuner under Direct3d T&L is called TCL Hardware. By disabling TCL he says his performance skyrocketed and now runs smooth at max settings. I plan to try this as soon as I get my radeon loaded back up, so try it out and post your results. I hope this helps. :D
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here is another must site for the nvidia people out there.
www.guru3d.com
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They are always out to get ya. :twisted:
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Yeah! Swamped ringing up all those SFP1 sales! you better get your butt down there quick!!!!
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That's good news TK, thanks a bunch for the info. :)
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Things like the F111 carrying gun pods in the 60s, but because of the design of the main gear doors, the gun pods were taken off because of damage to the gear doorsWouldn't it be better to remove the gear and the geardoors insted? :roll: :shock:
Yeah we could put perminant skids on it. lol :D
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Well Birddog, funny you should mention the S3. I was a Senso on the S3B from 90-94 in the Navy with VS27 and VS31. :) and yes I would love an S3 as well, but quite honestly the S2 Tracker was the ASW/Scout platform back in the 60s, the S3A didnt enter service until mid 70s. The S2 and S3 could attack shipping in SFP1, but quite honestly its missions are limited to Surface and Subsurface Sea Control. Like the A6 it has no defensive weapons, and in the case of the S3 it only has Chaff and Flare for defense.
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Of course VMFA 531 Grey Ghost plan on spending a lot of time with SFP1. How could we resist with the Grey ghost paint scheme being a default paint scheme. lol :D
Skeptical of buying..
in Thirdwire: Strike Fighters 1 Series - General Discussion
Posted
well it's just like politics. Stradegy First pushes SF out before its done because it wants money now instead of a quality product, but when it doesnt sell well because it's buggy or missing features they point the fingers at the Programmers, when its the publisher's fault all along.
How come Quake fans don't have to deal with these types of issues???? Is it because they make so much money? or is it a different mindset? or is it that Sim fans are the basterd children of the gaming community??