RichardG
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Everything posted by RichardG
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Getting waxed in Yom Kippur
RichardG posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm 3 missions into Yom Kippur flying the A-4, its been bone rattling. We're hitting our targets, but losing 3 planes and pilots per mission. I've come home with 2 damaged birds. The pilot roster is getting thin, and I'm not sure how many planes are left in the squadron. After hitting primary target, my wingmen like to stick around and play in SAM country, even when I order them back into formation or RTB. They're paying for it. I know Israel lost alot of planes in this war in the Sinai front, I didn't know it was so bad up north in Syria. I'm gonna look up A-4 losses. -
AI wingmen orders
RichardG replied to andqui's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Padlocked target is the one your wingman will attack when you give him the order. (ground padlock with "E"). All the others attack what they want to, no way to direct their targeting. -
Getting waxed in Yom Kippur
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So your saying you run recon missions with no pants? Wow, 53 A-4 losses. The info I found said Israel lost 99 planes in the whole war, so more than half were A-4 losses. List of losses on both sides: http://webspace.webring.com/people/qs/skythe/losses.htm -
Frame rate issues
RichardG replied to andqui's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I had bad stutters (real bad flybys) on my old Nvidia 9800gtx too, pretty much same system as you. I have ATI card with more video memory now, and it cleared things up. But for you, turn down Antialiasing to 4X, AF should be ok at 16. If you have large monitor, don't really need more than 4X anti-aliasing. Ingame settings...cockpit, shadows, effects, and horizon distance impact your frame more than anything else. Turn those down one by one. If you go lower than "high" in effects and shadows, I think the game turns off DX10 advanced shaders (it runs in DX9). You have a Q6600 man, thats one of the easiest, and most overclockable chips in existance. You can run it at 3Ghz with no problems. -
WOV Air & Ground War Expansion Pack Gold - Terrain Update
RichardG replied to eburger68's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
This looks 100 percent better. The trees for me were causing a distracting shimmer which looked odd at altitude. It now looks more realistic. -
Whats wrong with my F-4E Kurnass?
RichardG posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just noticed this today on merged Israel 2 install with no mods. Radar is messed up like I'm pointed at the ground (ground clutter), but this is mission start, with nose pointed at the horizon. It doesnt clear up either. -
Whats wrong with my F-4E Kurnass?
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
TK confirmed its an installer problem. Fix coming. http://bbs.thirdwire....php?f=9&t=7335 -
How not to help someone...
RichardG replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm pretty new to thirdwire games, and so far everyone here has been a huge help to me. Getting basic modding done, ironing out bugs and installs. TK is even quick to help if you have a problem. Definitely one of the friendlier flight communities I've seen. -
Whats wrong with my F-4E Kurnass?
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I reported this to Third Wire. TK is looking into it. Thanks for that migbuster. I'll just stick to flying Kfirs for a while. -
Whats wrong with my F-4E Kurnass?
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Seperate merge. Everything but the first SF2. (Vietnam 2, Europe 2, Israel 2 merge.) Did complete reinstall. It shows up on all the Kurnass models. -
Anybody knows if NF4+ will be updated ?
RichardG replied to verde13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh man, I'm glad you mentioned that. I was thinking of downloading that today. Bummer. -
Whats wrong with my F-4E Kurnass?
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nothing wrong with hatin' F4s....lol Its a stock Third Wire F4. Some other do it too, like 75 kurnass, and couple more I cant remember. -
Yup, the only person I really feared in the Navy was our division Master Chief. We called him the Master Blaster (but not within earshot!).
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How to edit/control campaign weather?
RichardG posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I would like to eliminate overcast and thunderstorm weather from my campaigns. Can it be done? -
Are you a military medic/corpman? In my line of work, ALS stands for advanced life support (what paramedics do). I took one promotional exam in the military, made the grade of e-4. Surprisingly I remembered everthing for A and C school and didn't have to study. No one really told me what to study anyway, its hard to do underway on deployment. Could have taken my e-5 exam, but my time was up and I decided to leave.
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Ayes makes wide screen cockpits. Search for Ayes pits.
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Its true. I read the subsim.com interview with the games developer. They didn't like the reaction it got from the forums, and had subsim pull half the interview (part about type VII only, and '43 ending) from the site.
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Overcast Sky Corruption (Unmodded SF2 series)
RichardG posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm seeing this running stock SF2 Israel, with latest december patch. It shows up in all the SF2 games with overcast sky when ingame effects option is set to unlimited (Dx10 shaders). It clears up when effects are set to high (but then I get no pretty dx10 effects). This on an ATI 5850 with 9.12 drivers, Vista32. TK has been trying to help me. I tried a complete reinstall today, but its still looking ugly. I don't know if this is the game, or ATI drivers. Is anyone else running SF2 on the new ATI series 5800 cards? -
SF2V / WOV Air & Ground Expansion Packs
RichardG replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yeah, it was doing it before. Is there anyway to install the Expansion Pack without the trees and new tiles? I may try to go back to stock terrain, which isn't really that bad. But I really like the targets lists and campaings in the pack. Or maybe just without the trees. -
SF2V / WOV Air & Ground Expansion Packs
RichardG replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks for that, I tried it, and it looks good, alot brighter, more light. Trees are still goofy. Check out my screen, the clouds "vanish" in a square around my point of view down low. Maybe something else is going on there. -
Did you fellas see this? http://sites.google.com/site/samsimulator1972/home Reminds me of the sonar simulators the navy trained us on.
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Vietnam A4-E Missing Tail (with Viet Gold Mod)
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How about a wonder woman jet with just the pilot. -
SF2V / WOV Air & Ground Expansion Packs
RichardG replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I see this tree cliping too, how do I add mipmapping to those clouds? (I'm off to read the knowledge base). -
Vietnam A4-E Missing Tail (with Viet Gold Mod)
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, that fixed it Eric. You da man. I think I see what you did. Did you just drop two of the decals from the vert tail section? Too many decals cause the problem? -
Vietnam A4-E Missing Tail (with Viet Gold Mod)
RichardG replied to RichardG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Roger dodger. I must be the only one seeing it. A-6A Intruder is tailess too, but A-6B is ok.