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RichardG

JUNIOR MEMBER
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Everything posted by RichardG

  1. I'm 3 missions into Yom Kippur flying the A-4, its been bone rattling. We're hitting our targets, but losing 3 planes and pilots per mission. I've come home with 2 damaged birds. The pilot roster is getting thin, and I'm not sure how many planes are left in the squadron. After hitting primary target, my wingmen like to stick around and play in SAM country, even when I order them back into formation or RTB. They're paying for it. I know Israel lost alot of planes in this war in the Sinai front, I didn't know it was so bad up north in Syria. I'm gonna look up A-4 losses.
  2. Padlocked target is the one your wingman will attack when you give him the order. (ground padlock with "E"). All the others attack what they want to, no way to direct their targeting.
  3. So your saying you run recon missions with no pants? Wow, 53 A-4 losses. The info I found said Israel lost 99 planes in the whole war, so more than half were A-4 losses. List of losses on both sides: http://webspace.webring.com/people/qs/skythe/losses.htm
  4. I had bad stutters (real bad flybys) on my old Nvidia 9800gtx too, pretty much same system as you. I have ATI card with more video memory now, and it cleared things up. But for you, turn down Antialiasing to 4X, AF should be ok at 16. If you have large monitor, don't really need more than 4X anti-aliasing. Ingame settings...cockpit, shadows, effects, and horizon distance impact your frame more than anything else. Turn those down one by one. If you go lower than "high" in effects and shadows, I think the game turns off DX10 advanced shaders (it runs in DX9). You have a Q6600 man, thats one of the easiest, and most overclockable chips in existance. You can run it at 3Ghz with no problems.
  5. This looks 100 percent better. The trees for me were causing a distracting shimmer which looked odd at altitude. It now looks more realistic.
  6. Just noticed this today on merged Israel 2 install with no mods. Radar is messed up like I'm pointed at the ground (ground clutter), but this is mission start, with nose pointed at the horizon. It doesnt clear up either.
  7. TK confirmed its an installer problem. Fix coming. http://bbs.thirdwire....php?f=9&t=7335
  8. I'm pretty new to thirdwire games, and so far everyone here has been a huge help to me. Getting basic modding done, ironing out bugs and installs. TK is even quick to help if you have a problem. Definitely one of the friendlier flight communities I've seen.
  9. I reported this to Third Wire. TK is looking into it. Thanks for that migbuster. I'll just stick to flying Kfirs for a while.
  10. Seperate merge. Everything but the first SF2. (Vietnam 2, Europe 2, Israel 2 merge.) Did complete reinstall. It shows up on all the Kurnass models.
  11. Oh man, I'm glad you mentioned that. I was thinking of downloading that today. Bummer.
  12. Nothing wrong with hatin' F4s....lol Its a stock Third Wire F4. Some other do it too, like 75 kurnass, and couple more I cant remember.
  13. ALS... Passed!

    Yup, the only person I really feared in the Navy was our division Master Chief. We called him the Master Blaster (but not within earshot!).
  14. I would like to eliminate overcast and thunderstorm weather from my campaigns. Can it be done?
  15. ALS... Passed!

    Are you a military medic/corpman? In my line of work, ALS stands for advanced life support (what paramedics do). I took one promotional exam in the military, made the grade of e-4. Surprisingly I remembered everthing for A and C school and didn't have to study. No one really told me what to study anyway, its hard to do underway on deployment. Could have taken my e-5 exam, but my time was up and I decided to leave.
  16. No widescreen cockpit in 1.013

    Ayes makes wide screen cockpits. Search for Ayes pits.
  17. New clip of SIlent Hunter V

    Its true. I read the subsim.com interview with the games developer. They didn't like the reaction it got from the forums, and had subsim pull half the interview (part about type VII only, and '43 ending) from the site.
  18. I'm seeing this running stock SF2 Israel, with latest december patch. It shows up in all the SF2 games with overcast sky when ingame effects option is set to unlimited (Dx10 shaders). It clears up when effects are set to high (but then I get no pretty dx10 effects). This on an ATI 5850 with 9.12 drivers, Vista32. TK has been trying to help me. I tried a complete reinstall today, but its still looking ugly. I don't know if this is the game, or ATI drivers. Is anyone else running SF2 on the new ATI series 5800 cards?
  19. Yeah, it was doing it before. Is there anyway to install the Expansion Pack without the trees and new tiles? I may try to go back to stock terrain, which isn't really that bad. But I really like the targets lists and campaings in the pack. Or maybe just without the trees.
  20. Thanks for that, I tried it, and it looks good, alot brighter, more light. Trees are still goofy. Check out my screen, the clouds "vanish" in a square around my point of view down low. Maybe something else is going on there.
  21. SAM Simulator

    Did you fellas see this? http://sites.google.com/site/samsimulator1972/home Reminds me of the sonar simulators the navy trained us on.
  22. How about a wonder woman jet with just the pilot.
  23. I see this tree cliping too, how do I add mipmapping to those clouds? (I'm off to read the knowledge base).
  24. Hey, that fixed it Eric. You da man. I think I see what you did. Did you just drop two of the decals from the vert tail section? Too many decals cause the problem?
  25. Roger dodger. I must be the only one seeing it. A-6A Intruder is tailess too, but A-6B is ok.
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