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PvtDK

JUNIOR MEMBER
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Everything posted by PvtDK

  1. Yes, i already patched it with jun2010 patch...
  2. Hi guys! Everything is ok??? hope yes! Do you know how to make an alternative installation of WOE??? i have one modded installation and i want to have another mod based on WOE, thx!!!!
  3. I couldnt find it on the "K Base", thanks a lot for ur answer! xD
  4. Hi guys!!! Ok, many of you could think that im perverting the original spirit of the TW sim, but the other day i saw something on Discovery Channel that could be interesting. There was race planes arround the world ok? they called them on the streets "The F ones of the air"... fliying at low altitude at 300 km/h crossing between two "air obelisks" as way-points in a huge circuit inclusive in cityes (crossing down bridges and things like that). Well the new evolution in this sport is impressive... They have renovate the planes and now are like little Talons and Beirkuts... that kind of futuristic planes... reaching the 400 Km/h... but the hard point is this... the pilot`s helmet glass is an HUD on itself... and the pilot can see "octogonal yellow rings" in the sky that have to cross, it and changes to orange when are crossed an to red if you miss one... now those are the "making way points"... so now they can fly higher and changing altitude in the circuit, not only "lineal". Well til here the reality (impressive but reality, hehehe)... now, my dark mind thought that... "What if we make for the sim a mix of this new sport with DEATH RACE MOVIE???"... I mean... plane races, with the octogonal rings as marking points, with futuritc plane fuselage and all the stuff... but WITH MACHINE GUNS... REAR SMOKE WALLS.. AND THINGS LIKE THAT!!!!! A lot of amunnition... insane rear ARMOUR and... 12 planes at the same time fighting to be the first!!! xD What do you think???? dont kill me please... its only an idea!!! xD
  5. Hey Suicidal, soy español, asi q podemos hablar en lo nuestro. Me he quedado bastante contento viendo todos esos misiles y texturas de las Malvinas. Tengo q decir que soy un admirador de los pilotos argentinos que lucharon en este breve (pero intentso) conflicto, y que el Mod de las Malvinas es mi preferido de todos. ¿terminaste ya ese pack de misiles, torpedos y demás? me ncataría tenerlo ya que están fenomenal. Un saludo y mil gracias compañero!!!...
  6. Hi! i have an issue with my WOE modded installation. After moding the sky with the new "Widesky" mod from downloads area i experiment this problem... these "whites patches" appears in the mountains when im near ground and dissapears while i go higher in altittude or i get close to it... maybe some vision range problem??? shoud i modify something on flightengine or othe ini??? thx everyone!!!
  7. Hi everyone!! I dont have a strong somputer, so... i decided to turn off the mirrors and now i have less visibility of the sky without utility, cause the "empty" mirrors... could anyone tell me how to remove it from the cockpit??? thank you very much! xD
  8. I have an ATI 9600 Radeon, but i`ve realized that the mirrors eat a los of frames... thats the reason why i just want to pull them out xD, thx very much for the help...
  9. I`ve seen cockpits without mirrors and holes... there is pack with the WOI´s stock planes without mirrors or holes in the place or mirrors (the mirrors just dont appear)... but i want to know how to remove it to do in every plane i want... xD thx!
  10. Hi everyone! Im modding a WOE campaign and, when any of my plane reaches 1.200 km/h... the "windsound" stops! could anyone help me fix that? thx a lot!!!
  11. Ooooooh... well we cant have all that we want.... xD Thanks anyway for your effort trying to solve my problem Fubar, you`re cool!
  12. I did what you told me... edited the aircraft object like you told... but still stop the sound when reaches 1.200 km/h... xS
  13. Thanx Fubar, but the Hellium talking is not the problem, i want to avoid the "breaking the sound barrier" effect that makes the windsound stops at aprox. 1200 km/h... could you help me with that, please? xD
  14. Hi everyone! Hello from Spain!... Could anyone tell me how can i do to see the trucks, AAA, troops, planes, etc... far away? for example, when i attack an AAA machine gun or truck, i see it appear when im close to it... but i would like to make it visible like reality... when its far its a point... then it comes bigger when you get near... but not appearing "from nowhere" when their are at 200 or 300 m from the plane likes happens now... (I have realize that the groundobjects appear and dissapear at the same time that the little roads around the airfields). It also will be interesting for me to know: 1. How to make sounds when you drop a bomb. (i´ve included it on "WeaponRelease" and "Soundlist" but it still without sounds when i drop bombs). 2. How to make sounds an alert when you are hit and the plane is on fire... (the same that num 1). 3. How to make sounds and alert when a ship launches to you a missile like "Sea Dart" or "Sea Eagle" (Like it are SAMS launches) THANKS TO EVERYONE!!!!
  15. Thank you very much for everything... u gave me the solution for my problem xD
  16. Yes, i know but, do you know how to do to make the chatter audible beyond 1.200 km/h? thx!
  17. Owww!!! i thought that was the "radar" max visible distance... really thank you very much for the help... xD
  18. Im stupid!!!!! of course you´re right!!! hahahaha but then... i have a bigger problem... cause i have a "windsound" with radio chat... and i want to keep hearing the radio chatter at every velocity... do you know how?
  19. Could you tell me exactly where can i change the "Max visibility" of an model??? i was looking for it in the data.ini of a plane and i did not founded it, thanks you very much! xD
  20. Thank you very much for the answers, you helped me a lot!!! xD
  21. I Forgot to ask about an Ejection sound... how to make it audible? thx!
  22. Hi Everyone! Hellos from Spain!... xD I need some help cause i want to make some sounds "playables" on my Strike Fighters Falklands 1982 sim... 1.- I would like to install a sound warning not only for SAM launches but for heat guided missiles like AIM9-L Sidewinder fired against my plane. I allready have a warning for SAM`s trackings on my plane, but the SAM launch warning does not sounds. And... its is possible to have a warning for when you´re locked by a heat guided missile? and another one different for when this heat guided missile is launched against you? 2.- I would like to install the "bombrelease.wav" sound, cause when i drop bombs nothing sounds and i see that in the "sounds" folder the archive exists. 3.- It is possible to install a sound for the "plane launcher" in the carriers? i mean the stuff that throw the planes into de air for take-off... i dont know the english word sorry. I need help with all this stuff... PLEASE HELP ME!!!! THANKS FOR EVERYBODY!!!! xD
  23. Yes please! I need help with it... How can I activate this effect on guidded missiles... what i have to edit on weaponseditor and how? Thx a lot!!! XD
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