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amariani

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Everything posted by amariani

  1. ...add flyable enemy aircraft to a campaign?
  2. Thanks Jaman, it works perfect now. Some shots...
  3. I'm positive I got the right squadron. I set everything up as you would for a friendly squadron.
  4. Ok, finally managed to make one of the enemy units flyable, but I want it to ly off a carrier. This is what I have so far: 1) from the campaign.ini . . . Service001=USAF Service002=USN Service003=USMC Service004=Paran . . . [ParanUnit001] Squadron=1PFS ForceID=2 UnitID=23 StartDate=06/01/1988 DescFile=Campaign5Start.txt StartText=Campaign5Start.txt AircraftType=Su-33 2) from the campaign_data.ini . . . [AirUnit023] AircraftType=Su-33 Squadron=1PFS ForceID=2 Nation=Paran DefaultTexture=NAVY StartNumber=0 BaseArea=Charlie Station CarrierBased=TRUE CarrierNumber=77 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=75 Morale=80 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=NEVER . . . [CarrierUnit003] CarrierType=Orjol CarrierNumber=77 UnitName=TAKR Orjol ForceID=2 Nation=Paran BaseArea=Charlie Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 3) from the desert_targets.ini . . . [TargetArea076] Name=Charlie Station Position=550000,600000 Radius=5657 ActiveYear=0 Location=3 Alignment=ENEMY CarrierStation=TRUE Althou the carrier shows up on the planning map, when I load the campaign the game keeps sticking my unit to the P10 airfield. Any ideas?
  5. Mirage 2000C-S4 of the 1st FS Royal Dhimar Air Force
  6. Go to your profile then 'settings' > 'manage attachments'
  7. Another Dhimar Tomcat and Paran Flanker
  8. F-14A - No. 2 FS Royal Dhimar Air Force (Spinners decals)
  9. F-4E of Royal Dhimar Air Force in wraparound desert camo:
  10. When executing hard turns it goes into a uncontrolable back-flip.
  11. Is there a way to cure the back-flipping?
  12. Found an upgraded cockpit from Spectre8750 in the cockpit section, now HUD works fine...BUT, I now have no radar display! Any ideas?
  13. Used a skin I found on the SF1 section.
  14. Any word on those two? . . . . . PS: F/A-18B(D)?
  15. You're not afraid of the dark...are you?
  16. Take into account that not all N's had the APS-127 antennas on the intakes and that the fincap RHAW was a feature of the B models. So, if the B model being upgraded had the fincap it would've probably kept it after the upgrade to N standards. If you're looking for accuracy you're gonna have to check Bu numbers first.
  17. Sundowner's templates don't cover all E variants in the game. You're gonna have to do some copy/pasting and/or repainting too. Plus, there are some differences with the .bmp's from TMF skins also. So you're gonna have to look at them very closely to spot the differences.
  18. There's a pic of a F-4G with VF-121 markings in 'F-4 PHANTOM II in action' by Squadron/Signal Publication Aircraft Number 65, page 12.
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