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Everything posted by exhausted
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Hello CombatAce-ites! Here are my modest attempts at aerial photography from last week's El Centro Air Show (110312). I used to post my shots at SimHQ but I consider CombatAce my new home because some of the administrators at SHQ behave like moody little girls. One last thing before we begin our journey to El Centro: I don't think my shots are all that great or anything, but everyone is free to use them for whatever purpose whatsoever, short of selling them. I would expect no one to buy them anyways, but I'm just saying. EA-18G Growler! 100 Years of Naval Aviation scheme #1! 100 Years of Naval Aviation scheme #2! 100 Years of Naval Aviation scheme #3! Start of show with Army jumpers! A Beech trainer with the word "Manilla" on it's side. Kaydet! Pair of trainers Pair of Trojans Inverted FA-18E! Heritage Flight! Hellcat! Bearcat! The mighty F-16C flies #1 The mighty F-16C flies #2 The mighty F-16C flies #3! You can probably tell I like these guys! Heritage flight #2! Faaaaaat Albert! Blues #2 Blues #3
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Ok. You can have it. I've been bad. ;)
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SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hoorah! Marine Air is inbound. Charlie's sh#ttin' his pants right about now. He knows just how these Phantoms will bank in just moments before releasing some napalm on his head! -
Honestly, I have no idea why I'm posting this...
exhausted replied to serverandenforcer's topic in The Pub
Sounds like an oppurtunity to take advantage of a young lady's self-image issues! yeaaaahhhh -
Part 2 SAR corpsman flying the colors MAGTF Demo KC-130 and CH-53Es KC-130 and AV-8Bs UH-1Y inserts recon Marines! Osprey lands! Osprey inserts (1) rifle squad! Osprey takes off! Super Stallion transports HMMWV! A front view of the F-22A Raptor That was it for the show. As usual, you guys can do whatever you want with the pictures, just nothing commercial, which I highly doubt would be a problem......ever. Thanks for lookin' Oh yeah, and one I forgot to add, the A6M Zeke. This one had an American engine in it, but is otherwise original!
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I used a Nikon D3000 with a 70-300mm lens. Thanks for viewing Ruggbutt! Luke Days Saturday shots are coming soon as well. Yuma is happening this weekend so expect those too!
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You think a MiG-23 with it's wings swept back is meant to glide? Is an F-4 supposed to glide?
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SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I had always wondered about this one! -
Have a look at the Members' Galleries
exhausted replied to Olham's topic in WOFF UE/PE - General Discussion
That's a modded Il-2 1946. -
Man that was cool. I'm an F402 mech who originally wanted anything to do with Hornets, but it's just cool to have anyone else from our line of brethren! Welcome! BTW, why won't MAWTS let me use their simulators?
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SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah! Looks good Master Guns! -
SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Show me moree!!! -
Problem with Mirage Factory F-5E cockpit
exhausted posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Before I could do this: I noticed this: I just got the plane and I checked for missing textures and I have 26 of them. Also, I downloaded the version for SFP1 and it has the same amount of textures. Does anyone have a solution? -
Problem with Mirage Factory F-5E cockpit
exhausted replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks Fast Cargo! It works now. I would like to thank EVERYONE who converted the planes and developed the pits. -
Problem with Mirage Factory F-5E cockpit
exhausted replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The rear fuselage is good my friend. Thanks for adapting this for this generation. I hope someone can solve this since it is an immersion killer. The cockpit is otherwise really nice! -
SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here are some random pics I liked from the past couple of months. F-14D testing out it's new ground attack capability. Did you know the Marines were pressing for ground attack capability until it was decided higher up that this would be a dedicated interceptor. Dhimar received Lightnings and tried it as an escort. RA-5C takes off for a high altitude mission. 52K and climbing. I think I hit 68K on this one. An A-6A strikes. These were from a radar intercept mission I designed to try out engagements beginning in the BVR then doing VID for a close in kill. I did a USAF mission then a US Navy mission. MiG down. Now the Navy engagement begins. It was a lousy shot but still, I took it. Then I missed. Locked him up for a shot at about 5 miles away. This should have been good, but the low altitude probably had something to do with the effectiveness of the Sparrow. The 2 ripple shots both went straight and dipped into the ground. 8 missiles later and no kills. -
Mig-21 variants
exhausted replied to pyro's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The F was a low weight fighter interceptor with little to no all-weather capabilities. The PF was a straight-line interceptor without a cannon, but it had a small search radar and some all weather capability. Also, beam-riding missile compatibility was added. The added weight also brought an uprated engine. The PFM got a slightly better radar and the last ones got the cannon pod. Also added were advanced ground attack capabilities in the form of the Kh-66 air to surface missiles. The Ms and MFs got successively bigger engines and better avionics, as well as new radar. The new engine helped greatly with the maneuverability of the heavier MiGs. I think the most pleasant MiG-21 in game is the F-13 and the M/MF. The PF(M) is a dog that is suited for straight intercepts of unescorted bombers. I believe that the MiGs that were complained about doing high speed 'sneak attacks' over Vietnam were of this type and had no choice but to run after their missiles were expended. -
SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I love the idea of this! I wait in fascination with this conflict since I have read Tom Cooper's awesome book on it. It was a conventional conflict using almost modern technology. -
SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Gulf War was actually the last really interesting 'classic war' where a lot of *ahem* almost modern technology was used. A complete conversion would be an excellent addition. -
Difficulty options... what do you use and why?
exhausted replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Airspeed is your only friend in combat vs the early MiGs. 400 knots and above ensures two things: a)gunpods on early Phantoms historically wouldn't operate, and b) you can escape when you get in a jam. Let's examine some stats from Vietnam - 2.5:1 is about the average kill to loss ratio for aerial combat during the Vietnam, though Vietnam makes a MUCH higher claim. That isn't a high one at all. Not when you consider the fact that a Phantom or Intruder of F-105 costs 2-4 times as much as a MiG-17 or -21. What my video and see how I use energy to take out a MiG-17 using only missiles during an early Vietnam scenerio. Maybe you can appreciate the challenge then. I thought this dogfight was a lot of fun even though I only got one kill and most of my missiles didn't work. http://www.youtube.com/watch?v=o74OThmj0s4 The action pretty much starts at 2:45, even though it's a long scene. -
SF2 Screenshot Thread
exhausted replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why they call them the Flying Nightmares.... -
Landing a Harrier into a carrier?
exhausted replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here's my Harrier landing video. It's take off to landing, and there are no hints or voice overs, it's just a video with the landing from the cockpit. That way you can see the speed, pitch, and altitude. I admit that I have a little bit of work to do on learning how to control the attitude of the nose during the set down. I hope this helps, but if you have any questions, please post. -
Landing a Harrier into a carrier?
exhausted replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Here are my directions for getting the the AV-8A on the boat: 1. Before you turn onto your final make sure you are at no closer then about 3-4 miles away, 500 AGL, and 140 knots. This means your nozzles are down about 60-70 degrees, and your airbrake is deployed and you are being extremely careful NOT to climb at all. 2. Turn onto final, but don't put it down right on top of the carrier, aim for a point about 1-2 wingspans off the left of the ship. At 2 miles you need to be about 250 feet AGL and have your gear/flaps/maybe break deployed to landing configs. Make sure you do not apply too much throttle or else you will climb and you will gain speed trying to put it down. 3. At a mile you need to be at about 150 ft AGL and doing about 75 knots. Keep making little adjustments to your nozzles and pitch to keep your climb at zero and speed low. 4. Within a mile you should be trying to match the ship's speed. You need to make MICRO adjustments at all times so the plane doesn't lose control - just like real life. 5. Once you are at the ship's speed (about 30 knots) and about 1/4 to 1/2 of the ship length then slowly roll to the right and get her over the boat. Then you slowly adjust your pitch and throttle to set her down - easier said then done. I'll try to make a video to post of this. You can look on youtube for an older version I did with an AV-8B before I had the technique down. -
Must have mods for the SF2 series.....Anyone?
exhausted replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
First, get the Vietnam Ground War Expansion for SF2V. Then, get the NATO Fighters 4+ for SF2E, but be careful with adding the Lightning 6 and the Firestreak and Redtop missiles - they will conflict with Exp 2's versions of the same thing. As for individual add-on aircraft, I would recommend the A-4m, A-5A/RA-5C, AV-8B Day Attack, F-101A/B/C, and the MG-21 Cockpits 1.7. Hope this helps. -
Trouble With My Custom Campaign
exhausted posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello fellow simmers, I took Burning Sands and I wiped it out so I could tailor it to my liking, but like most things I do on this, it only works about half way. My problem is that my USMC units crash the game when I select them in the campaign screen, and I don't know why. Also, My Navy carrier units generate on the bottom left corner of the map (0,0) instead of on their pre-placed carriers. I've modified the desert_targets.ini and I dropped it into my terrains folder, but I can't find the problem. I hope that some of you can download my campaign and tell me what the hell is going wrong with a) the Marine units crashing my game, b) the Navy planes spawning in the mountains in the lower left corner of the map, and c) why my Dhimari units aren't selectable even though I added Dhimar to my Nations.ini. Also, these are the entries at the bottom of my desert_targets.ini. [TargetArea074] Name=Zulu Station Position=442382.813617,705078.126780,0.000000 Radius=5657 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea075] Name=Alpha Station Position=663085.939174,656250.001657,0.000000 Radius=5657 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=TRUE PS, the only non stock units are the Soviet_Squad units. All the aircraft are stock, and you need Exp2 to play as the units I added.