TPN_Bard
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Location
Vancouver Canada
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Interests
computers, air combat, beer, girsl ;)
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I think it is simply this way: UBI puts x number of $ to the developers to develop and produce a product by a certain deadline - and by the looks of what carl said, will allow fixing of major bugs. We saw with IL2 that generally it was in good shape upon release, and we saw with LOMAC that it generally wasn't. I'd say part of the problem was the developer, and part the publisher, if the developer can't get it done in time and the publisher forces it out then the consumer loses. There's a lot of little polishing that could be done to LOMAC (adding a phone book like the one in falcon, netgraph to help troubleshoot, adding alternative graphics for those who have graphics cards that can't deal with method the effects were done with, use the workaround for sounds i mentioned to reduce the effects of the problematic sound engine), and some bigger stuff like redoing the mission creation system and loadouts systems that would have generally improved the sim's functionality and made it outstanding. 5 Months later and we're still seeing what is essentially development work being done - and without money coming in to pay to fix any bugs that appear due to this continuing development there's a good chance we're going to get stuck with problems - I just hope these problems aren't going to be the kind that breaks gameplay.
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Jesus Built my Hotrod lomac F15 Video
TPN_Bard replied to a topic in Digital Combat Simulator Series General Discussion
thats the problems with hosting a site. i think this site is going to have to go less "graphical" in the not too distant future as it becomes more popular. -
How does LOMAC A10 compare to SP3 A10?
TPN_Bard replied to Psychobabble's topic in Digital Combat Simulator Series General Discussion
A-10 in LOMAC is going to blow away SP3's A-10. Lots of complaints by hog drivers will be resolved with SP4, but without more exe modification we are stuck with what we have. Aeyes has nice pits, haven't checked lately but the 2d pits are ALWAYS crisper than 3d (lot less strain on a system). Aeyes made a great new 3d pit for the f-16 (high res) that matches his 2d one. -
A thought (question) on future MP
TPN_Bard replied to snapple2993's topic in Digital Combat Simulator Series General Discussion
not sure if you've played F4's matchplay, but it's hardly one step up from a furball ;) it would just be a set of meeting engagements between air superiority fighters - without the 20 minutes flying time or 60 minutes on CAP and with the guarantee of engaging the enemy :D engagements on the otherhand are the whole package - that is what I am trying to put together for an online miniwar. -
A thought (question) on future MP
TPN_Bard replied to snapple2993's topic in Digital Combat Simulator Series General Discussion
depends on what happens with LOMAC say, in 2-3 years. -
My thoughts on the demo, feel free to disagree
TPN_Bard replied to PG_Raptor's topic in Digital Combat Simulator Series General Discussion
Hmm ..suxs to be you! my wife and I have an understanding, im the infamous panty burglar in my home... Bow chicka bow bowwww..... bump bump......Bow chika bow bow..... wifey KNOWS better ;) -
Naval perspective Su-33 and F18C
TPN_Bard replied to a topic in Digital Combat Simulator Series General Discussion
hehe.. it was the avatar huh -
A thought (question) on future MP
TPN_Bard replied to snapple2993's topic in Digital Combat Simulator Series General Discussion
exactly, a set dogfight isn't airquake - that would be an engagement. stuff like IL2FB's dogfight servers are airquake. I hope there is something like Falcon4's matchplay - You choose sides then do your merge and fight until one team is wiped out then it restarts. -
My thoughts on the demo, feel free to disagree
TPN_Bard replied to PG_Raptor's topic in Digital Combat Simulator Series General Discussion
no, it was said that the demo would be released this week - MAYBE. It's like having your wife strut around in front of you in lingerie, lead you to the bedroom, then turn the lights off and go to sleep. At no time did she say anything was going to happen for sure - but you'd still be somewhat pissed ;) -
Petition may not be the best option at this point, here is w
TPN_Bard replied to Seawolf's topic in Digital Combat Simulator Series General Discussion
actually, i think the petition WILL serve a purpose - free advertising ;) -
Demo's delayed until October
TPN_Bard replied to BBQ's topic in Digital Combat Simulator Series General Discussion
hmm.. doesn't seem to make much sense to me. I think sims NEED more time to have the word of mouth pass around - simply because less people play them than your average shooter. I think UBI's making a mistake with this. -
A thought (question) on future MP
TPN_Bard replied to snapple2993's topic in Digital Combat Simulator Series General Discussion
I don't agree with no dynamic campaign not mattering :) For people who aren't going to be able to play online, it's going to make a HUGE difference to them. -
A thought (question) on future MP
TPN_Bard replied to snapple2993's topic in Digital Combat Simulator Series General Discussion
I've been simming since F-15 strike eagle from microprose, i'd guess about 1984 or so. Online simming tends to be one of two things - airquake - proper missions. the airquake variety are the easiest to come across - and to tell you the truth airquaking in a prop sim is usually much better than in a jet sim - it requires more skill to do it in a prop as there is more to the flying. proper missions on the other hand are usually somewhat different ;) I've participated in VEF, Iron Skies and a couple of other online wars and i've seen a problem with all of them - trying to do TOO much. What i am hoping to put together is an engagement style online war - where a set of missions are created that are played much in the same style as say, a counterstrike mission. Squads will play against each other in these. Think of it as more of a "hand crafted" set of engagements than a full blown war. This will allow squads to train on these missions, come up with their tactics, and then execute the mission against a live enemy. I need to wait to get my hands on LOMAC before I can really figure out if it will be suitable for this sort of thing, and what KINDS of missions i can create in it but i am very hopeful. One thing i REALLY want to do is test the capacity of the multiplayer code - I want to ensure that every engagement is enjoyable for everyone - i am so sick to death of playing online sims where planes do crazy stuff. -
LOMAC Key Commands by Matt Wagner
TPN_Bard replied to a topic in Digital Combat Simulator Series General Discussion
wifey... programming hotas... wifey... programming hotas. ah well, i'll see how much i can get done ;) -
Bad news better than No news Status DEMO (11/08)
TPN_Bard replied to Kedas's topic in Digital Combat Simulator Series General Discussion
it's all about having class. release it early and you get labelled as crapware shovellers, release it late and you get labeled as people with integrity that don't shovel crap.