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TPN_Bard

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Posts posted by TPN_Bard


  1. I think it is simply this way:

     

    UBI puts x number of $ to the developers to develop and produce a product by a certain deadline - and by the looks of what carl said, will allow fixing of major bugs.

     

    We saw with IL2 that generally it was in good shape upon release, and we saw with LOMAC that it generally wasn't.

     

    I'd say part of the problem was the developer, and part the publisher, if the developer can't get it done in time and the publisher forces it out then the consumer loses.

     

    There's a lot of little polishing that could be done to LOMAC (adding a phone book like the one in falcon, netgraph to help troubleshoot, adding alternative graphics for those who have graphics cards that can't deal with method the effects were done with, use the workaround for sounds i mentioned to reduce the effects of the problematic sound engine), and some bigger stuff like redoing the mission creation system and loadouts systems that would have generally improved the sim's functionality and made it outstanding.

     

    5 Months later and we're still seeing what is essentially development work being done - and without money coming in to pay to fix any bugs that appear due to this continuing development there's a good chance we're going to get stuck with problems - I just hope these problems aren't going to be the kind that breaks gameplay.


  2. Eh.  Okay, that's not airquake - but its just one step up.

     

    That's not modern air combat.  Thats knuckle-dragging frag-fest addicts that happen to have the latest combat flight simulator.  No more.

     

    The only thing that appeals to me is like what Air Biskit said - you play a part in an overall plan that looks somewhat like what we've been told is the real deal.  Strike package stuff.  Where timing is critical.  Where ALL weapons are available.

     

    That's the kind of online activity I'm interested in.

     

    not sure if you've played F4's matchplay, but it's hardly one step up from a furball ;)

     

    it would just be a set of meeting engagements between air superiority fighters - without the 20 minutes flying time or 60 minutes on CAP and with the guarantee of engaging the enemy :D

     

    engagements on the otherhand are the whole package - that is what I am trying to put together for an online miniwar.


  3. no, it was said that the demo would be released this week - MAYBE.

     

    It's like having your wife strut around in front of you in lingerie, lead you to the bedroom, then turn the lights off and go to sleep. At no time did she say anything was going to happen for sure - but you'd still be somewhat pissed ;)

     

    Hmm ..suxs to be you!

     

    my wife and I have an understanding,

     

    im the infamous panty burglar in my home... :lol:

     

    Bow chicka bow bowwww..... bump bump......Bow chika bow bow.....

     

    wifey KNOWS better ;)


  4. Airquake? hardly.

     

    Furball (free for all) is airquake. The types of missions I am referring to pit teams against each other where coordination, skill, teamwork, communication all play a part in winning. 

    I like Dogfighting online and consider it much more challenging than dropping a bomb on a building. so dont insult me by calling it airquake. :wink:

     

    exactly, a set dogfight isn't airquake - that would be an engagement.

     

    stuff like IL2FB's dogfight servers are airquake.

     

    I hope there is something like Falcon4's matchplay - You choose sides then do your merge and fight until one team is wiped out then it restarts.


  5. I've been simming since F-15 strike eagle from microprose, i'd guess about 1984 or so.

     

    Online simming tends to be one of two things

     

    - airquake

    - proper missions.

     

    the airquake variety are the easiest to come across - and to tell you the truth airquaking in a prop sim is usually much better than in a jet sim - it requires more skill to do it in a prop as there is more to the flying.

     

    proper missions on the other hand are usually somewhat different ;)

     

    I've participated in VEF, Iron Skies and a couple of other online wars and i've seen a problem with all of them - trying to do TOO much.

     

    What i am hoping to put together is an engagement style online war - where a set of missions are created that are played much in the same style as say, a counterstrike mission. Squads will play against each other in these. Think of it as more of a "hand crafted" set of engagements than a full blown war. This will allow squads to train on these missions, come up with their tactics, and then execute the mission against a live enemy.

     

    I need to wait to get my hands on LOMAC before I can really figure out if it will be suitable for this sort of thing, and what KINDS of missions i can create in it but i am very hopeful.

     

    One thing i REALLY want to do is test the capacity of the multiplayer code - I want to ensure that every engagement is enjoyable for everyone - i am so sick to death of playing online sims where planes do crazy stuff.


  6. *sigh*

     

    ok, let's see if i can settle this.

     

    I've asked for a preview that isn't fantasy like we've seen in the past,

     

    Read the above CAREFULLY.

     

    Madjeff has understood EXACTLY what i mean.

     

    I did NOT say "I've asked for a preview that isn't a fantasy like some of the other LOMAC previews we've seen".

     

    In fact, i can't remember even saying ONCE that previous LOMAC previews have been biased or dishonest.

     

    I think you guys better take a step back and read what i'm writing and think about it instead of assuming that everyone on the internet is an asshat.


  7. In other words, try not to make it a fanboi preview :)

     

    Bard

     

    How many previews have you written for the flight sim community?

     

    Here's a tip. Previews by their very nature are typically positive. Why? Because good things in a beta are seldom changed to bad...whereas poor performance in a beta is often remedied by the time the gold release comes around.

     

    Previews are meant to be "teasers", not in-depth critiques of a game's good and not-so-good points.

     

    BTW...try not to use the term "fanboi" from now on. Those of us that do this stuff for real may take offense.

     

    How many I'VE written is irrelevant, i think you might want to read what i posted again. If you want me to clarify any of my comments because you've misunderstood them i'd be happy to.

     

    fanboi = someone who BLINDLY cheers on their game of choice, ignores problems and generally is incapable of an objective view. I'll continue to use it to describe those sort of people. Nothing wrong with being a fan because a sim has great features, but that is different to being a fanboi.

     

    How many fanboi gunship! previews did we see? TOO MANY. What was even better was that hasbro didn't hand over the gold version for review. The previewers were told that issues that were in the beta were going to be fixed - the previewers then talked about those features as if they had been implemented.... and they were not. MANY people went and bought gunship! based on those very faulty previews.

     

    We all KNOW a preview is just that - that's not the issue. The issue is bias and dishonesty in these previews, mentioning stuff that doesn't exist as if it does. All comes down to integrity.


  8. so what does this all mean anyway?

     

    I know one of the big blurbs was that LOMAC was going to have a fully dynamic flight model and how it would be superior to table based stuff (that people keep saying is how falcon4sp3 does it).

     

    I'm not a flight model guy and don't know much about the f2.5 fm's, but are there other sims out there that use the same approach that lomac will?

     

    I see people refer to "tabled" flight models because they use data, and have said that they are inferior - i can't see HOW you'd make a flight model without a data table. Obviously i must be missing something :)

     

    Can anyone give me a quick rundown on the common approaches to FM?


  9. Please don't be making claims about how things are GOING to be, we had too much of that when gunship! was being made, all the previews were tainted with what the devs said was going to be in the sim, and all the problems that the beta had were going to be fixed.

     

    Neither the features nor the fixing occured, and it would have saved me money and a LOT of effort that it took for me to get a refund if a "fantasy" preview isn't made.

     

    In other words, try not to make it a fanboi preview :)

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