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Jimbib

+MODDER
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Everything posted by Jimbib

  1. I can only imagine that in order to be able to create parts of the game, like new flight models, terrain, cockpits, at some point you may have to have access to the game source code to fully understand how to implement features that are hard coded into the sim. If this is the case, I can certainly see why TK would be hesitant, or not want to have outside parties working on the games without any sort of binding that no person would take advantage of access to the code. Besides, even if third parties were to work for free for TK, there would be plenty of legal issues in correspondance with the publisher especially.
  2. Bloody great Fastcargo, really am looking forward to using these.
  3. YAP is Yankee Air Pirate, a payware add-on for Wings Over Vietnam, Pasko's hueys are included in some of the mission packs of the mod. I believe they have the heli-like flight models also.
  4. Aha, oky doke kreelin, fingers crossed Pasko can grant you permission as the videos of your Huey FM so far look good. Piloto, there are different variants of Pasko's huey available through YAP.
  5. All of the weapons bugs should be fixed from before, including the wrong positions, and also the pylons showing up and not showing up when they shouldn't have done so. Like Dave says, due to the model positions in max, we can't get all munitions available to be perfectly positioned on the pylons, however they are as close as we can practically get them to make it look accurate. If there's any problems you have with the loadouts, give me a shout, and I'll do my best to fix it for you.
  6. kreelin, seeing as Pasko's UH-1B Huey is still available as freeware, are you able to post an updated FM for that?
  7. Yep, you're right, you would have to have the original max file in order to change the mapping of the canopies. I don't think a "split" tga is the case either as it is such a small file that it would be practically impossible to have two different meshes mapped onto it.
  8. Unfortunately you won't be able to paint the rear canopy without affecting the front canopy. So if you extracted the CANOPYGLASS.tga texture file and made it opaque, the front canopy would be non-transparent also. You would require the model's canopies to be mapped to different texture maps in order to achieve your desired results.
  9. Hi christian, in order to replicate and solve your problem, I'm going to need a bit more information. I need to know what exact munitions are loaded when the problem occurs, and also some screen shots of your problem would be helpful too.
  10. I have.... Vanilla on SF/WOV/WOE IDFAF personal mod Desert Storm Nato Fighters Modded WOE for testing I used to have around 12-13, but deleted most as they were hardly ever used.
  11. Guys, for those of you who are having weapon position problems, which type of mission are you having the problems with?
  12. Yep, I'll be able to sort these problems tomorrow night, I'm away from home till then. I've just realised where I've made the screw ups that has made these bugs appear.
  13. F-16-what? Dunno what you're talking about mate... http://forum.combatace.com/index.php?showtopic=22544
  14. There is an RF-4C on the way from the Mirage Factory for the Desert Storm mod.
  15. I'm in for sure, let's have some scrumpy jack on the way.
  16. Looking good Fubar, should have fun with this one
  17. Is it just me or

    All good here, pages are loading at usual fast speed.
  18. Hey Mannie, you can get to the Nations.ini by extracting it from the MissionData.cat file. Just scroll down to the Iran and change the Alignment entry to Alignment=ENEMY
  19. I wouldn't know what the cause of your problem is, I'm no weapons expert, but I know that the Nike missiles work properly along the same lines as the system you have there. Maybe a comparison might show a few differences?
  20. How's about this for some A-7 love? http://forum.combatace.com/index.php?showtopic=20616
  21. Looking good Fastcargo If at any point you decide to build a Bloodhound, let me know, I made a walkaround of one a while ago.
  22. Certainly is, check the bottom of page 2.
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