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krfrge

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Everything posted by krfrge

  1. CharlieLima, More swimming,,,,again????? There's lots to swim past.
  2. yakarov79, and others, I like the beta idea of a formation coming out the back of the Stallion. This would be great for touchdowns. I am not a modeler and certainly not demanding anything but maybe to consider: This would be for a hovering deployment. A fast rope deployment off the back tailboom of the Stallion with a single individual sliding down the rope, then when the individual touches the ground there is a 6-man recon element on the ground?
  3. Well the engineers arrived today and brought in loads of fill. Six months later we have a Liquefied Natural Gas Plant operational.
  4. A new area for EricJ and CharlieLima to go after.
  5. All, Real World will kick into overdrive in 2+ weeks, so this thread will get slow. I am working to create additional areas in the South China Sea project. A "what if" Philippine AV-8A and AH-1J International.
  6. Another modification of Stary's Green Hell tiles Jungle Hamlet 2 Jungle Hamlet 3
  7. Just an ini.* mod of the UH-1B gunship. Mind you I am no modeler. Slick and Hog,
  8. Special Reconnaissance Operations Questionable Areas???
  9. Charlie Lima, It is a 1400 meter long runway, so I am pretty sure you can put a Bronco and T-28Ds down in the strip. Krfrge
  10. Expanding Helicopter Strip Earth revetments at Helo parking Troop Area Far shot
  11. Further development of the helo strip. Troop areas, obstacles, fueling area
  12. ALCON, Today I crossed 1100 target areas with 33,000+ targets. Initial tests choked my Toshiba Satellite operating on Vista (I know I am in the dinosaur age). Anyway, development continues. Requesting patience by all. Yakarov79,,,, kudos to you for your excellent Cobras. New Fwd Ops Helo Strip in development
  13. The work continues... Aussie Foxes on the prowl
  14. Spudknocker I'm no expert but have built a few campaigns. When you refer to nodes I am assuming you mean ground locations (Cities, target bases, etc.) What I've read and discovered from a good while back is you have to connect the nodes to give the red/blue forces a "route" to follow. What I do is pick a friendly location that my ground forces start from (Call it "city A"), then look at the border area and select a city or fixed ground target for those ground forces to pass thru (Call it target area "B") and finally look at a target on the enemy side that I need my forces to capture (Call it "Town C"). Once I have those 3 locations I connect the dot for both sides. So the Blue side would start at City A pass thru target area "B" and capture City C. I would also set the Red side to follow the same course but in reverse; Start at City "C", pass thru target area "B" and capture City A. I hope this helps. You should also check out other campaigns to see how their ground campaigns have been built. Kindest regards - Krfrge
  15. yakarov79These will fit nicely into the South China Sea terrain I am working up. Many thanks for your excellent work on all of the helos you have provided us here at CombatAce Kindest Regards - Krfrge
  16. All, Slow work on additional village/hamlet tiles using modified Stary Green Hell tiles.
  17. Yakarov79, Wow! Super looking Cobras
  18. All, Sorry this has dropped of the net for a while. Real Life kicked in full gear and needless to say I have been busier than expected. I have reorganized the target areas to make future editing easier for targeteers. Created 2 additional village tiles by modifying Stary's Green Hell3 jungle tile #5. Used Strike Fighters P1 tool editor for the tod creation
  19. Marat, As best I can remember the airfield lights can be adjusted to be on for a specific continuous period of time. However I am not aware of any way to make the lights visible during inclement weather during day time hours.
  20. Gerwin, Many thanks for this adjustment. Kindest regards - Krfrge
  21. Yakarov: Check the FORMATION.INI. You should see SOVIETTank when selecting Red side armor.
  22. The Early Days,,,Alphabet Soup Company and Aussie Intel Services Line up Taxi Aussie's next Clear and pull the gear up Bad guys,,,its coming
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