Jump to content

krfrge

ELITE MEMBER
  • Content count

    1,052
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by krfrge

  1. Half Moon Shoal 1

    From the album KRFRGE's work

  2. All, Quick update. Half Moon Shoal area. Trying to create a shallow sea effect Airstrip work. I just painted on the dirt airstrip and have elevated the island a bit 6m.
  3. Ice Man et al, The work continues. Does this need more trees? Runway turnaround
  4. A quick update. Wrench I will work up the terrain conversion. City/Target Placment is ongoing Starting work on some sand islands. This is the first. It is done using 1x 2Km square. Here are 2 shot of Sand Station Islands 6 & 7
  5. All, Everyone knows I'm a dinosaur from SFP1. Yeah,, one day I will take the leap to SFP2. Anyway,,,I started working on this a while back. It is still in very early beta stage. It is built off SFP1 WOV, has about 700+ target areas, 18,000+ individual targets and over 150+ movements. I am nowhere in the league of guys like Wrench, Stary and others but I do what I can. I've created a couple of custom tiles for this terrain. I have most of Malaysia, Indonesia, and the Philippines completed. There's still plenty more to complete. Like I mentioned this is an SFP1 work but I am sure someone could port it over to SFP2.
  6. Look in the terrain TYPES.ini Search for mosque and you'll find the entry like below [TargetType031] Name=mosque1 FullName=Mosque ModelName=mosque1.lod TargetType=BUILDING ActiveYear=0 TargetValue=-200 <--------------------------------------- UseGroundObject=FALSE DamagePoint=50.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 CollisionMesh=mosque1_col.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100
  7. Happy Birthday Old Diego

    Old Diego, I've been here for a while though I have only made minor contributions, I greatly appreciate your work. Mark off another year on the books sir. Respectfully Krfrge
  8. Jug Has Passed Away

    Wow. I never really got to know him but remember seeing him around here so much.. RIP
  9. Out'a here OP Neptune '68

    From the album KRFRGE's work

  10. Mail Run OP Neptune '68

    From the album KRFRGE's work

  11. Final Approach OP Neptune

    From the album KRFRGE's work

  12. Mail Run 1968 Outpost Neptune Final Drop the mail Time to go
  13. Wow mue! That looks super. It certainly will come in handy for object placement, especially if you wouldnt need to start the game.
  14. eightleinGreat to see you still around. I've always liked your work. Kindest regards Krfrge
  15. Sonder, The paratroopers should be in your weapons folder as Paratrooper Checek the following entries of the weapondata: [WeaponData001] TypeName=Paratrooper FullName=Paratrooper ModelName=Paratrooper Mass=105.000000 <---------- Check the mass Diameter=0.100000 Length=2.000000 SubsonicDragCoeff=0.200000 <------- Check this entry. You may have to increase it to wliminate tehe wobble SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode=Paratrooper NationName=USAF StartYear=1938 EndYear=0 Availability=3 BaseQuantity=50 Exported=TRUE ExportStartYear=1938 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ParaTrooperEffects DragAreaMultiplier=30.000000 WarheadType=0 Explosives=55.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=90 MaxTurnRate=25.000000 MaxLaunchG=5.000000 LockonChance=95 LaunchReliability=90 ArmingTime=0.000000 SeekerFOV=5.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=50.000000 SeekerRange=25000.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.800000 EODisplayFlags=0 CEP=0.000000
  16. WBS, Impresive work as always.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..