krfrge
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Everything posted by krfrge
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A new shipyard in Beta testing
krfrge replied to angelp's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Angelp, Really nice work on these boats. -
Chinese territorial claims
krfrge replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
All, Quick update. Half Moon Shoal area. Trying to create a shallow sea effect Airstrip work. I just painted on the dirt airstrip and have elevated the island a bit 6m. -
Chinese territorial claims
krfrge replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Ice Man et al, The work continues. Does this need more trees? Runway turnaround -
ah-64D spanish
krfrge replied to loborojo's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Very nice -
Chinese territorial claims
krfrge replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
A quick update. Wrench I will work up the terrain conversion. City/Target Placment is ongoing Starting work on some sand islands. This is the first. It is done using 1x 2Km square. Here are 2 shot of Sand Station Islands 6 & 7 -
Chinese territorial claims
krfrge replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
All, Everyone knows I'm a dinosaur from SFP1. Yeah,, one day I will take the leap to SFP2. Anyway,,,I started working on this a while back. It is still in very early beta stage. It is built off SFP1 WOV, has about 700+ target areas, 18,000+ individual targets and over 150+ movements. I am nowhere in the league of guys like Wrench, Stary and others but I do what I can. I've created a couple of custom tiles for this terrain. I have most of Malaysia, Indonesia, and the Philippines completed. There's still plenty more to complete. Like I mentioned this is an SFP1 work but I am sure someone could port it over to SFP2. -
Nuke and point system
krfrge replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Look in the terrain TYPES.ini Search for mosque and you'll find the entry like below [TargetType031] Name=mosque1 FullName=Mosque ModelName=mosque1.lod TargetType=BUILDING ActiveYear=0 TargetValue=-200 <--------------------------------------- UseGroundObject=FALSE DamagePoint=50.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.555 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 CollisionMesh=mosque1_col.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel= SecondaryEffect=MediumExplosionEffect SecondaryChance=100 -
Old Diego, I've been here for a while though I have only made minor contributions, I greatly appreciate your work. Mark off another year on the books sir. Respectfully Krfrge
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Skins for Bomb Range
krfrge replied to Piglet_7's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Lel, Looks good -
Strike Fighters 2 Screenshots
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Looks good 331KillerBee -
Wow. I never really got to know him but remember seeing him around here so much.. RIP
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Strike Fighters 2 Screenshots
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
331KillerBee, Nice Tiger Stripe!!!! -
From the album KRFRGE's work
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From the album KRFRGE's work
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From the album KRFRGE's work
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From the album KRFRGE's work
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Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mail Run 1968 Outpost Neptune Final Drop the mail Time to go -
WIP Mega THREAD!
krfrge replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow mue! That looks super. It certainly will come in handy for object placement, especially if you wouldnt need to start the game. -
YAP B-57B.
krfrge replied to eightlein's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
eightleinGreat to see you still around. I've always liked your work. Kindest regards Krfrge -
Paratroopers
krfrge replied to hi ho silver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sonder, The paratroopers should be in your weapons folder as Paratrooper Checek the following entries of the weapondata: [WeaponData001] TypeName=Paratrooper FullName=Paratrooper ModelName=Paratrooper Mass=105.000000 <---------- Check the mass Diameter=0.100000 Length=2.000000 SubsonicDragCoeff=0.200000 <------- Check this entry. You may have to increase it to wliminate tehe wobble SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode=Paratrooper NationName=USAF StartYear=1938 EndYear=0 Availability=3 BaseQuantity=50 Exported=TRUE ExportStartYear=1938 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=ParaTrooperEffects DragAreaMultiplier=30.000000 WarheadType=0 Explosives=55.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=90 MaxTurnRate=25.000000 MaxLaunchG=5.000000 LockonChance=95 LaunchReliability=90 ArmingTime=0.000000 SeekerFOV=5.000000 SeekerGimbleLimit=45.000000 SeekerTrackRate=50.000000 SeekerRange=25000.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.800000 EODisplayFlags=0 CEP=0.000000 -
Samurai's Shipyard
krfrge replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
WBS, Impresive work as always. -
Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gun Run -
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- dupuy de lome
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Screenshot Thread
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Airstrike Java Sea region