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krfrge

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Everything posted by krfrge

  1. Allied Base Camp under construction.
  2. Artillery Firebase

    Version

    286 downloads

    Artillery Firebase Ver 1 February 2011 This is my second attempt at creating good ground targets. My first is the Infantry Outpost. The Artillery Firebase is friendly but can be easily converted to an enemy firebase. What's included in this file: 1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice. 2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice. 3. Add-ons needed to make this mod work. Drop these into the terrain folder. The following items were borrowed from: Bunker03 from ODS terrain af63tentround from ODS terrain hwzsite01 from ODS terrain barbwire2 from ODS terrain wall03 from ODS terrain M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/ af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_ unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/ Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/ Pillbox from Wrench's Southwest terrain Sign from Wrench's Libya terrain Flagpole from Wrench's Libya terrain 4. Add to your terrain_TYPES file [TargetTypexxx] Name=Arty_Firebase FullName=Artillery Fire Base ModelName=ground_plate_Firebase.LOD TargetType=MISC ActiveYear=1960 TargetValue=0.0 UseGroundObject=FALSE DamagePoint=0.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=10000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=defensive_pos FullName=Vehicle defensive position ModelName=defensive_pos.lod TargetType=AAA BUNKER UseGroundObject=FALSE ActiveYear=1915 TargetValue=0 RepairRate=0.0 StartDetectChance=50 StartIdentifiedChance=10 IncreaseDetectChanceKey=10 MaxVisibleDist=6000.0 DamagedModel= DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=100 5. Add to your terrain_TARGETS [TargetAreaxxx] Name=Allied Fire Base Position=###000.000,###000.000 Radius=2000 ActiveYear=1969 Location=1 Alignment=FRIENDLY Target[001].Type=Arty_Firebase Target[001].Offset=0,0 Target[001].Heading=0 Target[002].Type=bunker03 Target[002].Offset=25,62 Target[002].Heading=10 Target[003].Type=defensive_pos Target[003].Offset=189,305 Target[003].Heading=200 Target[004].Type=defensive_pos Target[004].Offset=376,-2 Target[004].Heading=260 Target[005].Type=defensive_pos Target[005].Offset=268,-270 Target[005].Heading=320 Target[006].Type=defensive_pos Target[006].Offset=-184,-289 Target[006].Heading=50 Target[007].Type=defensive_pos Target[007].Offset=-338,48 Target[007].Heading=80 Target[008].Type=defensive_pos Target[008].Offset=-165,293 Target[008].Heading=140 Target[009].Type=M109A1 Target[009].Offset=189,305 Target[009].Heading=20 Target[010].Type=M109A1 Target[010].Offset=376,-2 Target[010].Heading=80 Target[011].Type=M109A1 Target[011].Offset=268,-270 Target[011].Heading=140 Target[012].Type=M109A1 Target[012].Offset=-184,-289 Target[012].Heading=230 Target[013].Type=M109A1 Target[013].Offset=-338,48 Target[013].Heading=260 Target[014].Type=M109A1 Target[014].Offset=-165,293 Target[014].Heading=320 Target[015].Type=camonetstorage Target[015].Offset=-74,-230 Target[015].Heading=15 Target[016].Type=unimog Target[016].Offset=-42,-204 Target[016].Heading=195 Target[017].Type=camonetstorage Target[017].Offset=8,-238 Target[017].Heading=30 Target[018].Type=bunker03 Target[018].Offset=68,-310 Target[018].Heading=175 Target[019].Type=USArmyM79 Target[019].Offset=58,-309 Target[019].Heading=181 Target[020].Type=camonetstorage Target[020].Offset=252,-163 Target[020].Heading=220 Target[021].Type=camonet Target[021].Offset=282,-090 Target[021].Heading=50 Target[022].Type=unimog Target[022].Offset=315,-029 Target[022].Heading=230 Target[023].Type=camonetstorage Target[023].Offset=289,083 Target[023].Heading=60 Target[024].Type=M113 Target[024].Offset=261,161 Target[024].Heading=240 Target[025].Type=camonetstorage Target[025].Offset=173,228 Target[025].Heading=0 Target[026].Type=USTruck Target[026].Offset=72,113 Target[026].Heading=180 Target[027].Type=USTruck Target[027].Offset=79,081 Target[027].Heading=175 Target[028].Type=USTruck Target[028].Offset=88,037 Target[028].Heading=195 Target[029].Type=M113_Ambulance Target[029].Offset=98,-022 Target[029].Heading=180 Target[030].Type=unimog Target[030].Offset=102,-070 Target[030].Heading=210 Target[031].Type=M113 Target[031].Offset=89,-118 Target[031].Heading=0 Target[032].Type=USJeep Target[032].Offset=56,-147 Target[032].Heading=180 Target[033].Type=camonetstorage Target[033].Offset=-83,252 Target[033].Heading=15 Target[034].Type=camonetstorage Target[034].Offset=-169,206 Target[034].Heading=195 Target[035].Type=af63tentround Target[035].Offset=-102,115 Target[035].Heading=30 Target[036].Type=camonetstorage Target[036].Offset=-231,048 Target[036].Heading=210 Target[037].Type=pit1 Target[037].Offset=-132,13 Target[037].Heading=200 Target[038].Type=af63tentround Target[038].Offset=29,-015 Target[038].Heading=70 Target[039].Type=camonetstorage Target[039].Offset=-219,-106 Target[039].Heading=0 Target[040].Type=af62tent_lg Target[040].Offset=125,-090 Target[040].Heading=0 Target[041].Type=af62tent_lg Target[041].Offset=135,-90 Target[041].Heading=0 Target[042].Type=Tent1 Target[042].Offset=155,-90 Target[042].Heading=0 Target[043].Type=ammo Target[043].Offset=50,-100 Target[043].Heading=20 Target[044].Type=ammo Target[044].Offset=65,-105 Target[044].Heading=0 Target[045].Type=tools Target[045].Offset=62,-110 Target[045].Heading=0 Target[046].Type=ammo Target[046].Offset=-45,138 Target[046].Heading=0 Target[047].Type=ammo Target[047].Offset=-89,7 Target[047].Heading=0 Target[048].Type=ammo Target[048].Offset=-48,-7 Target[048].Heading=0 Target[049].Type=barbwire2 Target[049].Offset=-154,-164 Target[049].Heading=0 Target[050].Type=tools Target[050].Offset=-64,-180 Target[050].Heading=0 Target[051].Type=ammo Target[051].Offset=318,12 Target[051].Heading=0 Target[052].Type=barbwire2 Target[052].Offset=17,-332 Target[052].Heading=0 Target[053].Type=barbwire2 Target[053].Offset=75,-331 Target[053].Heading=0 Target[054].Type=barbwire2 Target[054].Offset=107,-330 Target[054].Heading=0 Target[055].Type=barbwire2 Target[055].Offset=144,-330 Target[055].Heading=0 Target[056].Type=barbwire2 Target[056].Offset=181,-329 Target[056].Heading=0 Target[057].Type=barbwire2 Target[057].Offset=218,-325 Target[057].Heading=0 Target[058].Type=barbwire2 Target[058].Offset=255,-320 Target[058].Heading=0 Target[059].Type=barbwire2 Target[059].Offset=293,-296 Target[059].Heading=320 Target[060].Type=barbwire2 Target[060].Offset=-16,-331 Target[060].Heading=0 Target[061].Type=barbwire2 Target[061].Offset=-53,-330 Target[061].Heading=0 Target[062].Type=barbwire2 Target[062].Offset=-90,-330 Target[062].Heading=0 Target[063].Type=barbwire2 Target[063].Offset=-127,-329 Target[063].Heading=0 Target[064].Type=barbwire2 Target[064].Offset=-164,-329 Target[064].Heading=0 Target[065].Type=barbwire2 Target[065].Offset=-201,-329 Target[065].Heading=0 Target[066].Type=barbwire2 Target[066].Offset=-233,-301 Target[066].Heading=40 Target[067].Type=barbwire2 Target[067].Offset=319,-257 Target[067].Heading=310 Target[068].Type=barbwire2 Target[068].Offset=349,-197 Target[068].Heading=309 Target[069].Type=barbwire2 Target[069].Offset=369,-147 Target[069].Heading=308 Target[070].Type=barbwire2 Target[070].Offset=391,-96 Target[070].Heading=307 Target[071].Type=barbwire2 Target[071].Offset=408,-47 Target[071].Heading=270 Target[072].Type=barbwire2 Target[072].Offset=414,-7 Target[072].Heading=270 Target[073].Type=barbwire2 Target[073].Offset=414,33 Target[073].Heading=260 Target[074].Type=barbwire2 Target[074].Offset=402,66 Target[074].Heading=250 Target[075].Type=barbwire2 Target[075].Offset=378,112 Target[075].Heading=240 Target[076].Type=barbwire2 Target[076].Offset=356,156 Target[076].Heading=240 Target[077].Type=barbwire2 Target[077].Offset=331,198 Target[077].Heading=230 Target[078].Type=barbwire2 Target[078].Offset=305,242 Target[078].Heading=225 Target[079].Type=barbwire2 Target[079].Offset=289,282 Target[079].Heading=220 Target[080].Type=barbwire2 Target[080].Offset=266,317 Target[080].Heading=210 Target[081].Type=barbwire2 Target[081].Offset=226,356 Target[081].Heading=190 Target[082].Type=barbwire2 Target[082].Offset=197,357 Target[082].Heading=0 Target[083].Type=barbwire2 Target[083].Offset=160,357 Target[083].Heading=0 Target[084].Type=barbwire2 Target[084].Offset=124,357 Target[084].Heading=0 Target[085].Type=barbwire2 Target[085].Offset=87,357 Target[085].Heading=0 Target[086].Type=barbwire2 Target[086].Offset=50,357 Target[086].Heading=0 Target[087].Type=barbwire2 Target[087].Offset=20,357 Target[087].Heading=0 Target[088].Type=barbwire2 Target[088].Offset=270,-314 Target[088].Heading=300 Target[089].Type=barbwire2 Target[089].Offset=308,-277 Target[089].Heading=90 Target[090].Type=barbwire2 Target[090].Offset=334,-227 Target[090].Heading=300 Target[091].Type=barbwire2 Target[091].Offset=359,-171 Target[091].Heading=90 Target[092].Type=barbwire2 Target[092].Offset=379,-120 Target[092].Heading=90 Target[093].Type=barbwire2 Target[093].Offset=405,-73 Target[093].Heading=300 Target[094].Type=pillbox Target[094].Offset=396,-21 Target[094].Heading=270 Target[095].Type=pillbox Target[095].Offset=381,80 Target[095].Heading=270 Target[096].Type=barbwire2 Target[096].Offset=366,134 Target[096].Heading=90 Target[097].Type=barbwire1 Target[097].Offset=345,177 Target[097].Heading=90 Target[098].Type=barbwire2 Target[098].Offset=318,221 Target[098].Heading=270 Target[099].Type=barbwire2 Target[099].Offset=298,260 Target[099].Heading=300 Target[100].Type=barbwire1 Target[100].Offset=278,300 Target[100].Heading=290 Target[101].Type=barbwire2 Target[101].Offset=247,339 Target[101].Heading=270 Target[102].Type=wall03 Target[102].Offset=218,79 Target[102].Heading=0 Target[103].Type=af62tent_lg Target[103].Offset=216,45 Target[103].Heading=90 Target[104].Type=af62tent_lg Target[104].Offset=214,12 Target[104].Heading=90 Target[105].Type=af62tent_lg Target[105].Offset=211,-22 Target[105].Heading=90 Target[106].Type=wall03 Target[106].Offset=218,-43 Target[106].Heading=0 Target[107].Type=wall03 Target[107].Offset=237,-23 Target[107].Heading=90 Target[108].Type=wall03 Target[108].Offset=237,12 Target[108].Heading=90 Target[109].Type=wall03 Target[109].Offset=237,57 Target[109].Heading=90 Target[110].Type=barbwire2 Target[110].Offset=-255,-272 Target[110].Heading=60 Target[111].Type=barbwire2 Target[111].Offset=-270,-239 Target[111].Heading=58 Target[112].Type=barbwire2 Target[112].Offset=-282,-212 Target[112].Heading=65 Target[113].Type=barbwire2 Target[113].Offset=-294,-182 Target[113].Heading=60 Target[114].Type=barbwire2 Target[114].Offset=-306,-153 Target[114].Heading=80 Target[115].Type=barbwire2 Target[115].Offset=-316,-124 Target[115].Heading=55 Target[116].Type=barbwire2 Target[116].Offset=-332,-89 Target[116].Heading=60 Target[117].Type=barbwire2 Target[117].Offset=-348,-55 Target[117].Heading=60 Target[118].Type=barbwire2 Target[118].Offset=-356,-28 Target[118].Heading=80 Target[119].Type=barbwire2 Target[119].Offset=-363,3 Target[119].Heading=80 Target[120].Type=barbwire2 Target[120].Offset=-371,35 Target[120].Heading=90 Target[121].Type=barbwire2 Target[121].Offset=-372,71 Target[121].Heading=100 Target[122].Type=barbwire2 Target[122].Offset=-369,90 Target[122].Heading=105 Target[123].Type=barbwire2 Target[123].Offset=-353,119 Target[123].Heading=125 Target[124].Type=barbwire2 Target[124].Offset=-340,138 Target[124].Heading=120 Target[125].Type=barbwire2 Target[125].Offset=-316,168 Target[125].Heading=130 Target[126].Type=barbwire2 Target[126].Offset=-298,198 Target[126].Heading=110 Target[127].Type=barbwire2 Target[127].Offset=-282,242 Target[127].Heading=130 Target[128].Type=barbwire2 Target[128].Offset=-248,273 Target[128].Heading=140 Target[129].Type=barbwire2 Target[129].Offset=-231,306 Target[129].Heading=50 Target[130].Type=barbwire2 Target[130].Offset=-215,322 Target[130].Heading=330 Target[131].Type=barbwire2 Target[131].Offset=-180,333 Target[131].Heading=0 Target[132].Type=barbwire2 Target[132].Offset=-153,336 Target[132].Heading=0 Target[133].Type=barbwire2 Target[133].Offset=-115,337 Target[133].Heading=0 Target[134].Type=barbwire2 Target[134].Offset=-78,337 Target[134].Heading=0 Target[135].Type=barbwire2 Target[135].Offset=-41,337 Target[135].Heading=0 Target[136].Type=barbwire2 Target[136].Offset=-25,337 Target[136].Heading=0 Target[137].Type=hwzsite01 Target[137].Offset=19,-253 Target[137].Heading=0 Target[138].Type=hwzsite01 Target[138].Offset=-35,270 Target[138].Heading=0 Target[139].Type=hwzsite01 Target[139].Offset=2,272 Target[139].Heading=0 Target[140].Type=barbwire2 Target[140].Offset=-219,320 Target[140].Heading=90 Target[141].Type=barbwire2 Target[141].Offset=-295,217 Target[141].Heading=90 Target[142].Type=barbwire2 Target[142].Offset=-265,260 Target[142].Heading=120 Target[143].Type=pillbox Target[143].Offset=-223,307 Target[143].Heading=60 Target[144].Type=barbwire2 Target[144].Offset=-5,347 Target[144].Heading=90 Target[145].Type=barbwire2 Target[145].Offset=-26,356 Target[145].Heading=0 Target[146].Type=barbwire2 Target[146].Offset=-37,347 Target[146].Heading=90 Target[147].Type=pillbox Target[147].Offset=17,340 Target[147].Heading=180 Target[148].Type=M113 Target[148].Offset=-22,268 Target[148].Heading=0 Target[149].Type=camonet Target[149].Offset=1,252 Target[149].Heading=0 Target[150].Type=Flag Target[150].Offset=38,57 Target[150].Heading=0 Target[151].Type=Aus_M113_ACAV Target[151].Offset=-215,-157 Target[151].Heading=260 Target[152].Type=bunker03 Target[152].Offset=-269,-132 Target[152].Heading=220 Target[153].Type=bunker03 Target[153].Offset=-250,180 Target[153].Heading=320 Target[154].Type=bunker03 Target[154].Offset=316,149 Target[154].Heading=40 Target[155].Type=bunker03 Target[155].Offset=319,-155 Target[155].Heading=130 Target[156].Type=FB Sign Target[156].Offset=-12,327 Target[156].Heading=180 Target[157].Type=FB Sign Target[157].Offset=31,-317 Target[157].Heading=0 Suggestions / problems please contact me at Combat Ace. Enjoy KRFRGE Feb 2011.
  3. File Name: Infantry Outpost File Submitter: krfrge File Submitted: 13 February 2011 File Category: Ground Objects Mods Infantry Outpost version 1 February 2011 I got this idea from observing and learning from many terrain / modeling folks here at CA. Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do. This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost. It has been tested in the TW Series One terrains. Suggestions / problems please contact me at Combat Ace. Enjoy KRFRGE Feb 2011. Click here to download this file
  4. EricJ, What would you like to see? I am limited as to what I can do but will certainly try. KRFRGE
  5. Wrench, I will work up Fire Base Wrench for you!! KRFRGE
  6. Infantry Outpost

    Version

    250 downloads

    Infantry Outpost version 1 February 2011 I got this idea from observing and learning from many terrain / modeling folks here at CA. Since I am a ground guy (INFANTRY) I have always wanted to see more CAS against good ground targets. This is my very humble attempt to create realistic ground targets and I know there is a lot more to do. This Infantry Outpost is a friendly outpost but can be easily converted to an enemy outpost. It has been tested in the TW Series One terrains. Suggestions / problems please contact me at Combat Ace. Enjoy KRFRGE Feb 2011.
  7. SidDogg, If you open TE, select cities, it brings up a listing of all the cities / airfields. Recommend you set your airfield perimeter to 6 km diameter. Then make sure the airfields are leveled. Kindest regards, KRFRGE
  8. "T E" Many thanks for these excellent fast attack craft. They are super. Kindest regards KRFRGE
  9. Gepard, Thanks as always for your super work. Merry Xmas to all.
  10. All, I believe a long time ago there was a SF1DCE Strike Fighters Dynamic Campaign Editor. It wasnt the easiest to use but I did manage to create some campaigns.
  11. "UMM", When you open the application Choose TOOLS Select OPTIONS Then select INSTALLATIONS That will open a dialogue allowing you to choose which terrain you want to design a custom mission for.
  12. C-160D Transall

    This is a superb job. Thanks
  13. Short Strip3.jpg

    From the album KRFRGE's work

  14. Fwd Hasty Airstrip3.jpg

    From the album KRFRGE's work

  15. Fwd Hasty Airstrip2.jpg

    From the album KRFRGE's work

  16. Fwd Hasty Airstrip1.jpg

    Tip: click inside this box to load the editor
  17. Construction continues at the front. Work begins. Quick Fly-by to check on progress Now to just get a D7 in here to finish Engineers got the metal strip in.
  18. Veltro2k, Great aircraft. The Raven's fly again. Thanks KRFRGE
  19. "umm", The best place to understand how terrains work is to start at the Knowledge Base. Gepard created a great tutorial on creating terrains. This should get you on the way. http://combatace.com/forum/191-modding-terrainsenviroments/ KRFRGE
  20. Abandoned Airstrip

    From the album KRFRGE's work

  21. HAPPY BIRTHDAY TORNO !

    Happy Birthday!
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