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krfrge

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Everything posted by krfrge

  1. U.S. "News From the Front"

    Whoah! Congrats to both men on their significant accomplishments.
  2. fallon1.jpg

    Jimbib, Nice work. I can only imagine how this will turn out. KRFRGE
  3. Kulbit80, Open up the weapon file and save in ANSI format.
  4. Kesselbrut, Fantastic work. Thanks so very much. KRFRGE
  5. Kulbit80, I loaded the weps into the First Gen WOV. I pulled the .lod entry from the wep data (See below), ran the weapon editor and they show up. Original [WeaponData274] TypeName=XM9HueyR FullName=XM9 40mm GL Huey (right) ModelName=XM9_HueyR.LOD <================ Original entry Mass=120.000000 Modified [WeaponData274] TypeName=XM9HueyR FullName=XM9 40mm GL Huey (right) ModelName=XM9_HueyR <================ New entry Mass=120.000000 KRFRGE
  6. Wow! Nice looking bird. Raven FACs are at it again.
  7. Wow! That is really nice. Looks to be great additions. Thanks for your hard work.
  8. wishmaster1110, Here is mine. Try it and let me know what happens. You may have to modify it for your purpose. KRFRGE
  9. Boostjunky, Hi, Try changing the carrier base size to SMALL or MEDIUM. That should do the trick. KRFRGE
  10. Suicidal, Great work. Thanks so much. KRFRGE
  11. Wilches, Try this setting on the #3 engine PropDiameter=6.1 If that doesn't work then reduce the diameter until the rotors begin to turn.
  12. Wrench, Happy to have been of assistance. KRFRGE
  13. Here's what I can offer. I have experienced the same issue. I got a copy of the old GROUNDOBJECTDATA file, added the carriers I wanted to use and then placed the GROUNDOBJECTDATA in the Objects folder. It did the trick for me. KRFRGE
  14. Toro Hi, Try adding the low entry into the Tunisiadata.INI [HeightOffset] LowDetailMesh=-1.0 WaterMesh=1.8 KRFRGE
  15. Hinchinbrooke Really nice work on that ship.
  16. Wrench, Are you asking about my weapondata entries?
  17. I believe you will need the Sea Eagle which is a Surface to Surface missile. Here is the extract from weapondata. [WeaponData284] TypeName=SeaEagle FullName=Sea Eagle Guided Missile ModelName=SeaEagle Mass=600.000000 Diameter=0.340000 Length=4.400000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=UK SpecificStationCode= NationName=RAF StartYear=1985 EndYear=2020 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.500000 WarheadType=0 Explosives=230.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=7 Accuracy=70 MaxTurnRate=4.000000 MaxLaunchG=2.500000 LockonChance=60 LaunchReliability=70 ArmingTime=2.800000 SeekerFOV=46.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=11.000000 SeekerRange=53340.000000 MinLaunchRange=6000.000000 MaxLaunchRange=110000.000000 Duration=500.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10100001 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=2.800000 BoosterAccel=10.231000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=250.000000 SustainerAccel=3.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000
  18. Happy Easter

    Happy Easter to you Dave and the CA Staff. We are fortunate to have such a great sight. Thanks - KRFRGE
  19. Well I am not sure but I did get my left landing gear shot off Saturday on the AC-130 and managed to crash land at home base. Never did explode. http://forum.combatace.com/uploads/monthly_03_2010/post-5732-12696478075624.jpg
  20. Holy Smokes! Adds a whole new meaning to reconnaissance.
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