krfrge
ELITE MEMBER-
Content count
1,052 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by krfrge
-
Need Help! (Extract Utility)
krfrge replied to vhill's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try setting the compatibility to Win95. -
USAF C-119 Flying Boxcar
krfrge replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Great job. Thanks to you and MontyCZ for all of your efforts! -
Altering the HFD File
krfrge replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Pfunk, While I am no expert, I will tell you that Brain32 is on the mark. What you can do is run the TE program. It will create a height map. Export that map and call it XXX_Height.bmp. (The XXX being the terrain name). Then use PS or GIMP to paint the river in. If the terrain is really hilly / mountainous that will require some additonal painting of terrain along the river to lessen the sudden drop in elevation. -
Terrain Editor Question
krfrge replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Pfunk, Hi. If you use the bucket to "paint" an area, it will attempt to repaint the tile you have selected plus any similar tile that is physically touching the tile you selected. An example. Lets say you have created some new city tiles. You can replace all the city tiles in of a specific location by using the bucket. -
@ jtin, EricJ, et al
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Baltika, What if we painted over the area to the west that has water and reset the water level to 650m like you mentioned. Do you think that might work? -
@ jtin, EricJ, et al
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Would you like for me to try to work up the HFD file for this project? -
@ jtin, EricJ, et al
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All, I am showing the map to be 500x500. -
@ jtin, EricJ, et al
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks. -
@ jtin, EricJ, et al
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All, Is this what you are looking for? -
What causes......?
krfrge replied to WombRaider's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
WombRadier, I am not a terrain expert (Gepard does fantastic work) but I recommend you get a copy of Terrain Editor. Load up the terrain files ***.HFD & ***.TFD. Go to EDIT, select smooth height field and then select level airbase. That should solve the problem. KRFRGE -
Mobile SAMs Firing?
krfrge replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Pfunk, Are you asking if they will fire while moving? I have not had any success. -
Terrain Disappearing
krfrge posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Terrain Folks et al, I am in a fix here. I have gone thru the KB to figure out what is causing this problem but can't seem to find an answer. This terrain uses the standard SFP1 tiles. It is a 1000km area. I am using SPF1, not patched up to the October '08 standard. Can anyone offer some suggestions. Many thanks KRFRGE -
Terrain Disappearing
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench and gumpy, Thanks for your help. I am trying both suggestions to see what can be done to fix this problem. When I used TE I got a complete map that did not appear to have any missing tiles. I will let you know how this progresses. Thanks - KRFRGE -
Yankee Air Pirate Terrain
krfrge replied to eightlein's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice work. I can really "feel" the humidity with the Huey comin' in! -
Ground Objects Question
krfrge replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Snapper 21, I am no expert but somewhere here, I read you can only use 4 cargo ships. As far as troops, tanks, trucks, etc the sky seems to be the limit. -
terrain tiling question
krfrge replied to sophocles's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice work. -
What aircraft you miss in game?
krfrge replied to vrkuboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
C-119 / AC-119 F-101 TU-95 HH-53 707 -
Folks, Looks like my C130 is sunk. Any ideas how I can fix this? Thanks
-
Sunken C130
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Now why did you have to let the cat out of the bag about the secret elevators??!! -
Sunken C130
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry about that. Yes this and several other static models are sunk on the airfield. I am rechecking the files to male sure everything is pointing in the right direction. -
Sunken C130
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the answers. FastCargo - Well this is one i will have to work on far a while. I made a copy of the stock C-130 as a static a/c. Stick - O get the same thing with my Static AN-12. Will keep all advised. -
Terrain Issue
krfrge replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Check the Knowledge Base. I saw something there this weekend covering this subject. -
And another one slowly takes shape...
krfrge replied to Tannethal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow!! Awesome work. -
Terrain whiteout!
krfrge replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry for a late answer but try using the SFP1 #s. If that doesn't fix the problem, try this: [HeightOffset] NonTexturedMesh=-4.0 TexturedMesh=-2.4