
krfrge
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Everything posted by krfrge
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Terrain whiteout!
krfrge replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I would offer you what was offered to me. Extract the flightengine.ini and tweak the far clip distance. That seems to do the trick. Also check you terrain_data.ini This is taken from SFP1 [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 [HeightField] DetailScale=10.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.0 -
To the terrain guru's out there. I have been building some terrains but have come across this problem (See screenshot). Any ideas on what would cause this border affect? I have dug thru the KB but didnt find anything. Thanks KRFRGE
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Terrain Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Gepard! I fly SFP1. I am building an East Coast terrain. BTW your work is most excellent. -
QUEST
krfrge replied to FLOGGER23's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Trust me, we all have seen it and are waiting for it to go into full production. Probably'll be out in two weeks! -
October - Screenshot of the Month
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great for use during Coalition Operations "What if" AN-12F fueler -
Terrain Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry about that on the pic. The city was left as is, the airfield was flattened. -
Coastal Cities
krfrge replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi WingZero, I am not familiar with the project you are working on but offer the following. Do you have all the coastal city files? Do they include transition files that show a change from the city to the coast? The textures should be something like this; City City2Coast25 City2Coast50 City2Coast75 I would also tell you to check the water altitude settings in the Terrain Editor (TE). Best of luck -
Ground Object Problem
krfrge posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All, I am experiencing some problems with ground objects. I have SFP1, patched up to latest patch. I adjusted each ground object according to the new standard. (example) [GroundObjectData] ObjectFullName=2S6 Tunguska ObjectDataFile=2S6_data.ini When I select a CAS mission on stock desert terrain I fly out to the target area and find buildings that are substituting for a tank, APC, etc. This will occur on both freindly and enemy sides. Sometimes, I will find a hardened shelter vs. a radio tower. Any ideas on how to fix this problem? -
Ground Object Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Amazingly, the radio towers "stood their ground"! -
Ground Object Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, That did the trick. Everything is back to normal. No more RadioTowers fighting T-62's. Thanks for the superb assistance. KRFRGE -
Ground Object Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Folks, The problem seems to be fixed. I adjusted the XXX_data.ini files of my groundobject units (BRDM, M113, BTR, etc.) I still get the GFD-12 Hardened Hangar and a few others that will show up for the fight. (Here are my settings for the hangar) [MissionData] NationName= ServiceStartYear=1955 ServiceEndYear=2100 GroundObjectRole=HANGAR Availability=VERY_COMMON Exported=TRUE ExportStartYear=1956 ExportAvailability=VERY_COMMON Overall, I appreciate The Wrench and Fubar512's help. As always, I greatly appreciate the assistance. Kindest regards - KRFRGE -
Ground Object Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, I was using the stock desert map from SFP1. I will go back and adjust the data ini.s to TANK" Thanks for the help. I will let you know what happens. -
Ground Object Problem
krfrge replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well,,, the problem is with these CAS missions is they are game generated. -
I'm out for a while
krfrge replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well you are a fabulous contributor to this forum and as I suspect, many of the workers here need some rest. Best to you! -
What's going on in the Far East....
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very nice work Wrench! -
How Do You Make a Red-Flyable Campaign?
krfrge replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
pfunkmusik, My apologies...very nice technique -
How Do You Make a Red-Flyable Campaign?
krfrge replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Why not pull up the old Red Wings Campaign? That would allow you to fly for the Red side. -
WIP
krfrge replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Great looking bird. -
Armour Dave's website and addons
krfrge replied to streakeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I for one thought it was pretty amazing when he release the first weapons pack. Dave you did a superb job. Thanks. -
Bone update
krfrge replied to bigal1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My Hat's Off to you! Wow does'nt do the bone justice. I echo the previous comments on the cockpit,,,,, simply fantastic. -
Mirage Factory RF-4C
krfrge replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wow! Super job. I certainly appreciate all of the hard work that went into producing this great a/c. -
Foxhound pit labeling
krfrge replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very impressive....awesome work -
River Water
krfrge replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry to disrupt with this question but,,, would the knowledge base have details on "how to" concerning river tile placement? Thanks