krfrge
ELITE MEMBER-
Content count
1,052 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by krfrge
-
@sidewinder86
krfrge replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Look's great. Wish I knew how to do what you've done but it escapes me. -
Wanted - Movement ini for Libya terrain
krfrge replied to meeware's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I would recommend that you view the map of where you are fighting. Get the grids of where you want the ships to show up on the ocean / sea. Just plug those grids in. Same for the attack and trucking. -
Wanted - Movement ini for Libya terrain
krfrge replied to meeware's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Here is what I offer to you. Open Your_terrain_movement.ini file It should look something like this [FrontLine] <------------------------------ This will produce the line of demarcation between the two forces FriendlyBase=Your Firendly Base Name EnemyBase=Your Enemy Base Name Position[001]=427000.000,717000.000 <--- This is where the line begins Position[002]=397000.000,581500.000 <----Points along the map Position[003]=458000.000,552000.000 <----Points along the map Position[004]=461000.000,441000.000 <----Points along the map Position[005]=418000.000,355500.000 <----Points along the map Position[006]=421000.000,315000.000 <----Points along the map Position[007]=539000.000,203500.000 <----Points along the map Position[008]=447000.000,174500.000 <----Points along the map Position[009]=436000.000,16500.000 <--- This is where the line ends StartShow=1 EndShow=9 [Route001] RouteType=SHIPPING StartArea=Nearest Freindly or Enemy Base (Really doesnt matter) EndArea=Nearest Freindly or Enemy Base (Really doesnt matter) RoutePosition[001]=138000,808000 <- Where you want the ships to start RoutePosition[002]=225000,812000 RoutePosition[003]=424000,858000 RoutePosition[004]=148000,730000 <- Where you want the ships to stop [Route002] RouteType=GROUND_ATTACK StartArea=Nearest Freindly or Enemy Base (Really doesnt matter) EndArea=Nearest Freindly or Enemy Base (Really doesnt matter) RoutePosition[001]=387000,512000 <- Where you want the ground attacks to start RoutePosition[002]=505000,512000 <- Where you want the ground attacks to stop [Route003] RouteType=TRUCK StartArea=Nearest Freindly or Enemy Base (Really doesnt matter) EndArea=Nearest Freindly or Enemy Base (Really doesnt matter) RoutePosition[001]=385000,191000 <- Where you want the vehicles to start RoutePosition[002]=333000,707000 <- Where you want the vehicles to stop Hope this helps KRFRGE -
AM radio tower add-on
krfrge replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow, thanks for that tip. I've learned something today. -
AM radio tower add-on
krfrge replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sidewinder You should see the tower in the center of the target grid you set. Using the example below: [TargetArea161] Name=Radio CuDajo Position=189500.000000,341000.000000 <---- These are the "target grids" where the Radio Tower will show up Radius=500.000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=-150,0 <---- The offset, from what I can tell, is based on dead center of the target grid you pick Target[001].Heading=45 Hope I have helped. -
AM radio tower add-on
krfrge replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try this techinique. Add the 2 files you downloaded to the terrain file you want to have the tower appear in, then create (use Notepad) the .ini file For the target file try this: [TargetArea161] Name=Radio CuDajo Position=189500.000000,341000.000000 Radius=500.000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=amRadioTower Target[001].Offset=-150,0 Target[001].Heading=45 -
How to model ground objects
krfrge posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How do I model ground objects such as airfields?