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DWCAce

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Everything posted by DWCAce

  1. Luckily there should be enough animations available to make everything move. Good job!
  2. My KLu adventure

    Very nice. A couple of my friends have flown those, said they're pretty fun! :)
  3. Don't forget that the altitudes in the INI are in METERS....
  4. I'll keep an eye out for that the next time if fly one of the Scooters! :)
  5. I used to have the F-14 modded for manual sweep. I mapped it to the thrust vector control, and changed one other entry. I'm also working on changing the F-111 wings to manual as well.
  6. I haven't changed mine in a while, but as long as it has the same name as the original, and is a wav, it should work.
  7. Battle of the Bulge!

    Yeah, I should enroll in the Featherweight I program.... Count me in!
  8. Fatal crash

  9. I'm pretty sure that it won't work with modern guns (pretty much anything that the pilot cannot reach from the cockpit).
  10. Actually, I just watched 'The Dogfights of Desert Storm'. The -29's didn't appear to be that much of a threat.
  11. Just a quick correction to the F-111 tanks: MaxFuelAmount=272.200012 <-should be 1769
  12. PLANE Stupid

    Already had the ES-3, and I think there were plans for a KS-3...
  13. How did YOU end up here at combatace?

    I think I joined BioHaz after getting linked from C5's site back in '03, then got assimilated when it became CA. Then somehow I got suckered into becoming a mod..... and the rest is history.
  14. India's C-130J

    I agree with Storm on the AR stuff. It looks like the pic shows the proposed C-130X (as in extra large), not the C-130J-30.
  15. I remember hearing the first part wayyyy back in 7th grade, about 93/94 ish
  16. Airliners.net

    .
  17. Flightengine.ini

    Here is the answer that I recieved from Crusader/MJ: Default info from the flightengine.ini: Edited settings: [MapSettings] MapMaxSize=500000 MapMinSize=10000 MapInitSize=100000 MapScaleRate=25.0 ZoomControl=CAMERA_ZOOM_CONTROL Remember, all sizes are in M E T E R S!
  18. 4 years ago...

    Thank you for your continued service and dedication!
  19. I wouldn't mind testing it either.... Let's see what FC comes up with and go from there. :)
  20. VASI's /PAPI's don't move, nor do they have an electronical components. AFAIK, they are only beams of light. Either you're on the proper glidepath, or you aren't. If FC is doing what I think he might, it would involve creating basically 2 boxes with lights emitting at certain angles. I think the tough part would be blocking the light emitters in certain areas so that the light comes out at the proper angles.... http://en.wikipedia.org/wiki/Visual_Approach_Slope_Indicator http://en.wikipedia.org/wiki/Precision_App..._Path_Indicator http://www.faa.gov/airports_airtraffic/air...p2/aim0201.html
  21. Negative on the mid-air collision damage..... BTW, just did another camp mission in SF2. found 4 -21's on lineup... and whacked 'em all..
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