DWCAce
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Everything posted by DWCAce
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When I was on my normal schedule, I'd usually got to bed between 0100-0200 since I'd work 1300-2300 or so. Fast Cargo-> Where are you based out of? Airframe?
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Applications of Different Jet Fuels?
DWCAce replied to Hawk MMS's topic in Military and General Aviation
It's been two months since I pumped fuel at work, plus I was only there for a month, but I think we used Jet-A1 (for the airlines anyway) with no MB-56 (prist). At my old job it was Jet-A pre-blended with prist (All Phillips 66 Jet-A is pre-blended). http://en.wikipedia.org/wiki/Jet_fuel PS, If your leather work gloves become mummified after working with dry wall, dip 'em in some Jet-A to restore the moisture and give them a nice golden hue. Plus they'll smell better :) -
Mustang Tutorial # 7: Cutting The Canopy
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial # 7: Cutting The Canopy File Submitter: dwcace File Submitted: 29 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors Learn how to trim out the canopy. I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
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'Hey Joe' verified the story, other than the part where they listed him as a pilot (he was a RIO). On SWA's turn time: they are wicked fast, depending on where the plane came from, and where it's going.... When I get back to work, I'll try to time one of their turns when I'm not bustin my hump to fuel 'em.
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Wish aircraft can carry more missiles?
DWCAce replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In regards to Deuce's page, the F-4 is carrying 3 MERs and 2 TERs, plus the usual A/A missile complement of 4x AIM-7s and 4x AIM-9s. -
I'll ask 'Hey Joe' and get an answer.
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Mustang Tutorial #6: The Rudder
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial #6: The Rudder File Submitter: dwcace File Submitted: 28 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors Covers cutting the rudder out of the vertical stabilizer and setting animation. I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
I guess mine would be aircraft recognition. I used to be tied for 19th in NIFA...probably would of broken into the top 10 if my team had competed the following year.
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Mustang Tutorial #4: Cutting Objects
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial #4: Cutting Objects File Submitter: dwcace File Submitted: 28 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors This video covers cutting objects in 3D Max. I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
Mustang Tutorial #5 - The Wing
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial #5 - The Wing File Submitter: dwcace File Submitted: 28 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors This covers creating and adjusting wing shapes. I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
Mustang Tutorial #2 - Importing 3-Views
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial #2 - Importing 3-Views File Submitter: dwcace File Submitted: 28 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors #2 in Mustang's series. This one covers importing 3-views from the previous tutorial into 3ds Max. I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
Mustang Tutorial #3: Creating The Fuselage
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial #3: Creating The Fuselage File Submitter: dwcace File Submitted: 28 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors #3 in Mustang's series. He covers fuselage creation in this tutorial. I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
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Mustang Tutorial #1: Creating 3-Views
DWCAce posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mustang Tutorial #1: Creating 3-Views File Submitter: dwcace File Submitted: 28 Jul 2007 File Updated: 27 Jan 2009 File Category: SF/WO*/FE Utilities/Editors This is the first video in a series of tutorials for making models in 3D Max. All videos where made by Mustang several years ago, and have helped quite a few of us make mods. Notes: In RAR archive I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! Click here to download this file -
Version
754 downloads
This is the first video in a series of tutorials for making models in 3D Max. All videos where made by Mustang several years ago, and have helped quite a few of us make mods. Notes: In RAR archive I (DWC Ace) DID NOT MAKE THIS TUTORIAL. PLEASE DO NOT PM ASKING FOR HELP. Thank you! -
F-16XL
DWCAce replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I liked the video... you should upload it here! :) -
Question regarding CLa Calculator
DWCAce replied to mustang60348's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All of this talk is giving me flash backs from my AF-158 and Applied Flight Dynamics courses..ahhhhhh!! :) -
Info for Flight Models
DWCAce replied to mustang60348's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As soon as I get to a high speed connection, I'll post 'em :) or maybe i should burn'em and snail mail them...might be faster -
Seems to me like there is something wrong with the Tomcat's viewpos.
DWCAce replied to Gocad's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I wouldn't change the CG, as that would just change the handling characteristics. I think changes in the cockpit.ini and the crew positions in the data.ini would be applicable.