Jump to content

ignacioc91

SENIOR MEMBER
  • Content count

    514
  • Joined

  • Last visited

Everything posted by ignacioc91

  1. Horrible weather

    GREAT!!! I have never been to an air show, but I'd like to go to one
  2. If someone get informations on a specific weapon.

    Only 1 Pave Cat Canberra was produced, but it never entered combat due to poor results. I hope it helps!!! BIBLIOGRAPHY: http://www.liveleak.com/view?i=7d0_1287303302 Only 1 Pave Gat Project Canberra was produced, but it never entered combat due to poor results. I hope it helps!!! BIBLIOGRAPHY: http://www.liveleak.com/view?i=7d0_1287303302
  3. On the physical map. Can I put as many objects I want, or is there a limit ?(10000 objects? 10000 objects? etc.).
  4. I Like CombatAce Because....

    I love CombatAce because of the great mods I can find, and the valuable help I get form the members, no matter how strange or stu***id my questions are hahaha. Every time I have a problem, there're tons of people willing to help.
  5. Mb-326GB Azul Armada

    Que buen skin!!! Felicitaciones!!
  6. Kashmir terrain

    WoE has not been designed for Windows Vista nor Windows 7. The results are unpredictable. I have onces runned WoE on Windows 7, and it worked, but the aircraft and terrain weree invisible. Strike Fighters 2 series work well on Vista and 7.
  7. Hi!!!!! Is there any tutorial, or someone knows how to create target areas, with a hight density of SAMs and AAA both fiendly and enemy?? I am trying to create them for my Norwegian Sea terrain (not finnished yet) and when I add SAM launchers, the SAM radar doesn't appear, I add the coordinates for AAA and only some of them appear, a total nightmare. Any idea?? The strang thing is that it only happens with SAM radars, SAM launchers and AAA. I can perfectly add structures such as barracks or radar domes. Thanks!!!!
  8. Thanks for the info!!!! Very helpfull!!!!
  9. I haven't thought about it, but it seems to be a great idea. The problem is that I don't think the game engine is designed to do such thing. You don't loose anything because of trying. It would be nice too to have missions being created in-game. For example, have a CAS mission and have a controller ordering you go here and there. Good luck!!!
  10. I am not into SFP2, but I thinks this applies to every generation. You should first patch the sim, and once patched to the latest version, start intalling mods. If you intall them before the patching, there is a possibility that the patch may break the mods, and you may have to uninstall and reinstall it. There are some weapons packs that require the latest version.
  11. Does someone have a working texturelist.ini for desert tiles and jungle tiles???? Those that come with the terraineditor do not seem to work at all. Thanks!!!!
  12. You should also check the following websites: http://soldadosyuniformes.wordpress.com/2009/11/20/mikoyan-gurevich-mig-23-flogger/mig-23-flogger-k-soviet-air-force-cam-ranh-bay-vietnam/ http://www.airforce-technology.com/projects/mig27/ http://xairforces.net/gallerys.asp
  13. Probably, if the aircraft is in a monument show, the skin has been used. These are very nice skins. I am looking forward to see them posted, well done!!!
  14. Armée de l'Air SEPECAT Jaguar

    That's right. As I said before, I based the skin on a RAF skin. I am not into skin modding or this kin of .ini editing. If someone knows how to perform this modifications, you are more than welcomed!!!
  15. File Name: Armée de l'Air SEPECAT Jaguar File Submitter: ignacioc91 File Submitted: 05 February 2012 File Category: Jaguar Skins This is a generic French Armée de l'Air skin for the SEPECAT Jaguar. It is based on Dave's RAF Jaguar skin. Thanks Dave, for letting me base my skin on yours. What I did was just modify the roundel. It's the only Armée de l'Air skin. I hope you like it!!! Just decompress and move/copy/cut the "France" folder into your Jaguar folder. This serves as a readme. Regards, Ignacioc91 Click here to download this file
  16. File Name: WoE AIRFIELDS File Submitter: ignacioc91 File Submitted: 05 February 2012 File Category: SF/WO* Utilities/Editors This are just in-game photos of the airbases types GERMANY and SOVIET _AIRBASE1; 2; 3; 4. It's a PDF file. I hope you like it!!! Ignacioc91 Click here to download this file
  17. WoE AIRFIELDS

    Version

    153 downloads

    This are just in-game photos of the airbases types GERMANY and SOVIET _AIRBASE1; 2; 3; 4. It's a PDF file. I hope you like it!!! Ignacioc91
  18. F-15E Strike Eagle Cockpit

    Version

    775 downloads

    This is a F-15E Strike Eagle cockpit. This cockpit belongs to Paladrian, and, with his authorization, I am uploading it for all of you. Inside the folder, you'll find a folder called "Cockpit" and two .ini files. Copy them into your F-15E Strike Eagle folder and overwrite the files. Hope you like it!!! Ragards, Ignacioc91 PD: NO README FILE!!! The instruction and all staff is above.
  19. I think that, if possible, the map should not be cropped. The long-time flying adds for realism, that would only allowd for a few minutes flying ove the objective to have enough fuel to get back home. It would also add a need for the refuelling mode available at the .ini edits section. The idea is great!!!! It would be nice to have a finnished and flyable terrain!!!
  20. CVN Ulyanovsk

    AndrezejJ read my mind. I hope it works on Wings over Europe
  21. SOVIET MILITARY DOCTRINE

    Hi folks!! I just wanted to share with you guys some interesting articles I have found about Soviet air defence and air doctrine. I hope you enjoy!!! LINKS: "Air Defence Artillery Doctrine": http://www.airdefenseartillery.com/online/June%202007/EPaul%20(1).htm "Tactical Air Defence": http://www.airpower.au.af.mil/airchronicles/aureview/1979/mar-apr/cobb.html "Soviet Air Power: Tactics and Weapons used in Afghanistan": http://www.airpower.au.af.mil/airchronicles/aureview/1985/jan-feb/nelson.html
  22. Hi there!!! Does someone know how to add objects to a terrain_type.ini file? Adding an object in the types.ini, enables me to succefully populate target areas!!! Thanks!!!!
  23. Hi Wrench, I really appreciate your time and dedication to explain to this newbie how things work. Thanks a lot!!! Sometimes, when something doesn't work, I want to throw everything to hell. This community has always beeen helpfull!!!! I'll do as you say, and study a bit more in detail how a terrain is formed, its .ini, and the SFP1 world. Kind regards, Ignacioc91
  24. I was wondering If I could have NATO and blue side air defences as goos as soviet ones, with artillery, PATRIOT and HAWK missiles. It's a pitty we cannot. As you said, I'll let the gamepopulate the areas randomly. Thanks for your time!!!!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..