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Everything posted by Trotski
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Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well bugger me sideways, that's sorted it, I knew it had to be something bloody simple....thanks mate !!! -
Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hmmm the thing is, they actually do work, but only if you go into weapons loading first, if you don't do this, then they will refuse to display, however on going and adding weapons or whatever, on exit from that screen they do display, its weird, had the issue on other skins I have messed with too, and its only ever the squadron patch ....very odd indeed, not world shatteringly important I know but you get my point. Ok I shall try the level 0 option then, as I haven't started messing with Squadronlist ini's yet...... -
Squadron patch woes
Trotski replied to Trotski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Level 1 [Decal001] MeshName=wing_outer_L DecalLevel=0 DecalFacing=TOP FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position=-3.92,-0.38 Scale=0.8 DecalMaxLOD=3 [Decal002] MeshName=wing_outer_R DecalLevel=0 DecalFacing=TOP FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position= 3.92,-0.38 Scale=0.8 DecalMaxLOD=3 [Decal003] MeshName=wing_outer_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position=-3.92,-0.38 Scale=0.7 DecalMaxLOD=3 [Decal004] MeshName=wing_outer_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIROUNDEL Position= 3.92,-0.38 Scale=0.7 DecalMaxLOD=3 [Decal005] MeshName=boom_L DecalLevel=0 DecalFacing=LEFT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIBARS2 Position=-2.60,0.25 Rotation=5.0 Scale=1.15 DecalMaxLOD=3 [Decal006] MeshName=boom_R DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIBARS2 Position=-2.60,0.25 Rotation=355.0 Scale=1.15 DecalMaxLOD=3 [Decal007] MeshName=vertical_tail_R DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIFINFLASH2 Position=-5.30,1.03 Rotation=0.0 Scale=0.45 DecalMaxLOD=3 [Decal008] MeshName=vertical_tail_L DecalLevel=0 DecalFacing=LEFT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIFINFLASH2 Position=-5.30,1.03 Rotation=0.0 Scale=0.45 DecalMaxLOD=3 [Decal009] MeshName=nose_gear_door_2 DecalLevel=2 DecalFacing=BOTTOM FilenameFormat=SOVIETYELLOWNUM Position=0.0,2.9 Rotation=0.0 Scale=0.20 DecalMaxLOD=3 [Decal010] MeshName=boom_R DecalLevel=2 DecalFacing=RIGHT FilenameFormat=ARABIC3WHITE Position=-3.70,0.34 Rotation=355.0 Scale=1.0 DecalMaxLOD=3 [Decal011] MeshName=boom_L DecalLevel=2 DecalFacing=LEFT FilenameFormat=ARABIC3WHITE Position=-3.70,0.34 Rotation=5.0 Scale=1.0 DecalMaxLOD=3 [Decal012] MeshName=Nose DecalLevel=1 DecalFacing=LEFT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2 Position=1.68,-0.02 Scale=0.2 DecalMaxLOD=3 [Decal013] MeshName=Nose DecalLevel=1 DecalFacing=RIGHT FilenameFormat=Vampire F.52 (LAMIA)/Desert Camo/DHIMARIPATCH2 Position=1.68,-0.02 Scale=0.2 DecalMaxLOD=3 DECAL 012 and 013 being the offending articles. -
one word........VENDETTA
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The Bristol Bedouin jet-bomber
Trotski replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I must say, they do look very smart in RAF desert cam always did like the look of the Beagle, are you going to be releasing it when the downloads section is up and running again ? -
Making it look easy.....
Trotski replied to MigBuster's topic in Digital Combat Simulator Series General Discussion
Well I know they say a landing is a controlled crash.....but that's takin' it a wee bit toooooooooo literally hahahahaha -
Bristol fighter was more commonly known as a Biff , FE2 was a FEE , and I am sure I read somewhere the BE2 being referred to as a flying hip bath
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I stand corrected, however I was using the analogy as a semi humourus comment on an otherwise very nasty incident , however, I shall most certainly look at the article in question, as a little knowledge is as they say, a dangerous thing !!
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they take their footy very seriously in South America !!! remember the Soccer Wars in the 60's or was it the 50's...cant remember
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X52Pro mouse on Throttle "out of order"?
Trotski replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just tested mine, to see if maybe the latest patch was affecting it, but mine seems to be operating correctly .........so dunno.....I am stumped on that one, gotta be a software rather than a hardwear problem -
X52Pro mouse on Throttle "out of order"?
Trotski replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
When I say slave to the mouse, I mean , the throttle mounted mouse joystick will copy what your main mouse will do........hmmmmm don't get why it should occur, mind you this sim sometimes has a mind of its own as you know, it will be something silly upsetting you joy / throttle set up somewhere.........keep trying matey !!! -
X52Pro mouse on Throttle "out of order"?
Trotski replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
is your mouse set up ingame for camera movement and zoom in zoom out ? or have you reassigned you mouse controls elsewhere ? the x52 mouse may act as a slave to the main mouse.....so maybe that would affect it, also I assume your x52 profile is up to date if it isn't try updating it . other than that dunno what would cause this problem, mine always works in game, and I have never come across the problem you have here.........if all else fails you could try unplugging your x52, and reinstalling it ? good luck mate -
In my opinion....and it is only my opinion, this kind of game is fine, in its place, more suited to xbox/ps3 type gaming not so much for the pc / mac community......but hey different strokes, that's what makes us humans wonderful .....well most of us at least hehehehe
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It may be a little too arcadish for our tastes......big Helo furballs like that are maybe a little ott .......but that's just my opinion
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hmmmmmmmm........I suppose
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ahhhhhhh more strafing targets , I like the ground target rich environments , they look damn good too
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Very nice indeed !!! well done mate !!!
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No longer the official forum...(perhaps OT, maybe not)
Trotski replied to Tamper's topic in WOFF UE/PE - General Discussion
I can personally see both sides of the issue here, however, what it actually boils down to, is control ie, we as consumers are slowly losing our control over software. For example, I myself, dislike Steam, Starforce, and any other so called anti piracy bulls**t, not because I am a software pirate, but because of the havoc these so called "safeguards" cause, I try and avoid anything that has steam or starforce, or anything of this ilk when purchasing a new game or sim. I think the concept, that Tamper is attempting to ge across, is the fact that we are constantly , and ever increasingly, targeted by marketing, behavioural control, etc etc etc. I am fully aware that this sounds like I am a conspiracy theorist, however, it is certainly true, that we are monitored, herded, and tricked , on a daily basis. I am sorry, bnut when I purchase a game, I want that damn game, on the CD/DVD that I have purchased, I dont wish to spend goodness knows how long downloading the sodding game ( after having paid for it, and then installing all the bloatware, and spyware, from the damn CD/DVD that I have just purchased. In summary, what right have the likes of Steam, and any other companies like them, have to dictate to me, or to any other consumer ? I think that is the nub of the problem, we as human being do NOT like to be controlled, at least the intelligent ones dont !!! And that is the whole insidious scheme, we will all slowly be sucked in................CAVEAT EMPTOR !!!! take note Mr Gunrunner, you are in the trap already mate. Sounds to me like you are toeing the party line...............Question EVERYTHING, believe half of what you see, and nothing of what you hear, especially when it comes to Corporations ( ie Steam ) and politicians, They are one and the same breed, and everybody is out there trying to sell you crap, especially the crap you DON'T need or even want....PPI ?!!!! Shutting my cakehole now, gonna go back to my good honest profession as a Soldier of Her Majesty -
Upwards firing Lewis for SE5a
Trotski replied to SpinyNorman's topic in Thirdwire - First Eagles 1&2
Amen to that Spiny !!......the only other sim I came across with this level of modding interest and totally billiant campaigns etc was good old EAW.....I loved that Sim -
I have just uploaded the rest of the Morane H set, for France, Belgium, and RFC versions, I have removed the gun, as it shouldnt be there, except on the Russian Moranes, also I have swapped the LOD's for the Pfalz ones, to enable the windscreen.....there is probably another way of doing it, but I dont got the knowledge to fiddle about in the guts of the beast, thats for you experts out there !!! I have done the same with these as I did with the Russian Moranes that I uploaded yesterday, so these aircraft have decals, ( the originals skins are in there too ) unfortunately I cant figure out how to do the Pfalz swap trik on the Russian Moranes, so as to enable the windshield, there must be a work around for it somewhere, the problem lies with the gun on the morane, and the gun on the Pfalz being different.......if anyone has any idea on that please let me know, as I will be doing the Parasols next !!!
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File Name: Morane H File Submitter: trotski00 File Submitted: 16 August 2012 File Category: Other Entente Aircraft Skins Morane H, in French, Belgian, and RFC colours and markings, as with my upload of the Morane H Russia, these are just a rework of the originals, I have redont the skins to accept decals, instead of the pre fixed ones, however I have included them in the upload too. I have also removed the gun, as this aircraft was unarmed ( except for one prototype ) and changed the data files to reflect this, so it is only any good for recon or cas missions, it is grenade armed as per Peters FM's Also I have cheated a bit, you will notice that all the lods are from the Pfalz EI, and therefore all the skins are named PfalzEI NOT MoraneH.......do not change these names otherwise you will get an albino aeroplane !!! I have done this to allow the windscreen to show ( a bit drastic I know but the screen SHOULD be there, and it isnt present in the original Morane model) using the Pfalz lods etc, makes no difference at all to the aircraft the only real problem I have encountered is the shadows dont work too well, if you switch them on, you get a horrible mess around the port wheel, and it is very noticeable too, so I have them set as FALSE, but that is your choice. as I have said before, I have included the original skin files, along with my reworks. all the hard work on the original models and skins was done by Mr Laton, Mr Hermann the hun, and Herr Von Deutschmark, FM's are of course by Peter, any other stuff has been done by yours truly, I think I have also included all the relevant decals, sounds, and the original hanger and loading screenies too, so I hope you enjoy as much as I have enjoyed playing around with them myself, oh and I forgot to mention Mr Stephen1918 as he has helped me on several occasions, and is a wonderful help and mine of information. Per Ardua Click here to download this file
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Version FE 1
98 downloads
Morane H, in French, Belgian, and RFC colours and markings, as with my upload of the Morane H Russia, these are just a rework of the originals, I have redont the skins to accept decals, instead of the pre fixed ones, however I have included them in the upload too. I have also removed the gun, as this aircraft was unarmed ( except for one prototype ) and changed the data files to reflect this, so it is only any good for recon or cas missions, it is grenade armed as per Peters FM's Also I have cheated a bit, you will notice that all the lods are from the Pfalz EI, and therefore all the skins are named PfalzEI NOT MoraneH.......do not change these names otherwise you will get an albino aeroplane !!! I have done this to allow the windscreen to show ( a bit drastic I know but the screen SHOULD be there, and it isnt present in the original Morane model) using the Pfalz lods etc, makes no difference at all to the aircraft the only real problem I have encountered is the shadows dont work too well, if you switch them on, you get a horrible mess around the port wheel, and it is very noticeable too, so I have them set as FALSE, but that is your choice. as I have said before, I have included the original skin files, along with my reworks. all the hard work on the original models and skins was done by Mr Laton, Mr Hermann the hun, and Herr Von Deutschmark, FM's are of course by Peter, any other stuff has been done by yours truly, I think I have also included all the relevant decals, sounds, and the original hanger and loading screenies too, so I hope you enjoy as much as I have enjoyed playing around with them myself, oh and I forgot to mention Mr Stephen1918 as he has helped me on several occasions, and is a wonderful help and mine of information. Per Ardua -
File Name: Russian Morane H File Submitter: trotski00 File Submitted: 15 August 2012 File Category: Other Entente Aircraft Just a little rework of the previously uploaded MS.H in Russian markings, I have just tweaked the skins a little, and added decals instead of the pre printed insignia, just a personal preference. I have included the sound files, and the decals needed for this aircraft.The only thing I would like to improve is the addition of a windscreen, as per the Pfalz EI , but that is beyond my abilities. The only little Glitch I have encountered is the decal seems to show slightly on the wing tip, cant seem to solve that problem, but it isnt that bad anyhow. I tried to place the wing decals further inboard, but for some reason the Starboard wing doesnt accept this, but I dont think it looks too shabby. just follow all the usual malarkey for installing to FE, or indeed just use the skins if you already have the A/C installed. As I have said, this is just a tweak of the original skin, so all thanks to everyone who went before me in designing the A/C and for giving me the idea to tweak it !!! Click here to download this file