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Kedas

JUNIOR MEMBER
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Everything posted by Kedas

  1. http://oldsite.simhq.com/cgi-bin/ultimateb...c;f=37;t=001127 (read Igor Tishin messages) if I read this then it is more like the approach of making the FM is the same as the old one and not like the new one that is based on more data. So each plane has his own flight model only the new approach isn't used to make it. right?
  2. It isn't officially confirmed yet They will probably do something but not that bad.
  3. it's from the other forum but interesting enough to post here.
  4. He is probably totally addicted and isn't reading the forum anymore because he needs every second in the air. :) So you know what you have to do before you go to the store and buy LOMAC: call your family and friend and tell them it was nice knowing them. ;)
  5. This forum has also a much better (modern) layout :) althoug I personally like a more fresh colour than this brown but is't the same at both forums :)
  6. I'm not complaining but it looks like this plain is kidnapped by an ALIEN :) http://www.simhq.com/_air/air_068d.html
  7. You asked questions well here are some: :) -could you check which figthers are very accurate represented and which are medium accurate. I heard/saw that the non-flyable F/A-18 is very accurate. -Also the system you use and the frame-rate you have. (although a BETA doesn't really represent the gold version) maybe the same screenshot with min. and max. settings -if you can compare, are most keyboard buttons the same as in flanker? (soo we know if we will have to change thoughts about that) -How different is novice settings compared with realistic settings. (can a novice really start without much headache and have fun) -Could you make a video-clip of a fuel 'stop' in the air? (how compressed/format is it in?) -Do problems emerge (visible on the instuments) when you are hit but still flyable. (for example a small rocket launch from a soldier on a A-10) -What do you think about AI. (could you mistake it for an other player?)
  8. Could you also test this: This is one of those cool features :)
  9. info from the ubi forums IF there aren't any timetaking bugs in it we could have a demo very soon. (I think that a month is likely, not sooner)
  10. aren't these cockpit shots at night from lomac ?? http://www.lo-mac.com/screens.php?id=1099 http://www.lo-mac.com/screens.php?id=1021 (dark, not night) http://www.lo-mac.com/screens.php?id=947 (only cockpit instuments)
  11. Hi, I took the chance of asking the person that made the preview if it's frame-rate or refresh-rate? Here is his friendly answer: "I think that option is to allow the player to specify his monitor refresh rate. In the build that I used, this function was not yet operable. I use an 85hz setting on my monitor...did the game recognize my setting? I don't know...but I did not notice any monitor frequency "buzz" or "shake" when playing the game. When I tried to set the game to a higher frequency, it defaulted to the 60hz setting (or at least to that presentation on the set up page)." Damn, The one thing that I notice isn't working ;)
  12. refresh rate? probably, but would 60 not be a bit low (with 1024*768) Other games don't have this (at least not mine) why is it present here? Could it be that it has something to do with the frame-rate ? min. max. or fixed maybe the computer disables settings until it reaches that frame-rate. (just guessing)
  13. Nice, I like the 'cockpit-instument-like' menu :) one thing I noticed in the graphics options: Freq=60Hz what is this doing and why ?? (http://www.simhq.com/_air/air_070l.html)
  14. The faq talks about max 32 players in multiplayer (with LAN; 6 over internet) Soo for a single player it will probably also be max 32 different planes.
  15. I don't think that the developers of LOMAC like it if you call them 'no-one' ;)
  16. This are the requirements from the FAQ: Windows®98/ME/XP/2000 Pentium III 800/AMD Athlon 600 or better 256 MB RAM (512 MB RAM recommended) 3D video card (DirectX 8.1 compatible) w/32MB RAM (128MB recommended) Sound Card (Direct 8.1 compatible) DirectX 8.1 or higher (included on disc) 4X CD-ROM or better (Not recommended for use with CD-RWs) Internet connection (56 kbps or better) or LAN for multiplayer Hard Drive Space 1.1 GB But obviously this are just the requirements to play it, not to enjoy it ;) I do wonder about one thing they say "3D video card (DirectX 8.1 compatible)" does this mean that a DX9 card wouldn't have any advantage over a DX8.1 card ? With other words DX9 features aren't used for the game. ? (not that I care much because I still have a GF4 Ti4600 card)
  17. The storys can also be found here: http://www.lo-mac.com/convoy_attack_1.php http://www.lo-mac.com/fighter_sweep_1.php I have tried for a few weeks now but I can never view the http://forums.ubi.com/ forums My screen just stays emty and eventually a time-out error. edit: forum problem solved, I forgot to enable cookies, silly me :)
  18. Hi, I have never heard that it would be released sooner than oct/03. Since the beginning of the year I heard about LOMAC and I checked a local store in Belgium and they said 02/10/03 and it hasn't changed since. I just hope it will run better than Flanker. (AthlonXP1700+ Ti4600) correction: FLY better than Flanker
  19. Thanks for the info. I will believe your word on it :) Thrust to Weight ratio: Yes I know it is possible with it. but I have a strange 'not real' feeling when it goes a lot over 90° about the sound I can imagene it. :) (airshows didn't always happen on a very safe distance)
  20. basically physics but still not convinced it's possible. Is there a possibility to record telemetry? I would like to see the horizontal speed/acceleration graph. In reality that's not easy but in a simulation that should be a piece of cake. BTW are there real (fighter) pilots on this forum? Do real pilots give input for Lock on?
  21. Hi, I don't know much about aerodynamics but how come the airplane isn't just falling backwards? It does go over 90 degrees. So what we see is that really possible? (not that a sain person would try it so low)
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