Jump to content

CoopF4

JUNIOR MEMBER
  • Content count

    80
  • Joined

  • Last visited

Posts posted by CoopF4


  1. The sad thing is I got my laptop with certain things that I thought would make it very compatible with the new SF2 series games...lol. Only bought it back in May.

     

    In any case I'll give the MiG-25 from the NF4+ pack a try. It's just the interceptor models where the radar doesn't work. The RB seems fine so I shouldn't have to do anything with it.

     

    Still no idea what is wrong with the external tank thing, so I might just give up on that part.

     

    Wish me luck. I'd like to have a useful Foxbat in this new game.


  2. Doesn't NF4+ add new weapons and stuff to the game? This time around I'm taking things slow and only adding things as I feel like I need them. For some reason the game can be very sluggish on my laptop (specs wise my computer should run it with little trouble....I can't figure out why I have to turn the graphics down so far), so I'm trying not to add a ton of new things to the game at once. As much as I might enjoy it, I feel like adding NF4 would not only duplicate work I've done modding the stock aircraft, but it would add stuff to the game and slow it down too much for me.

     

    Is the NF4 Foxbat the only way to get them to work properly? None of what I mentioned can be fixed with simple .ini edits? (the only form of modding I'm capable of...lol)


  3. Since I couldn't find a MiG-25 for the SF2 series, I decided to download the Foxbat Pack for the SF1 games. Everything seems to be fine aside from a few issues I was hoping you guys could help me with.

     

    1. The radar on the PD (haven't checked the P) doesn't seem to work. I was directly behind a flight of F-104's around 3 miles away and at their altitude.....nothing showed up on the search mode and it wouldn't lock on when in boresight. Any ideas?

     

    2. Why does the brake parachute housing between the engines stay open? I can't get it to close.

     

    3. Why won't the center pylon show up on the P/PD variants to allow me to load the PTB-5500 fuel tank? I checked the weight and adjust what the pylon could hold weight-wise.....yet the option doesn't even appear in the loadout screen. On the MiG-25RB, the centerline is there because of the bombs you can load there, but there is no option to load the tank.

     

    Thoughts?


  4. This may have been brought up before, but I was searching through the download section for SF2, and I was wondering why it isn't set up in the same way that the files for the Series 1 games are, with aircraft broken up into sections such as Soviet, USAF, USN, etc. The search function works okay, but could the SF2 add-on aircraft be arranged in the same way as those for the SF1 games? I mean I realize that the SF2 series aircraft add-on section doesn't have as many files as the SF1 series does, but wouldn't it make sense to organize it in a way that makes files easier to find.....browsing through 24 pages can take quite a lot of time.

     

    Perhaps there is a reason it is not laid out that way, but I just thought I'd at least ask the question.


  5. Thanks for the tips. I'll try Gunny's weps pack again.....as time goes by I'm sure I'll come across more and more weapons that I need or would like to use. As odd as it sounds I'm trying to keep the number of stuff I add in to the minimum simply due to the fact that for whatever reason my new laptop can't run the game at great framerates in certain situations, so I figure the less the game has to load up the better.

     

    With all of this in mind (this is a bit off topic), can you guys recommend an F-104 to use for my SF2E install? I always enjoyed having the F-104 available in the original games, and with SF2E, I'm not sure whether I should just add an old SFP1 era cockpit to the stock F-104G or whether I should download an all new bird.

     

    The F-104 is one of the must have planes in the series for me, so everytime I see it flying around as an AI aircraft, I want to hop in the seat.

     

    Any suggestions on how I can get my F-104-fix back? :)


  6. Oooh....neat website. Thanks Wrench!

     

    Yeah, I'm finding that I need to make small data.ini edits although with only the stock weapons, I think the weapons editor is still the quickest way for me to do it. I'm going to just add individual weapons as I see fit instead of using weapons packs. They are great, but I end up with so many weapons that I never use.

     

    One weapon I think I'll add is the AGM-88......my F-4G needs something to shoot. :)


  7. I thought the latest weapon editor had some problems?

     

    Of course I suppose I don't have to actually edit anything with it.....

     

    I'll give it a try. Thanks!

     

    Oh and for the record I already went through and attempted to figure out which weapons were available at least for Western aircraft....lots of going back and forth between screens. :) What can I say? I do things the painful way sometimes...lol.


  8. Okay so I recently decided to start over with my SF2E install. I deleted everything and reinstalled it along with the Jun 2010 patch. I added in the few mods that I wanted to keep, and I'm all set. The only problem is that now with the way the SF2 series are setup I don't have my weapons folder in my saved games folder like I did before. I created one last time and obviously I added weapons to it, but something never dawned on me until now.......how do I figured out which weapons the game comes with? I want to adjust my default loadout files for the various aircraft, and I'm not sure what to name the weapons (i.e. for a MiG-23 carrying an Aphid-A missile...do I call it AA-8A or R-60T?)

     

    Is there a way to find a list of the stock weapons that come with SF2E? I might add more weapons later, but I'd like to start from scratch and see what the game already has so that I don't add multiple examples of the same weapons - again using the Aphid-A as an example.....I don't want an R-60T and then another weapon named AA-8A when they are both the same thing.

     

    Any advice would be greatly appreciated!


  9. I'll try tinkering with the graphics card settings, but I must say I seem to get better framerates when I force the game to run on DX9 and turn the shading value to zero. Maybe I'm just imagining things. I don't have any mods currently installed so nothing of that sort should be slowing things down.

     

    Perhaps it's just the game engine and not anything wrong with my particular computer?

     

    I wonder what I could turn off using the task manager? Surely my computer is running things I don't really need?


  10. Okay I bought my current computer (a Dell Studio laptop) about three months ago and I downloaded FE2 on it pretty much from Day 1 thinking that I would have no trouble running the sim with some great graphics settings. I've found that it really slows down unless I have the level of detail down to around medium and even then will sometimes slow when a lot of things are happening on screen at once.

     

    My computer specs are as follows:

     

    CPU - Intel Core i5 CPU 2.27 GHz

    RAM - 4.00 GB

    Video Card - ATI Mobility Radeon HD 5470 (1 GB)

     

     

    Now obviously at this point it's too late for me to really do anything, but I'm just asking for my own personal knowledge. Did I screw up and get a computer that was too slow? I did the research and felt I was getting a pretty decent set of specifications when I ordered this one (custom I might add).

     

    Thanks for any info you can provide.


  11. Any single-seaters for the SF2 series out there?

     

    I would love to download the two-seater, but it seems that it's based on the 2000D, which wasn't around until the 90's. I tend to keep my timelines in the SF games from the 60's to the 80's. With that being said, I suppose I could modify the 2000D to reflect a 2000B and that would fit. :)

     

    Looks like a very good mod so I might try it regardless.

     

    Any WIP's regarding the Mirage 2000 series floating around these days? For the SF2 games that is...

     

    Oh, and how do I reduce the polygon count? I thought I might try that for the 2000C I currently have that seems to slow my system down a lot. Ideas?


  12. Does anyone have a Mirage 2000 they would recommend for SF2: Europe? I tried gepards, and for some reason it seems to slow my frame rate down a lot and I can't get the decals to show up. This is a shame because it is based on the early 2000C that I'm looking for for a 1980's secnario, and overall it looks to be quite a good model.

     

    Does anyone have any suggestions or tips or another Mirage I could try or perhaps a way I can get this one to work a little better?


  13. Hmmm...I tried duplicating the pylons and now the tanks aren't showing up as available at all. I renamed the pylons as follows....

     

    Any thoughts? Perhaps renaming the pylons is what is causing the error? Oh and what does FuelTankNodeName= mean? I have it blank and yet my tanks were showing up until I duplicated the pylons. What does that value do because I have no idea what it would be for the F-84's tanks? Thanks again.

     

    // Weapon Stations ---------------------------------------------------------

     

     

    [LeftWingStationFT]

    SystemType=WEAPON_STATION

    StationID=1

    StationGroupID=1

    StationType=EXTERNAL

    AttachmentPosition=-0.97,-0.07,-0.53

    AttachmentAngles= 0.0,-4.0,0.0

    LoadLimit=1360.80

    AllowedWeaponClass=FT

    AttachmentType=NATO,USAF

    ModelNodeName=pylon_inner_L

    PylonMass=63.50

    PylonDragArea=0.02

    FuelTankName=TANK450_F84F

    FuelTankNodeName=

     

    [RightWingStationFT]

    SystemType=WEAPON_STATION

    StationID=2

    StationGroupID=2

    StationType=EXTERNAL

    AttachmentPosition=0.97,-0.07,-0.53

    AttachmentAngles= 0.0,-4.0,0.0

    LoadLimit=1360.80

    AllowedWeaponClass=FT

    AttachmentType=NATO,USAF

    ModelNodeName=pylon_inner_R

    PylonMass=63.50

    PylonDragArea=0.02

    FuelTankName=TANK450_F84F

    FuelTankNodeName=

     

    [LeftWingStation1]

    SystemType=WEAPON_STATION

    StationID=3

    StationGroupID=1

    StationType=EXTERNAL

    AttachmentPosition=-0.97,-0.07,-0.53

    AttachmentAngles= 0.0,-4.0,0.0

    LoadLimit=1360.80

    AllowedWeaponClass=BOMB,RP

    AttachmentType=NATO,USAF

    ModelNodeName=pylon_inner_L

    PylonMass=63.50

    PylonDragArea=0.02

     

    [RightWingStation1]

    SystemType=WEAPON_STATION

    StationID=4

    StationGroupID=2

    StationType=EXTERNAL

    AttachmentPosition=0.97,-0.07,-0.53

    AttachmentAngles= 0.0,-4.0,0.0

    LoadLimit=1360.80

    AllowedWeaponClass=BOMB,RP,NUC

    AttachmentType=NATO,USAF

    ModelNodeName=pylon_inner_R

    PylonMass=63.50

    PylonDragArea=0.02

     

    [LeftWingStation2]

    SystemType=WEAPON_STATION

    StationID=5

    StationGroupID=3

    StationType=EXTERNAL

    AttachmentPosition=-3.44,-1.65,-0.48

    AttachmentAngles= 0.0,-4.0,0.0

    LoadLimit=600

    AllowedWeaponClass=BOMB,RP,FT

    AttachmentType=NATO,USAF

    ModelNodeName=pylon_outer_L

    PylonMass=63.50

    PylonDragArea=0.03

    FuelTankName=TANK200_F84F

    FuelTankNodeName=

     

    [RightWingStation2]

    SystemType=WEAPON_STATION

    StationID=6

    StationGroupID=3

    StationType=EXTERNAL

    AttachmentPosition=3.44,-1.65,-0.48

    AttachmentAngles= 0.0,-4.0,0.0

    LoadLimit=600

    AllowedWeaponClass=BOMB,RP,FT

    AttachmentType=NATO,USAF

    ModelNodeName=pylon_outer_R

    PylonMass=63.50

    PylonDragArea=0.03

    FuelTankName=TANK200_F84F

    FuelTankNodeName=


  14. So I just downloaded the mod that allows you to make the basic Thirdwire F-84F, as included with SF2:E, flyable. Everything seems great except though I made some changes in the data.ini that I wanted implemented, such as the F-84 being able to carry both rocket pods (including the Triple Rocket racks) and the big 450-gallon external tanks that the Streak is known for. First the tanks...

     

    On the actual 3D model, the tanks sit low, and visibly off the pylon. How might I move them up to where they attach to the pylon? I started to adjust the pylon attachment positions, but then I realize that other weapons would probably end up getting buried in the pylon 3D model.....so how can I make the tanks attach properly. They are the TANK450_F84F type.

     

    As for the rockets (the F-84F triple rocket rack to be precise)....how do I get double the number? I seem to remember a trick that allowed you to carry a full load of six rockets on each pylon, which is what the real F-84F could carry. The Triple Rocket rack obviously only gives you three. Any ideas? Perhaps duplicating the pylon attachment in the data.ini?

     

    Any thoughts? Thanks!


  15. It seems to have worked. Now that I am starting to understand the file layout more, I feel like the upgrade to SF2E was more bang for my buck than I originally thought (which I originally felt was pretty good)...modding seems to be a bit easier this time around.

     

    The one thing I noticed was that there wasn't a duplicate of was the radar-guided Atoll-C.....which I was under the impression was the R-3R......there is a weapon called R-3R, but it is IR-guided and called the Atoll-B. Anyone have any ideas as to which is the proper designation for the radar-guided Atoll? I always thought the R-3R was the Atoll-C. I have a few flyable MiG-21's with this weapon so it was something I noticed.

     

    Thanks for the info on the thread by the way!

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..