SupGen
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Everything posted by SupGen
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How do you get Effects to work with 3rd party add-on aircraft in SF2: NA?
SupGen replied to Dillon's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dillon, from the looks of things, the Super Hornets you have are using old-style SF1 Effects. Go to your Effects folder in the StrikeFighters2 NorthAtlantic folder and open the F-18_Effects.ini. Right under [F18FuseVaporSmokeMaterial] add EffectShaderName=effectLightLevel.fx Under [F18AfterburnerMaterial] add EffectShaderName=effectFire.fx It should look like this: [F18FuseVaporSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=F18-fusevapor.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [F18AfterburnerMaterial] EffectShaderName=effectFire.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 PriorityLevel=3 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=F18_BURNER.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE This will bring them to SF2 standard. Good luck! -
Here is the Deal. We Need Money...Bad!
SupGen replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just coughed up for a prime membership boss, sorry it took so long! -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
SupGen replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Alright, I'm gonna assume all you Zipper drivers somehow missed this; so, here it is again: http://combatace.com/topic/62762-sf2-series-dact-reports-and-related-a2a-discussions-game-only/page-42?do=findComment&comment=676849 . Considering the different versions of the F-104 out there, it's probably better if you just go into the Data.ini and under Control Surfaces change the Setting[1].DeployValue= from 231.5 to 282.9 on all four flap entries. Again, this is not a cheat, the real world aircraft had this capability. Knock 'em dead. -
Pit1 Shadow Fix
SupGen replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey Russ, I told 'em, not ten minutes ago! http://combatace.com/topic/84119-veltro2k/?do=findComment&comment=676753 . I thought I was being ignorified. -
Just when you thought it was safe to go back in the water
SupGen replied to Fubar512's topic in The Pub
Impressive; some of those looked like baby threshers. -
SF2 Series DACT Reports And Related A2A Discussions (Game only)
SupGen replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For you guys flying the Zipper; the real aircraft was able to deploy both leading and trailing edge flaps at speeds up to 550 KIAS. This helped immensely in a dogfight with most pilots saying they could easily out-turn an F-4, for instance. This is not reflected in the Data.inis of the stock F-104s. Under Control Surfaces use these values: [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.3200//0.3500 CDdc=0.0955//0.0355 Cmdc=-0.0063 DeltaStallAlpha=0.0//-5.81 AreaRatio=1.000 DeploymentMethod=MANUAL Setting[1].Angle=15.0 Setting[1].DeployValue=282.9 Setting[2].Angle=45.0 Setting[2].DeployValue=123.5 MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=flap_left ReverseModelOrientation=TRUE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.3200//0.3500 CDdc=0.0955//0.0355 Cmdc=-0.0063 DeltaStallAlpha=0.0//-5.81 AreaRatio=1.000 DeploymentMethod=MANUAL Setting[1].Angle=15.0 Setting[1].DeployValue=282.9 Setting[2].Angle=45.0 Setting[2].DeployValue=123.5 MaxDeflection=45.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=flap_right ReverseModelOrientation=TRUE [LeftLEFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.0195 CDdc=0.0545 Cmdc=-0.0009 DeltaStallAlpha=2.79 AreaRatio=1.000 DeploymentMethod=MANUAL Setting[1].Angle=15.0 Setting[1].DeployValue=282.9 Setting[2].Angle=30.0 Setting[2].DeployValue=123.5 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=leflap_left ReverseModelOrientation=FALSE [RightLEFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.0195 CDdc=0.0545 Cmdc=-0.0009 DeltaStallAlpha=2.79 AreaRatio=1.000 DeploymentMethod=MANUAL Setting[1].Angle=15.0 Setting[1].DeployValue=282.9 Setting[2].Angle=30.0 Setting[2].DeployValue=123.5 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=leflap_right ReverseModelOrientation=FALSE To use this capability you have to manualy apply the flaps to the first (takeoff) setting as you turn; don't forget and leave them on as they create a lot of drag. Obviously, this will not turn the Zipper into a UFO, but it does help alot. -
@Veltro2k
SupGen replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey guys, you can also replace the pit.1.lod with this one from russouk: http://combatace.com/files/file/13582-pit1rar/ . It solves the shadow issues. Nice. -
Need help with my SAM mod please.
SupGen replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stratos, just out of curiosity, how did you get it working? -
Fastest Manned Flight ever....47 years ago
SupGen replied to MigBuster's topic in Military and General Aviation
We do have a NF-104 here at CombatAce. Its ground launch only but you do have RCS. -
Here is the Deal. We Need Money...Bad!
SupGen replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A little low on funds right now; hopefully, two weeks. (Oh lord, not two weeks!) -
WIP Mega THREAD!
SupGen replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I hate having to ask, but I don't know 3D from a hole in the wall, so... could somebody, anybody, please do a Viggen? Not only will this make JohnathanRL real happy, the lack of this plane is a huge hole in SF2's historical record. Not many aircraft made by neutrals were able to compete with the big boys; the Viggen could. Plus, they just look bad-ass! -
V2N cockpit
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
He's still around; he was in on this discussion http://combatace.com/topic/83808-south-african-saaf-content/?do=findComment&comment=673705 just the other day. -
The Official CoolHandF4 Questions Thread
SupGen replied to CoolhandF4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Coolhand, d,load Homefries' A-6 Superpack, here: http://combatace.com/files/file/12897-a-6-superpack/ . All is explained... -
Here's an interesting film about the SAGE system: https://www.youtube.com/watch?v=06drBN8nlWg&feature=player_embedded . And here's a couple on the F-102 and it's MG-10 Weapons Control System: https://www.youtube.com/watch?v=usrTeRaiFWE , https://www.youtube.com/watch?v=_q5k3hOKuXY , https://www.youtube.com/watch?v=s-VzmXPxQk4 . Real good stuff if you're interested in the Dagger. Enjoy.
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map icons disappearing
SupGen replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A little searching goes a long way...http://combatace.com/topic/83420-enemy-aircraft-not-showing-in-map/ . -
Nuke effects
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey Veltro, did you get these workin'? Whadda ya think? -
Nuke effects
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow, sorry guys; I guess I should have cleaned this up a little. Here's the corrected MissleObject text file: As per Wrench, drop the contents of the Effects folder into your Effects folder, then use the instructions in the "Add to WeaponsData text file" to change the "EffectClassName=" from "NukeExplosionEffect" to KT030Effects (without the ww) or whatever corresponds to the particular weapon in each weapon's Data.ini. Also change the fusing distance to 200.0 as per Lexx. Drop the stuff from the "Add to MissleObject text file" into the MissleObject.ini (not sure if this is absolutly necessary, but...) and you're done. This may seem like a lot of trouble to go through, but, the first time you drop a nuke with these effects it'll all be worthwhile. These make the "NukeExplosionEffect" mushroom look like something that goes on a steak, with sauteed onions. Good luck! Add to MISSILEOBJECT text file.7z -
F-104A and C Pack for SF2 by SupGen
SupGen posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: F-104A and C Pack for SF2 by SupGen File Submitter: SupGen File Submitted: 24 May 2013 File Category: SF2 Series Add On Aircraft First, read the readmes; all of them! The first two are Spillone104s', this mod is based on his work and those credited in his readmes. Also, as it says in his readmes, you'll need at a minimum SF2E for the stock F-104s. You'll also need to follow the instructions here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/ to get the cockpits. This Pack contains six different versions of the Starfighter, three F-104As and three F-104Cs. I felt this was necessary because of the changes that ocurred over the years; the original A models had no gun and didn't recieve one until 1964, later, in 1967 a number of them recieved the J79-GE-19 engine. The C model was originaly optimized as an interim Nuclear Strike Fighter to fill in until the F-105 came online, as such it was cleared to carry either the Mk-28 (B28) or Mk-43 (B43) tactical nuclear weapons. Included are dedicated versions of these weapons and Lexx Luthors' Nuke Effects. I've made this an alternate loadout in the later versions(selectable with the Mission Editor) so if you really want to shake up Uncle Ho, you can. The F-104C also had the ability to carry two more Sidewinders on an under fuselage "Catamaran" ala the F-104G and according to Joe Baugher, while in Viet Nam they did just that. Raven was good enough to make a version of the "Cat" for both the SEA Camo and standard versions of the F-104C. Batman1978s' Hi-Res Cockpit .Bmps are included, as well as a Radar.bmpfrom Starfighter2s' F-104C Cockpit mod that I cleaned up a little. Some of the aircraft have benefited from Wrenchs' secondary ADI fix, however, in later versions of the aircraft that had a RWR, the secondary ADI was given over to a visual display. They also use Wrenchs' steerable nose wheel fix, along with a little bump from Raven. I also modified Spillone104s' "Added 3D Parts" to put the RWR bits on the F-104C_67. I think that's about it; it was a lot of work but if you enjoy it, it's worth it. As always, good luck, good hunting, and give 'em hell! SupGen, Frank Rosato 5/24/2013 Click here to download this file -
Don't know if you guys have seen this yet but, pretty cool pics for those who haven't. http://www.ibtimes.co.uk/battle-britain-see-how-spitfire-wwii-fighter-planes-are-restored-new-zealand-1456094 . Some nice pit pics in there, too.
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Nuke effects
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Whoops! Sorry, Ed! These: Nuke Effects-Modified.7z -
Nuke effects
SupGen replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ed, try these. They're an update of Lexx Luthor's excellent nuke effects by MKSheppard repackaged by me. Just make sure the proper EffectClassName is called out in the weapon's Data .ini. Enjoy! -
deleting specific HUD messages
SupGen replied to ultramig688's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HudData.Ini goes in the Flight folder. -
Radiation Missiles
SupGen replied to zmatt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, check out the E6B computer; I liked it so much I ended up buying one even though it's of (very) limited use in SF. It reminded me of Dr. Strangeloves' circular slide rule in the movie of the same name. -
Samurai's Shipyard
SupGen replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We may need some Chinese ships for them to sink, though! -
Jug, you guys wrote the book; in light of current events I hope the "younger breed of cat" has read it. I salute you both for your service and your well deserved retirement.