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F117NightHawk

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Everything posted by F117NightHawk

  1. I've been out and haven't been on the site in about half a year. What is the situation with thirdwire I've heard about?
  2. Any big mods popped up? I'm still saving up the cash to get everything, so far have SF2 and SF2E. Have any must have mods for those emerged?
  3. I am trying to install the Operation Darius mod on with the game patched to July 2012. I renamed the base .exe and .ini file and it created the new mod folder. However, when I start up the game from the new exe file, it appears that it is still reading from the default mod folder and not the new one. One odd thing is that it is overwriting the edited options.ini file in the new install. Any solutions for this issue?
  4. I found the problem with the install. At the bottom of the options.ini, the mod directory was still set to strikefighters2 instead of the new folder.
  5. I copied and pasted the base files and renamed them when they were both selected. So in the install folder in program files there are .exe and .ini for Operation Darius, SF2:E, and SF2. I copied and pasted the SF2 files to create the operation Darius ones. Do I need to edit the new Operation Darius .ini file or use the ones from SF2:E?
  6. A while back, I found an old utility for SF1 that took the height map of a terrain and created a bmp map file. I lost the program and I can't find it again. Several terrains released have used this, if I remember correctly one of them is the Cuba terrain. I was wondering if anyone knows where to find this utility again. It's the SFMap utility, but where can I get it?
  7. I have a question about the ECM pods in-game. Do they actually doing? They never seem to have any effect on the ability of SAMs to lock on or track. Do they only work against certain systems? Lastly, is there a general guide to the use of the various models in Vietnam?
  8. In the *******DATA.ini file, there is an option you can add to have the generator run offensives before the arrival of that squadron. I don't remember the exact option, but there is one. That is just the campaign generator. As far as I know, there is no way to get around this. But, that scenario would not be entirely impossible in the real world.
  9. I did this to the SF2 Desert terrain already. I added some more batteries along the border and in the cities. I forget where exactly they are located. This is the code for it: [TargetArea075] Name=SAM Battery 1 Position=460000.00,460000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1965 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1965 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1965 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1965 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1965 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1965 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1965 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1965 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1965 [TargetArea076] Name=SAM Battery 2 Position=455000.00,455000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1965 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1965 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1965 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1965 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1965 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1965 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1965 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1965 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1965 [TargetArea077] Name=SAM Battery 3 Position=450000.00,450000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1965 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1965 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1965 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1965 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1965 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1965 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1965 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1965 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1965 [TargetArea078] Name=SAM Battery 4 Position=445000.00,445000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1965 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1965 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1965 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1965 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1965 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1965 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1965 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1965 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1965 [TargetArea079] Name=SAM Battery 5 Position=550000.00,450000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1975 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1975 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1975 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1975 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1975 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1975 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1975 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1975 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1975 [TargetArea080] Name=SAM Battery 6 Position=550000.00,400000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1975 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1975 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1975 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1975 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1975 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1975 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1975 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1975 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1975 [TargetArea081] Name=SAM Battery 7 Position=700000.00,500000.00 Location=2 Alignment=ENEMY Target[001].Type=SAMRadar Target[001].Offset=-1957.04,-1956.48 Target[001].Heading=0 Target[001].ActiveDate=01/01/1965 Target[002].Type=SAMLauncher Target[002].Offset=-1907.04,-1869.88 Target[002].Heading=30 Target[002].ActiveDate=01/01/1965 Target[003].Type=SAMLauncher Target[003].Offset=-1857.04,-1956.48 Target[003].Heading=90 Target[003].ActiveDate=01/01/1965 Target[004].Type=SAMLauncher Target[004].Offset=-1907.04,-2043.08 Target[004].Heading=150 Target[004].ActiveDate=01/01/1965 Target[005].Type=SAMLauncher Target[005].Offset=-2007.04,-2043.08 Target[005].Heading=210 Target[005].ActiveDate=01/01/1965 Target[006].Type=SAMLauncher Target[006].Offset=-2057.04,-1956.48 Target[006].Heading=270 Target[006].ActiveDate=01/01/1965 Target[007].Type=SAMLauncher Target[007].Offset=-2007.04,-1869.88 Target[007].Heading=330 Target[007].ActiveDate=01/01/1965 Target[008].Type=AAA Target[008].Offset=-1928.76,-1928.20 Target[008].Heading=45 Target[008].ActiveDate=01/01/1965 Target[009].Type=AAA Target[009].Offset=-1928.76,-1984.76 Target[009].Heading=135 Target[009].ActiveDate=01/01/1965
  10. What you are asking would take more work than just editing an ini file. It would be easier to simply recreate a single mission instead of converting it. The campaigns would be slightly easier, but you would still have to edit weapons and squadrons to make it work properly.
  11. I am beginning work on a campaign for Baltika's North Cape terrain. It will be set in 1976, Sweden and Finland against the Soviet Union. Moscow has decided to begin an aggressive annexation of Finland. Sweden reacts by sending Saab 35s to Finland and begins the defense of Finland. I have found some information on Swedish units and airbases, but not a whole lot. If anyone would like to help me find this information, and information on Soviet units there, it would be much appreciated.
  12. That is the one bummer about the North Cape terrain. It ends just about 100 miles too far north! Thanks for the information. I'm going to start on my final plan for the campaign in the next couple of days or so.
  13. Will the Viggens and SK 60 made by TSF be able to be downgraded to SF1?
  14. Thanks for the information. I have an A-Team account, so I can get it for my personal use, but I won't release it. When I release, I will just put a disclaimer saying that you will have to get it on your own, and I will put a substitute aircraft in its place. Do you have a map of the bases?
  15. Yes, this would be for SF1. Any information on Swedish units in 1976 would be helpful. I have SF2, but I don't play it because I'm used to 60 fps in SF1, which I don't get in SF2
  16. Where can I get a carrier for SF2? Or should I just convert one from WOV?
  17. Has anyone made void skins for SF2? (White skins with just panel lines and mechanical bits.) They come with Il 2 Sturmovik and using a remove white filter, you could quickly make a basic skin.
  18. What other aircraft would Dhimar have used against Paran. I'm trying to mod the stock campaigns so that Dhimar has a more USAF independent air force. I'm already thinking about various Mirages.
  19. SF2 F-4D IRIAF

    Add it to your install, the Phoenix is not a stock weapon.
  20. My SF2 A-4 bombing technique: Set ripple to max quantity at 100 ms, climb to 5000 ft. At 1.1 miles to target push over, wait till warehouse fills reticule, release, pull out.
  21. Thanks! The F-18E is very impressive!
  22. What were the names of the campaign files? If they were named campaign1*.* they might have been overwritten, but I'm not sure with SF2.
  23. Thanks for your help. I just transferred the CVA-63 from WOV. Do you know where I can get the F/A-18E?
  24. So you don't have to have SF2:V?
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