Jump to content

UllyB

HAT IN THE RING
  • Posts

    1,686
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by UllyB

  1. Thanks a lot for the extended explanation and for examples! Much appreciated.
  2. I want to add a MIG-25 and I would like to keep the minimum medium airstrip setting. I had a look into terrain CAT (WOI) but I couldn't find something useful. I extracted the region bitmap though. Now if I knew which airstrip are medium I could know how to place the MIG , into campaign data file correctly. Any thoughts where should I start looking ?
  3. I found a solution. I didn't know if you let it with TRANSPORT task , the game engine takes it randomly. I thought there is something else to be done. But meanwhile I found another way. I added another squadron into the campaign ini file with its features and tweaking a little its files. I added as main task RECON and let second transport. I started the campaign and after the fourth mission it appeared. It was not in flock as someone pointed here though.It was alone and was moving in north/north west, to the sea. To be sure it's not a certain pray for any AI aircraft I changed its "intelligence" to 90 and it behaved very well. It evaded all my four AIM-7F missiles, throwing chaff. Well it is somekind of an old AWACS, it looks fine and gives the game a special "flavour". If you don't know how it looks check it out on the download section. (TU-126 Moss)Thank you for your input and help.
  4. Which are the files which governs the randomness of that An-12 transport flight in WOI ? I would like to switch or add a Tu-126 I found (very beautiful model) here on download section. I hope its path is not hardcoded....
  5. No, I was playing the Israel side. I noticed anyway what you pointed out , because all antiship missions were with zero after equal sign.
  6. I manged to solve just the MIG-23MS issue. It worked after I matched the aircraft role with the ones in the campaign data ini file and after I changed minbase from MEDIUM to SMALL. Regarding the terrain for the waypoints issue and that strange behavior with the antiship mission , I forgot to say that I am using the stock terrain, so no other modified or something. Well I'm happy I solve the MIG issue and the gun sound. Thank you you all for help That F-15 squadron and the sudden end of the campaign it's a mistery, though.
  7. That did the trick!!! Many thanks. Just a question regarding the gun. Why is sometimes jamming after a few shots ? is that part of a some random script ?
  8. 1. I have the latest patch from third wire site. Usually I hit W5 because there is the action and I save some fuel. 2 it's the same as in the others: this is the entry in woiCamp3.ini: (which I added because it's missing) //[israelUnit005] //UnitName=No. 106 Spearhead Squadron //ForceID=1 //UnitID=5 //StartDate=06/06/1982 //AircraftType=F-15A_Baz //DescFile=woi3Start.txt //StartText=woi3Start.txt and this is from WOICAMP3_DATA.INI (which is there!) [AirUnit005] AircraftType=F-15A_Baz Squadron=106IDF ForceID=1 Nation=ISRAEL StartDate=06/11/1982 DefaultTexture=IDFGray1 BaseArea=Hatzerim Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=90 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=Python3 Supply[001].Quantity=480 Supply[002].WeaponType=AIM-7F Supply[002].Quantity=240 Supply[003].WeaponType=MK82 Supply[003].Quantity=600 Supply[004].WeaponType=AIM-9L Supply[004].Quantity=200 Supply[005].WeaponType=MK84 Supply[005].Quantity=40 Supply[006].WeaponType=Tank610_F15 Supply[006].Quantity=240 Supply[007].WeaponType=AGM-65B Supply[007].Quantity=150 I'm puzzled no one noticed that ! 3. it looks like this: (this is one of them , there are three MIG-23MS squadrons, but they are the same , of course, the same texture I meant) [AirUnit030] AircraftType=MIG-23MS UnitName=Syrian No. 54 Squadron ForceID=2 Nation=SYRIA DefaultTexture=LibyanCamo BaseArea=Dumayr Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=12 StartPilots=12 Experience=20 Morale=100 Supply=100 Intelligence=80 MissionChance[sWEEP]=70 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=70 MissionChance[ESCORT]=90 MissionChance=10 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER I replaced only the texture line , because the folder "name" is identical with the stock one (which I erased it) 4. No , I didn't edit the sound file, I just added it in sound folder, anf then I edited the gundata.ini, replacing the "cannon " default sound with this sound I chose, and then I saved the gundata.ini with the gun editor and placed all into Objects folder.
  9. I recently installed WOI on my computer and decided to give it a shot. I ran into some problems as it follows: 1. Randomly, 5 in100 times, the waypoints are blocked. the game refuses to show the next waypoint when press W, no matter if is a mission or campaign missions. Any attempt to go forth and back with waypoints is futile. Further more , sometimes it's getting worse , meaning that the game shows one waypoint but if you consult the map the direction is not right. You go into a wrong direction where the waypoint doesn't exist on the map, which I think it qualifies it as a real bug. Did anyone encounter that ? Is this a bug or is it just me ? Related to this aspect I ran into something new, this time in a campaign. I've got a mission where I was supposed to destroy a ship , but on the mission planning map the waypoints, the target waypoint respectively, was out of the map in the south west, so..out of the game map:), The map showed however , with that black ring, correctly the target area , but in opposite direction:). it crossed my mind that, maybe that kind a aircraft I choose doesn't allow this kind of mission (I was making some minor tweaks with the aircraft campaign files) but it did allow antiship mission ! So does anyone any ideea what was that ? of course I decided to go all the way with the experiment , thinking maybe the planning map was wrong but I ended with the planes near the border of the game , a manner of speaking, where things were going pretty nasty, no cockpit and a wild dance of two planes bumping into each other. this incident ocurred however only once , from three antiship missions in total had. The other two were in order. 2. When tweaking the campaing file (the third campaign 82 war) I discovered something odd. I noticed comparing the two campaing ini files that an entry from one was missing in the other, respectively a F-15 aircraft squadron , 106th. I completed the orther file accordingly and , in the campaign choosing menu I had , now this new squdron. I took the first mission, and the planes were having squadron marks, some orange stripes so, that mans this was once there or a test subject for Third Wire. Initially I looked into the net the real name of the 106th. It was The Second eagle squadron.When I changed the game into the menu showed another name (the spearhead squdron) so that means definetly this was part of the game once. Anyway I flew the mission , nothing extraordinary but in the end the game let me know that the campaign was ...finished:)...I thought this is a joke. I start another campaign with the same squadron, this time I pressed the ESC key imediatly , while the aircraft was still on the runway. Well the result was the same. The screen let me know that the campaign is finished ! Does anyone know why that squaron was hidden and why the campaign ends so abruptly ? 3. Related to this incident I encountered another issue. I wanted to add two more aircraft to the campaign files, one for the Israel , one for the Syrians(it's about the same 82 campaign) . I managed to add the one for Israel , it was shown into the campaign squadron choosing screen and I saw it even used in missions by the AI (I replaced two squadrons of the kfir plane with the Mirage Factory IAI -F21Kfir). So far so good. But the MIG-23MS I replaced with the whole (switched the folders), the same Mirage Factory MIG-23MS didn't appear in the game at all. I checked everything in its file and in the campaign ini file, it was all alright. The plane was chooseable in the game menu and working in simple missions. If the other worked why is this one not showing (in campaign)? Where could be the mistake I made ? 4.I wanted to add a sound effect to that MIG-23MS I mentioned above. I did all by the book, changing the gundata.ini file line, checking the syntax, putting the sound in sound folder and saving it with the gun editor.But the gun sound is not there, is missing, it simply doesn't work. Where is the mistake I made ? I ran out of options.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..