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Posts posted by Spudknocker
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where did the model come from?
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Yes play with those values and stick it in the flight folder thats how I increased the distance! Just remember its in meters if i recall correctly
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Hey guys! I am 99% done with a revamped Iran-Iraq terrain with blaze and have moved into making some campaigns for the area... at the moment I'm working on a 1970-79 semi fictionalized Dark Gene campaign on the terrain and need a USAF RF-4C and RB-57 I haven't been able to find one is there one availible here at CA?? Thanks!
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ahah yep! layers and eraser tool on low opacity!
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Well Ifound that the source of my issue is F4 drop tank LOD files ahah
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awesome thanks!
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Hey guys! In working on the new Iran Iraq terrains and campaigns I have been plagued by game crashes where the game gets stuck in the loading screen but all the sounds of the mission start up... its like everything is running but the screen is stuck... anyone know a fix for this? Is there a way to slow the Loading process so that things dont get skipped over or improperly loaded?
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I'm already implementing more true to life loadouts for the Iran-Iraq campaign and terrain I'm working on with Blaze... problem is practicality in games... having no ECM/Chaff/flares make flying over the front line impossible without getting shot down haha
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Well different bombs and missiles have different amounts of time they take before being "Locked" onto the target
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Ah thanks stick didnt know if I was missing something haha!
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Awesome thanks raven!!
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Thanks stick I will try your suggestions!
But is there a way of limiting the engine to generate less than X number of flights? (By flights I mean formations of aircraft on dif missions)
However the Iran-Iraq scenario I'm working on fits the SF2 universe absolutely perfectly
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Hey guys! Quick question guys... How does one reduce the number of flights in a campaign mission so that there isn't a huge battle taking place with 2 CAS flights, a Armed Recon, 2 intercept, a CAP, and about the same on the other side... This seems to reduce realism having 25+ tactical jets over one city at a time... while at the same time Im pretty sure its making my computer crash to desktop...
Any ideas on how to reduce the number of airplanes flying? Or is this a built in thing?
Also how do you reduce the skill level of squadrons? Ive got Iraqi MiG-21 pilots shooting down Iranian F-14's left and right... Although I did have one of the best dogfights of my SF2 career haha
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Thanks for the Info dude!
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Also Pensey a pilot could have died in the 'cute in the down
also there are some ejection seats that fire automatically with a large impact to the airframe, as well as some seats could go off due to a hit from a missile... trying to make it better in your head so you dont get frustrated with it...
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Ah ok sounds good, my working theory for now is to have two separate terrains for those of us who like flying single missions, Western Asia 1975-1989 for Iran-Iraq action and Western Asia 1989-2003 for desert storm through desert fox action
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Hey Ca, quick question, is there a way to have 3 separate factions on a terrain... For example an american carrier group, or Saudi F-15's over the gulf in an Iran-Iraq war type terrain
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Ya I have been using the TFD tool and I have found a way to make the rivers... However now i have the problem of airfields not becoming completely flat... tires are still poking through the tarmac... airplanes take off fine its just an annoying visual thing
So i tried exporting a heightmap BMP file from the TFD tool and then reconverting it back to an HFD using the BMP2HFD tool to see if a completely new file would solve the runway issue but now it just hangs up at 30% loading... thank gosh I backed up the original HFD
Anyway around the game not accepting an HFD from the BMP2HFD tool?
Mil Mi-24W
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
haha thanks wrench!
but what I meant was did the model come from a website or was it taken from the DCS files?