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Posts posted by Spudknocker
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So I have been working on a terrain and I noticed that for some reason Mue's Target area editor does something to the target.ini file that makes it unreadable to the TFD Tool...
This is what I did:
I used the TFD Tool to edit some tiles... All targets are labeled and show up
Then went into the Target Area Editor and made some changes to a target area and then saved...
Went back to the TFD tool and the targets were no longer readable only 5 out of 200 targets show up...
I noticed that the file TFD Tool has no problem with looks like this:
[TargetArea001]Name=target area 1Position=414937,147250Radius=10000ActiveYear=0Location=1Alignment=FRIENDLY <--------- with the alignment= statement lastand on the one saved by the Target Area Editor its 3rd[TargetArea001]Name=Target Area 1Position=414937,147250Alignment=FRIENDLY <-------------- here at #3Location=1ActiveYear=0Radius=10000Anyone else had this happen? -
Ive had that happen before! I would try taking away any custom menu items... like just take the menu folder out of your mods folder... if that doesnt work maybe try making a new mods folder entirely by reruning your exe file
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I will try it thanks!
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Hello Masterful SF gurus and Fans!
haha! I had a question reguarding the enviromentsystem.ini file. I have Stary's awesome SARCASM 2 installed and its great for clear, broken and scattered flying but I find it to be a little too bright during overcast and inclement weather conditions... I tried myself to no avail but does anyone know the proper values to adjust in the INI to make rainy and overcast days a bit darker? Thanks a lot!
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No Worries blaze! It was fun to help make something that everyone at CA would love to play with!
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Wow guys Thank you so much for getting re-into the SW Africa Terrain! I would love to fly over where I grew Up!!! If theres anything I can help out with please feel free to PM me!
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Hey CA! I posted about the WIP Angola Terrain awhile back and I know that this project is regrettably dead
However in my perusing through the wonder CA forums Ive seen lots of great screenies of South African Jets over some cool looking terrain...
Does anyone have a favorite stand in/surrogate terrain they like using as a playground for SAAF jets?
Being South African this is close to the Ol' heart strings haha
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Yes I assume so Maybe Ill try it again!
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Ya I tried resizing them myself but when I took a look at the TFD editior it showed all these pink holes in the terrain after I converted them to 512 and I made sure that there werent any tiles missing but no bueno
Could I have resized them wrong? I used GIMP and went to Image-Scale image then exported them as bmps
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Ah does anyone have a 512 tileset for the desert4 terrain? All my attempts have failed
or like a toned down version of desert4 that might work better on less powerful systems?
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I believe the issue was actually in the terrain mesh section there were some HUGE numbers in there and I believe that was what was crashing my system
[TerrainMesh]TextureThreshold=0.80LowDetailMeshThreshold=0.50MedDetailMeshThreshold=0.30TileToHeightGridRatio=4RenderMeshVertexCount=6144RenderMeshIndexCount=8192SolidObjectVertexCount=6144SolidObjectIndexCount=8192AlphaObjectVertexCount=6144AlphaObjectIndexCount=8192 -
Hey CA! I have always had trouble with the desert 4 terrain... It's an awesome place to play with all the great airplanes available here on CA but I've always had a lot of crashes and other issues on this particular terrain... While searching for a fix for this issue I found a replacement for the first few entries in the Desert4_Data.ini that were buried wayy back in 2014 forums...
All credit goes to Dave for this fix... Just figured i would share it in case anyone else was having this issue! just copy this and replace whats in your desert 4 data ini!
[TerrainMesh]TextureThreshold=0.80LowDetailMeshThreshold=0.50MedDetailMeshThreshold=0.30TileToHeightGridRatio=4RenderMeshVertexCount=6144RenderMeshIndexCount=8192SolidObjectVertexCount=6144SolidObjectIndexCount=8192AlphaObjectVertexCount=6144AlphaObjectIndexCount=8192[[HeightField]DetailScale=1.0DetailFrequency=1.0MaxHeight=1000MinHeight=0[HeightOffset]LowDetailMesh=-1.5WaterMesh=0.8[NormalTextureMaterial]EffectShaderName=terTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[WaterTextureMaterial]EffectShaderName=terWaterEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=TRUEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000SpecularColor=1.000000,1.000000,1.000000,1.000000SpecularPower=10.000000Reflectivity=0.00000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[backgroundMaterial]EffectShaderName=terFarTerrainEffect.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[solidObjectTextureMaterial]EffectShaderName=terSolidObject.fxDepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=FALSEAlphaTestEnabled=FALSECullMode=CLOCKWISELightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=ONENumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=NO_OP[AlphaObjectTextureMaterial]EffectShaderName=terAlphaObject.fxDepthBufferCheck=TRUEDepthBufferWrite=FALSERenderedInOrder=TRUEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=2.000000BlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE -
Huh I performed a couple dozen tests on this and I swear there was some correlation... like I said I could have been wrong because as I had said before I had wondered why It was I was getting shot down so often flying the F/A-18F's from EricJ and so I tried turning that off and I did not get shot down with nearly the regularity as when those statements were active...I then did the same test on a few other aircraft and had the same results...Might be a crazy coincidence or something else strange in my install
I could be totally wrong just seemed to have an impact so I thought I should share...Like I said no feelings were intended to be hurt or credit taken away from anyone
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No insult taken maybe I'm just explaining it wrong... In the tests I did in the Gameplay settings AI was set to normal
heres the scenario I tested I flew EricJ's awesome F/A-18F in a dogfight against Russian MiG-29's the first few times with the MinAI/MaxAI statements active and got my butt kicked almost every time...
The next tests I deleted those statements and found I was able to kill the MiG's after a good dogfight....
I then tried that same test with a few other aircraft P-38, F-15C and F-14B and got more or less the same results
As a result i kind came to the conclusion that maybe the Max/Min AI statements affected not just my wingman but also the enemy flights I was dogfighting... I could be completely wrong but I thought it would be worth posting about since I had not seen anything in the forums relating to what I had deduced from some experimenting....
In response to FUBAR I was not taking credit for a the old Idea of these Min/Max AI statements but sorta found something that was a "sideaffect" if you will of the statements and explains why I could never fly a Super Hornet without getting my butt blown up! (Could be I'm a bad Rhino driver) But i thought the correlation there over multiple tests was worth sharing is all
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Wasnt trying to take credit... i wasnt sure what to call it I had known about the MAX/MIN ai statements before the interesting thing that I found is it seems to effect all the AI flights in a given mission if you are flying the aircraft with those statements active. Just thought I would share what i had found because I had not seen any posts that delt with that side of the Max/Min ai statements effecting other aircraft in the mission
It totally could be my imagination but I thought it was noteworthy
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Ya for sure I the ummm "discovery" here is that i believe I found that the actual in aircraft_data.ini when you add that min/Maxaiquality it changes the quality of all flights in the mission
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Hello CA!
To whoever wants to know I think i found something interesting when it comes to AI and aircraft behavior
Hopefully this isnt old news but I normally fly with AI difficulty set to normal in gameplay settings and through my various experiments working with creating AI statements for an ongoing aircraft project I found that the
MinAIQuality=Veteran
MaxAIQuality=AceStatements under the AIDATA section of an aircraft not only effects the quality of the AI wingmen in the aircraft your flying but also all AI flights in the air including enemiesI found this to be true because I added those statements to various aircraft of all eras from WW2 to modern planes. I found that when flying with these statements added to the aircraft i was shot down many many more times than without...A further verification of these is when I looked at ericJ's F/A-18E/F super hornets... these aircraft come with those statements added and I have always wondered why do I get shot down so much while flying Super Hornets? Well after my recent revelation I tried deleting those statements from the Super Hornet's Data file and boom! Not getting shot down nearly as much!Just thought that this little discovery of mine would be useful to any modders out there looking to tweak the performance of their airplanes!-
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For some reason I found that when I was doing my AI statements for the F-15E FM upgrade that the AI likes AIMPITCHOFFSET= to be a positive number and AI will more reliably drop their bombs if this number is positive as for dogfighting in my AI i set everyone from green on up at veteran and that helps
Also in a korea or WW2 install making the AI shoot better with guns will drastically reduce your lifespan I would more recommend those for a Vietnam through modern day situation it should be fine
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Ah ok cool i will try it thanks
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ok cool
Its still fixed but its still a bit of a bump down in frame rate its down to 45 from 60 before
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Yep it worked it just killed my framerate
TFD Tool question regarding use with Mue's Target Area Editor
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Ya I found the issue it was saving the INI's as unicode and messed up the numbering of the targets...Thanks blaze