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Spudknocker

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Posts posted by Spudknocker


  1. So I have been working on a terrain and I noticed that for some reason Mue's Target area editor does something to the target.ini file that makes it unreadable to the TFD Tool...

     

    This is what I did:  

     

    I used the TFD Tool to edit some tiles... All targets are labeled and show up

     

    Then went into the Target Area Editor and made some changes to a target area and then saved... 

     

    Went back to the TFD tool and the targets were no longer readable only 5 out of 200 targets show up... 

     

    I noticed that the file TFD Tool has no problem with looks like this:

     

    [TargetArea001]
    Name=target area 1 
    Position=414937,147250
    Radius=10000
    ActiveYear=0
    Location=1
    Alignment=FRIENDLY <--------- with the alignment= statement last 
     
    and on the one saved by the Target Area Editor its 3rd 
     
    [TargetArea001]
    Name=Target Area 1
    Position=414937,147250
    Alignment=FRIENDLY <-------------- here at #3 
    Location=1
    ActiveYear=0
    Radius=10000
     
    Anyone else had this happen?

  2. Hello Masterful SF gurus and Fans!  :bowdown2:  haha!   I had a question reguarding the enviromentsystem.ini file.   I have Stary's awesome SARCASM 2 installed and its great for clear, broken and scattered flying but I find it to be a little too bright during overcast and inclement weather conditions... I tried myself to no avail but does anyone know the proper values to adjust in the INI to make rainy and overcast days a bit darker?  Thanks a lot!  


  3. Hey CA!  I posted about the WIP Angola Terrain awhile back and I know that this project is regrettably dead  :bad:  :blackeye:  :blink:

    However in my perusing through the wonder CA forums Ive seen lots of great screenies of South African Jets over some cool looking terrain...

    Does anyone have a favorite stand in/surrogate terrain they like using as a playground for SAAF jets?  

    Being South African this is close to the Ol' heart strings haha  


  4. I believe the issue was actually in the terrain mesh section there were some HUGE numbers in there and I believe that was what was crashing my system 

     

    [TerrainMesh]
    TextureThreshold=0.80
    LowDetailMeshThreshold=0.50
    MedDetailMeshThreshold=0.30
    TileToHeightGridRatio=4
    RenderMeshVertexCount=6144
    RenderMeshIndexCount=8192
    SolidObjectVertexCount=6144
    SolidObjectIndexCount=8192
    AlphaObjectVertexCount=6144
    AlphaObjectIndexCount=8192

  5. Hey CA!  I have always had trouble with the desert 4 terrain... It's an awesome place to play with all the great airplanes available here on CA but I've always had a lot of crashes and other issues on this particular terrain... While searching for a fix for this issue I found a replacement for the first few entries in the Desert4_Data.ini that were buried wayy back in 2014 forums... 

     

    All credit goes to Dave for this fix... Just figured i would share it in case anyone else was having this issue! just copy this and replace whats in your desert 4 data ini! 

     

    [TerrainMesh]
    TextureThreshold=0.80
    LowDetailMeshThreshold=0.50
    MedDetailMeshThreshold=0.30
    TileToHeightGridRatio=4
    RenderMeshVertexCount=6144
    RenderMeshIndexCount=8192
    SolidObjectVertexCount=6144
    SolidObjectIndexCount=8192
    AlphaObjectVertexCount=6144
    AlphaObjectIndexCount=8192
     
    [[HeightField]
    DetailScale=1.0
    DetailFrequency=1.0
    MaxHeight=1000
    MinHeight=0
     
    [HeightOffset]
    LowDetailMesh=-1.5
    WaterMesh=0.8
     
    [NormalTextureMaterial]
    EffectShaderName=terTerrainEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [WaterTextureMaterial]
    EffectShaderName=terWaterEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=TRUE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    SpecularColor=1.000000,1.000000,1.000000,1.000000
    SpecularPower=10.000000
    Reflectivity=0.00000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [backgroundMaterial]
    EffectShaderName=terFarTerrainEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [solidObjectTextureMaterial]
    EffectShaderName=terSolidObject.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [AlphaObjectTextureMaterial]
    EffectShaderName=terAlphaObject.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=FALSE
    RenderedInOrder=TRUE
    AlphaTestEnabled=TRUE
    CullMode=NO_CULL
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=2.000000
    BlendOp=BLEND_SRC_ALPHA
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE

  6. Huh I performed a couple dozen tests on this and I swear there was some correlation... like I said I could have been wrong because as I had said before I had wondered why It was I was getting shot down so often flying the F/A-18F's from EricJ and so I tried turning that off and I did not get shot down with nearly the regularity as when those statements were active...I then did  the same test on a few other aircraft and had the same results...Might be a crazy coincidence or something else strange in my install

     

    I could be totally wrong just seemed to have an impact so I thought I should share...Like I said no feelings were intended to be hurt or credit taken away from anyone


  7. No insult taken maybe I'm just explaining it wrong... In the tests I did in the Gameplay settings AI was set to normal

     

    heres the scenario I tested I flew EricJ's awesome F/A-18F in a dogfight against Russian MiG-29's the first few times with the MinAI/MaxAI statements active and got my butt kicked almost every time...

     

    The next tests I deleted those statements and found I was able to kill the MiG's after a good dogfight.... 

     

    I then tried that same test with a few other aircraft P-38, F-15C and F-14B and got more or less the same results 

    As a result i kind came to the conclusion that maybe the Max/Min AI statements affected not just my wingman but also the enemy flights I was dogfighting... I could be completely wrong but I thought it would be worth posting about since I had not seen anything in the forums relating to what I had deduced from some experimenting....

     

    In response to FUBAR I was not taking credit for a the old Idea of these Min/Max AI statements but sorta found something that was a "sideaffect" if you will of the statements and explains why I could never fly a Super Hornet without getting my butt blown up! (Could be I'm a bad Rhino driver) But i thought the correlation there over multiple tests was worth sharing is all 


  8. Wasnt trying to take credit... i wasnt sure what to call it I had known about the MAX/MIN ai statements before the interesting thing that I found is it seems to effect all the AI flights in a given mission if you are flying the aircraft with those statements active.  Just thought I would share what i had found because I had not seen any posts that delt with that side of the Max/Min ai statements effecting other aircraft in the mission 

     

    It totally could be my imagination but I thought it was noteworthy 


  9. Hello CA!  

    To whoever wants to know I think i found something interesting when it comes to AI and aircraft behavior 

     

    Hopefully this isnt old news but I normally fly with AI difficulty set to normal in gameplay settings and through my various experiments working with creating AI statements for an ongoing aircraft project I found that the 

    MinAIQuality=Veteran

    MaxAIQuality=Ace
     
    Statements under the AIDATA section of an aircraft not only effects the quality of the AI wingmen in the aircraft your flying but also all AI flights in the air including enemies 
     
    I found this to be true because I added those statements to various aircraft of all eras from WW2 to modern planes.  I found that when flying with these statements added to the aircraft  i was shot down many many more times than without...
     
    A further verification of these is when I looked at ericJ's F/A-18E/F super hornets... these aircraft come with those statements added and I have always wondered why do I get shot down so much while flying Super Hornets?  Well after my recent revelation I tried deleting those statements from the Super Hornet's Data file and boom!  Not getting shot down nearly as much!
     
    Just thought that this little discovery of mine would be useful to any modders out there looking to tweak the performance of their airplanes! 
    • Like 1

  10. For some reason I found that when  I was doing my AI statements for the F-15E FM upgrade that the AI likes AIMPITCHOFFSET= to be a positive number and AI will more reliably drop their bombs if this number is positive as for dogfighting in my AI i set everyone from green on up at veteran and that helps


    Also in a korea or WW2 install making the AI shoot better with guns will drastically reduce your lifespan I would more recommend those for a Vietnam through modern day situation it should be fine 

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