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Posts posted by Spudknocker
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its this cockpit that is the one I had found as is its for FFS
http://www.cockpits.net/website/PRODGAL_F15E_v3.0.html
Looks pretty neat if its impossible I totally understand haha the Repaint by Viper is pretty great!
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Hey CA! Through my own and many other's efforts we have much strike eagle goodness coming down the pipeline and some have already rolled out! The FM update the loadout updates and the wonderful cockpit repaint done by viper63a. However what we need for all fans of the Mudhen here at CA is a completely new cockpit for the Strike Eagle and her variants. Unfortunately the work required to build a new cockpit is outside of my skill set. I humbly reach out to the awesome CA community for this request!
To add I found a great 3d F-15E cockpit for sale but is not for the SF series if someone agrees to help port the cockpit to the SF series I will be more than willing to pay for the cockpit!
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Strike Eagle FM and Loadout Enhancement Kit
3.3- Added F-15I_Raam decals folder as it occurred to me not everyone has that specific Raam decal folder name
3.2-Fixed an error in the F-15I Ra'am's AIrcraftdata section and updated all variant's gross weight's thanks to Fanatic Modder bringing to my attention that the wing pylons weights were added twice to the aircraft's mass. Also more refinements to the AI statements for happy wingmen!
3.0- Best update yet! Redone AI statements for all Strike Eagle Variants, your wingmen and all AI will finally be able to drop dumb bombs on target! Also fixes AI strafing runs and the Strike Eagles will be able to strafe ground targets with accuracy! Also added some nice hanger and loading screens to the F-15SG as some extra eye Candy! Enjoy your new wingies!
Update 2.5-Fixed CBU Attack loadout! Updated FM even more! Suggestions always welcome!
This is a FM and loadout enhancement package first started by Crusader to kinda bring the Strike Eagle family more up to date with recent advances in SF2 modding ability! This mod changes the order of release for the CFT weapon stations and allows for more customized loadouts in the loadout menu before a mission. These changes along with a new STRIKE loadout of MK82's allows the AI to more easily hit a target. The FM changes are just updates to the FM and more realistic gross weights/Loaded weights etc and should help the AI better manage Flying the Strike Eagle and all its variants. Small updates were also made to the LANTIRN systems of all the jets. Also is an updated F-15i skin touched up by me. This pack covers the F-15 Strike Eagle variants from FastCargo's F-15 Super Pack including the
F-15E
F-15E_04
F-15I
F-15K
F-15S
and F-15SGNow we just need a new strike eagle cockpit!
Thank you especially to Fastcargo for his F-15 pack and crusader for starting the FM mod, and anyone else who has contributed to the F-15's and everyone on CA!
If I've messed anything up feel free to PM me and I can see what I can do to fix the issue! Happy SCUD Hunting or Iranian nuclear bunker busting!
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Submitter
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Submitted03/08/2016
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Category
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Sooooo...I cannot believe I'm saying this... But I have completely and totally fixed the issue with some tweaks to the flight model... The RAZBAM skyraiders are now a force to be feared over the digital jungles and deserts!! WOW i cannot believe how well that worked I am almost speachless. Look what happens when you get a friday off from real flying hahaha
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Hmm does anyone have any advice about modifying flight models? or possibly want to work on making the RAZBAM skyraiders actually work cause they have some awesome skins and cockpits
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Anyone know where the flight model resides in the Data ini file of an airplane?
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ah ok I will have to check that out for sure
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Heyo CA! So I bought the RAZBAM A-1 skyraiders for SF2 and did my best to update them to SF2 standards but the AI does odd thing with them... they attack at like 89 knots almost at a stall and that leads to crashes, and when they do pull off an attack without a crash they then always fly out to exactly 4.5 miles away from the target and turn around to reattack, now in game time thats a heck of a long time in a skyraider at 89 knots haha, As a comparison I have noticed that the third wire skyraiders tend to do close to the same thing... anyone have a fix?
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ah is that like the graphics control panel?
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ugh why do computer companies want to do everything for us! haha microsoft is listening to apple too much haha
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Hey all does anyone know how to disable windows 10 auto updating drivers, specifically graphics drivers? Its the most annoying thing ever!
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true I was just getting wayyy too excited looking at screenies haha
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What tileset is that in LeL's screenshots?
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Hey Does anyone know when WTR will release? Or if they have a website? Couldn't find anything after googling it... I REALLY hope that project is still going haha
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Ah ok good to know thanks for the info! Very much appreciated, unfortunately I use a lap top so upgrading the graphics card isnt really an option... does anyone know if a USB graphics card connector would work for SF?
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Heyo CA! So in my ever present quest for optimal graphics and fps and the constant conundrum that provides I have a question for any modders more experienced than me... I love the darker/More saturated look of Unlimited Effects is there a way to preserve that while in High Effects? The lighter screen shot is in High with fps of 55-70ish and the darker is with unlimited with FPS of 20-30ish usually hovering at about 29... I dont have a tippy top of the line computer its I7-5500U 16GB of Ram and SSD. Does anyone know how to make that darkened look on high effects? I know SF2 is a 32bit game is there a way to make it use more RAM space to help things along?
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I will keep playing with it Ive tried playing with their cruise and turn speeds that seem to help, I made them a little bit below the cruise speeds of a P-51B while that may not be super realistic at least its more tolerable in a game setting haha
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Yep they cruise to the target pretty normally, then when they hit the initial point they slow way down usually and bring their nose way up and fly to the target at about 70-75 knots literally on the verge of a stall like a B-17 high alpha pass haha
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Hey CA! So I have been playing around with a lot of fun WW2 addons but one thing that I have found that's a little strange is when flying escorts or intercepts on heavy bombers like Flying Fort's or liberators their bomb runs are exceedingly Slllooooowwwww... I just don't think its accurate that a formation of 17's would be Nose high almost at stall speed (like 70knts) while dropping bombs on targets. This also makes escort missions VERY LONG as well haha. This seems to be an issue for any and all SF2 B-17/24's I haven't tried 29's yet. I love the work done on these great models and not trying to belittle anyone's hard work just trying to make it even better!
Interesting finds for reducing load times and decreasing crashes in windows 10
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Hello CA! I thought i would share this little tidbit I stumbled across late at night (couldnt sleep haha) If you have a terrain lets say for example Desert4 if you extract the Desert.cat files and place all the files in the desert4 folder (being careful not overwrite any of the custom files in the desert4 folder) and then slash out the .cat file statement in the terrain.ini file this can DRASTICALLY reduce load times and potential crashes. I believe this is due to the fact that the game engine doesn't have to unpack the compressed CAT file to find the missing pieces stored within it. Ive tried this with multiple terrains all the to same great effect (CubaOTC and Iran-Iraq etc)
The second thing ive discovered is that the File name callouts in the terrain.ini folder for example NationsFile=DESERT4_NATIONS.INI etc ARE in fact CASE SENSITIVE now using Windows 10, this wasn't the case before using Windows 8.1 and this has helped avoid issues with nations and flying CAS missions in seemingly random areas of terrains haha. If any of this is old info I apologize but this has kinda been a light bulb moment for me and has alleviated a lot of frustrating issues.