jjddoo
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Everything posted by jjddoo
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Weapon Editor Windows 7
jjddoo posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, I'm having trouble getting the weapon editor to work in Windows 7 32-bit. WOV is running fine, both stock and modded, for the record. When I open the weapon editor (or gun editor for that matter; they're both in compatibility mode for 98/ME), and click Open, it acts like it'll give me a dialog box, but nothing shows. I can click it fifty times, and nothing happens. Thanks. -
Weapon Editor Windows 7
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Alright, so I moved a copy to the desktop and it worked fine. Is that a bug or something? -
Weapon Editor Windows 7
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No. Should I be? -
So what do you fly?
jjddoo replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I love the modern ones - F-22's and F-35's! Waiting for that MiG-29 download to finish for the FrankenSim so I can go blow their tails off! -
My family has always celebrated Christmas. Never got too much into it (I was never told that Santa Clause was real...and I never believed it either!). I must say, though, that I've never felt so un-Christmassy before in my life! And it came from the Catholics, who took it from the equinox celebration and also implements from the Roman holiday of Saturnalia - a worship of their god Saturn. They decorated with holly branches, gave gifts, and had big feasts. Sound familiar??? Of course, those celebrating the equinox (I'm not sure which culture it was) weren't better. Believe it or not, but it went something like where they thought that some big monster was eating the daylight, and a few days after the equinox when they realized the days were getting longer, they'd celebrate because their god had forced the monster to puke up the daylight or something like that. Funny that they didn't realize that this happened regularly... I'll stop my ramblings. Theres a small bit of Christmas history for you people!
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Hey, What opinions does anyone have on Yankee Air Pirate 2? Also, does anyone know if YAP2 will work in SF2:V? Thanks, JDO3
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Nuts. When's YAP3 supposed to be released? It is the historical side that I want. I don't really fly for the gaming feel, but for more of a historical aspect. I know several people who flew in World War II, and I like to jump into their cockpit. Thats why I was interested in YAP.
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Really Quick Question
jjddoo posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, In the knowledge base it says that to use Bunyaps weapon pack you need to run it through the weapons editor. Does that mean that I have to open every single weapon file? Sorry if this has been asked before. -jjddoo -
Is there any way to enable intercept missions in WOV? Its kinda annoying only being able to fly MiG's on MIGCAP and Escort, and being unable to intercept F-105's and B-57's and all those other fun aircraft.
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Korean War Campaign Mod Installation Question
jjddoo replied to TSgtT's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, I don't know if you are having any problems, but I installed it into WOV. I got the map working by downloading the retextures for Korea and then linking the .ini file with the VietnamSEA cat file. The only problem I'm having is with the weapons - they don't wanna show. I'm working on that. jjddoo -
Hello to all, Does anyone know if there are any purpose-built Korean War flight sims out there? I know that you can expand Il-2 and others to that era, but I like to keep my sims dedicated to one era (just a quirk of mine)... Anyway, if anyone knows of any, please let me know! -JJDDOO
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Does anyone know if the mod for SFP1 works with WOV? Thanks.
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Which Graphics Setting is this?
jjddoo posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've got this problem everytime an aircraft crashes or explodes mid-air. Instead of a nice fireball of an explosion, I get a yellow square (as shown below). Which graphics setting should take care of that? I've got effects set to Medium (but it did the same on High). Object Detail is Medium, along with Object Texture. Shadow and Water is on Low. I have no clue what other things could be causing this... Here is from the Options.ini [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1024 DisplayHeight=768 DisplayDepth=32 AspectRatio=1.333333 LensFlare=0 DetailLevel=4 ObjectDetail=1 ObjectTexture=1 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=1 TerrainDetail=1 TerrainTexture=1 HorizonDistance=1 GroundObjectDensity=1 WaterDetail=0 CloudsDetail=0 Shadow=0 AntiAliasing=0 -
Which Graphics Setting is this?
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Got it fixed - was a mod that killed it. -
Hello All, For several years, I've been writing to veterans of WWII to get firsthand stories from that time period. That war has intrigued me (especially the aviation aspect, thus my having Il-2). Currently, my contacts are limited to pilots, but I'd like to get more views on the subject. So I am putting out this request. Any veteran or current military (any time period) who is willing to share their story to a 17 year old military and aviation enthusiast, please just pm me so that we can work something out. I'd love to hear your story! At the moment, most of my contacts are via regular mail, but I can also communicate through email - please let me know! Thanks all for reading this! JDO3
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Hello again to all, I downloaded one of those MiG-17 cockpits for my WOV install, but the gunsight is a bit off. Please see the attached picture. Is there any way to move it down a few notches? Also, does anyone know if the MiG-17 was fitted with a lead-computing gunsight or something? That isn't given as an option, so I was curious. And if so, how do you give it that ability? Thanks!
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MiG-17 Gunsight
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry for getting back so late, but it worked wonderfully! Thanks a lot! -
Its me with yet another problem... After installing a few new aircraft, the aircraft wide view and gunsight view controls stopped working (you know - F2 and F3). I tried reassigning them - no go. I removed the new aircraft - still no go. The keys work fine. I can't imagine what in the world is going wrong!
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F2 and F3
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, I got the problem. There was a formations mod that came with the B-52 pack here http://combatace.com/files/file/10230-b-52-vietnam-era-upgrade-pack-40/ that killed those files. Had to remove that. Sorry to bother everyone with a stupid problem.... -
F2 and F3
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay - I tried going default, and that didn't work either. This has me baffled! -
F2 and F3
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope - I don't have an AircraftObject.ini in my objects folder. I just tried reassigning the views to random keys, and that wouldn't work. Here is the coding from my custom assigning. I'm about to go and see if the default assignments will work and get back again. GOTO_COCKPIT_FRONT_VIEW=F1 GOTO_COCKPIT_WIDE_VIEW=F2 GOTO_COCKPIT_GUNSIGHT_VIEW=F3 GOTO_COCKPIT_UP_VIEW=SHIFT+F1 GOTO_VIEW_PADLOCK=F4 -
F2 and F3
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yup. -
MiG-17 Gunsight
jjddoo replied to jjddoo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, So I just replaced my cockpits with Ordways beautiful ones that were uploaded by Wrench (thanks Ordway!) with the US-type gunsight. But the only options are still only caged and air to ground. Is there a way to add air to air? I opened the cockpit file, and the first few lines were like this: [CockpitData] Directory=cockpit HUDMode=CAGED,AG RippleQuantity=1,2,3,6,12,18 RippleInterval=60,100,140 Obviously, HUDMode would be the gunsight. If I add AA, would that do the trick? Thanks.