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EMCON360

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Everything posted by EMCON360

  1. What sims do you play?

    Rise Of Flight Iron Cross Edition Il-2 Sturmovik 46 + Steam Install Il-2 Cliffs Of Dover With Fusion Mod Install Combat Flight Sim 3 With Fire Power Mod Install SF1 Project 1 Original Release,Wings Over Vietnam,Wings Over Europe SF2 WOV,WOE,WOI,SF2NA, Multiple DLC Lock On Modern Air Combat + Gold Edition Digital Combat Series DCS World Etc. With Multiple DLC - Steam Install B-17 Flying Fortress II The Mighty Eighth - Old Classic - RiverAndRoadsDB Mod Install xxxxxxxxxxxxxxx Current Setup Win 10 Pro 64 bit AMD FX-8350 8 Core At 4.00 Ghz Processor ASUS CROSSHAIR V FORMULA-Z Motherboard AMD XFX R9-280X GD5 3Gb Video Card 4G x 4 GSKIL F3-17000CL9Q-16GBZH Memory 16Gb Total XMP Profile DOCP Tuner Enabled Hauppauge WinTV-HVR-2250 Dual Digital/Analog Cable Tuner Card 1x LG BDDVDRW CH08LS10 (Blue-Ray Player + DVD Burner) 1x LG DVDRAM GH22LS40 (CD + DVD Burner) 1x Samsung SSD 840 Pro 256 Gb (System) 1x Western Digital WD1500 150 Gb (Raptor-10000RPM) 1x Western Digital WD6401 640 Gb 1x Western Digital WD1002 1 Tb xxxxxxxxxxxxxxx Pretty Much The Heart Of My System For Now Keeps Up With Everything Biggest Problem For Win 10 Users Is Preserving Legacy Programs And Devices But There Are Solutions Win 10 Is Designed More Along And IT Basis With A Significant Increase In IRQ's And With Multi-Processors Physical And Logical That Exploit The OS. I'll Never Go Back It Restricts The Hardware It Just Remains For Driver Software Programmers To Catch Up. Some Of Us Old Gamers Use The Same Old Tricks For Instance I Created A Forced Install Of DXSDK_Jun10 To Use The Old Apps Like DirectX Texture Tool For dds Files Also It Puts The Old List Of Files On The System If The Search Function Looks For It x86,x64 xxxxxxxxxxxxxxx
  2. Horizons Testing,New Paint For An Old Lod Hispano-Suiza HS661 30mm,And A Good Session Of Waterboarding To Begin The Day.
  3. HDR Mod In Download Section SF2 Maps Terrain Mods Is Same Thing. Original Mod Was Uploaded To SF1. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here: http://www.boris-vorontsov.narod.ru/index_en.html That May Be A Dead Link By Now But The dll File Is Still Hear The enbseries.ini Looks Like This [PROXY] EnableProxyLibrary=0 InitProxyFunctions=0 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 UseMRTRendering=0 AdditionalConfigFile=enbseries2.ini [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=0 EnableWater=0 EnableShadow=1 DepthBias=0 EnableDepthOfField=0 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=100 ChromePower=100 UseCurrentFrameReflection=1 ReflectionQuality=1 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=1 ReflectionDepthBias=0 UseLowResReflection=1 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=0 [bLOOM] BloomPowerDay=0 BloomFadeTime=400 BloomConstantDay=1 BloomQuality=0 BloomScreenLevelDay=95 BloomCurveDay=0 BloomPowerNight=18 BloomConstantNight=0 BloomCurveNight=0 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=24 BloomAdaptationMultiplier=100 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=0 UseForAlphaBlend=0 [colorCORRECTION] DarkeningAmountDay=30 ScreenLevelDay=70 ScreenLevelNight=1 DarkeningAmountNight=-30 GammaCurveDay=0 GammaCurveNight=-2 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=0 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=100 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=1 UseShadowFilter=0 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=0 MotionBlurRotation=0 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=50 DOFBlurinessRange=10
  4. I Use The Enbseries HDR MOD To Make My Gen1 Series Run Under A Win10 64bit Installation. Quote From Original Readme For Sfp1 and derivatives: Drop the d3d9.dll in the root directory of your installation. For WoE that would be C:\Program Files\Wings Over Europe\ Now drop the enbseries.ini inside your flight folder. Start the game and enjoy! File Is In Downloads/Strike Fighters 2/Maps/Terrain Mods Last Two Pages Version 1,,1.01A,1.03
  5. Customize Your AIRCRAFTAIDATA.INI File And Drop It In Objects Folder For Instance. [DogfightNovice] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=20 FightWithoutAmmo=0 CannonFireAngle=1.0 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2250 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightGreen] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=40 FightWithoutAmmo=0 CannonFireAngle=1.0 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2250 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightRegular] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=60 FightWithoutAmmo=0 CannonFireAngle=1.0 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2250 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=167 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=80 FightWithoutAmmo=1 CannonFireAngle=0.8 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=167 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=0.8 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 Now Everyone Fights Like An Ace Or Veteran With Slight Changes In Vertical Combat But Still Must Give Wingman And Group Commands. You Can Make Multiple Variations But Remember It Is Global AI Behaviour. For Me It Generates Much More Aggressive Formation Engagements.
  6. I Believe I Posted This Before But I Will Again Here Because A Lot Of People Missed It, There Is A Nifty Little App Distributed By Most Freeware Sites Included In A Package Called SysinternalsSuite Which Is Called Procmon.exe, Short For Process Monitor. It Is A System Troubleshooting And Malware Hunting Utility. All You Need To Do Is Open The Program And Under First Tab File Make Sure Capture Events Is Active, Under Edit Tab Is Auto Scroll Which You Can Toggle Later To Stop While You Dig Through The Event List. At The Far Right Of The Toolbar Are The Toggles For Registry,File,Network, And Thread Handle Activity Which Should Be On. After Turning On App And Checking Config Then Minimize To Toolbar. Now You Can Fire Up Any Program And It Will Compile The Events As You Use Or Play Any Program. The Result And Path Files Will Give You Clues To Problems. These Are Strong System Utilities For Advanced Users Who Know How To Use Admin Rights Running Programs And Experienced Users Who Can Spot False Positives And Discern Direct Conflicts. The Data String Will Be Massive.
  7. DLL Quotes Defining Load Position Plus Angles And Ejection Coordinates AttachmentPosition= AttachmentAngles= EjectPosition=>>>>>>>>same as attachment position not needed EjectVelocity=>>>>>>>>defines direction and speed neg-pos lft-rgt x-axis neg-pos aft-fwd y-axis neg-pos dwn-up z-axis positive Z used only in certain cases flares,chaff,some overwing stations the example you show is EjectVelocity= -x.xx,0.00,0.00 (x being your direction and velocity) F-14 example [FuseAIM54Station4] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition= 0.38,0.93,-0.42 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-4.0>>>>>>>>>>>>>defines dwn z-axis direction and speed LoadLimit=500 AllowedWeaponClass=AHM AttachmentType=USN ModelNodeName=missile_rail_front_R PylonMass=156.26 PylonDragArea=0.00 SpecificStationCode=AIM54 Trying This Value On A Weapons Rack Other Than Decoy Dispensers Might Not Be Feasible In WeaponsData Ini But As You Can See It Is Used On AircraftData Ini For Pylon Release
  8. Download Site For GTOPO30 Data Files For Use In Terrain Editor. These Files Are Getting Hard To Find So I Suggest Archiving For Future Use. http://www.webgis.com/terr_world.html
  9. Great Work As Always Ravenclaw Looking Forward To Retiring My Skunkworks Viggen Is Old In The Tooth As They Say.
  10. Excellant Usually When Ravenclaw Pops Out A New Set Of Weapons I Have To Update My Weapons Folder.
  11. Who's going to be the new President?

    In The Imortal Words Of Hal Holbrook A.K.A. Lou MannHeim Of WallStreet Fame Son I Do Not Vote For Politicians It Only Encourages Them After Voting For Five Different Presidents And Serving State Jury And Federal Grand Jury Service Its Beer And Popcorn Time!!!
  12. Not Much Coverage For Soviet-Russia Designator Pods I Re-Skin The Oldie But Goodies Projector.lod SAPSAN-E.lod And SNIPER_POD.lod To Create Modern Russia 101KS-N Laser Designator Pod Most Of Their Systems Were Integrated Airframe Installations.
  13. Still In Process Migrating To Win 10 64bit Pro Making Sure All My Legacy Utilities Function Properly. The Maps You See Are Theatre Size Runs From Terrain Editor. [TerrainEditor] SaveDirectory= BrowseDirectory=.. DEMDirectory=G:\Strategy First\Strike Fighters\Terrain\Transkei\GTOPO30DEM SystemDirectory=System TerrainEngineDLL=TerrainEngine.dll GraphicsEngineDLL=GraphicsEngine.dll TextureListFile=TextureListWOE.ini CityListFile=CitiesWOE.ini RiverListFile=.\Rivers.ini [DEMImport] Size=1000 Resolution=1 Longitude=95.0000E Latitude=35.0000N MapScale=100 HeightScale=110 [HeightMap] MinLandHeight=1 [bitmapExport] HeightScale=10 [bitmapImport] HeightScale=10 MinLandHeight=1 [HeightMapColor] WaterColorRed=0 WaterColorGreen=0 WaterColorBlue=192 LandColorRed=96 LandColorGreen=160 LandColorBlue=96 MountainColorRed=96 MountainColorGreen=64 MountainColorBlue=48 [NewTerrain] MapSize=2000 HeightMapResolution=500 TileMapResolution=2000 [FractalGenerator] Scale=0.500000 Frequency=0.001700 [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=2048 AlphaObjectIndexCount=3072 [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 Have My Complete SF1 Install Up And Running SF1,WOV,WOE, Plus SF2- [Version] BuildDate=Jul 2013 StrikeFighters2=FALSE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=TRUE StrikeFighters2 Exp2=TRUE StrikeFighters2 NorthAtlantic=TRUE StrikeFighters2 Exp3=FALSE [OnlineNews] LastUpdateVersion=Jul 2013 LastDLCCount=29 [DLC] DLCData001=TRUE DLCData003=TRUE DLCData006=TRUE DLCData007=TRUE DLCData008=TRUE DLCData009=TRUE DLCData011=TRUE DLCData012=TRUE DLCData015=TRUE DLCData018=TRUE DLCData019=TRUE DLCData021=TRUE DLCData023=TRUE DLCData024=TRUE DLCData028=TRUE DLCData029=TRUE Working On Naval Version Of SF2 WOE Tile Sets I Use Are Advanced_TEtileset_desert.................Desert Terrain V4.0 Advanced_TEtileset_europe.................GermanyCE HR V3.0 Advanced_TEtileset_seasia.................Green Hell HR V3.5 Cancer Has Slowed Me Down Past Year And Half But It Gives Me More Time At The Machine.
  14. Still Lots Of Real And What If World Scenarios Out There To Create Super Modern Paracel Islands Or Early 1960s Serawak Independence Indonesia And Far East UK Confrontation Plus For What If Transkei South Africa Theatre As In Fictional Novel The Sixth Battle By Barrett Tillman.
  15. Sad news for me.

    Hang In There Raven Woke Up One Morning In March 2015 And Had Breathing Trouble. After Being Admitted To Emergency They Scoped My Throat And Found Ping Pong Ball Size Squeamer Cell Cancer Tumor. Some People Try To Shrink It To Keep Their Voice But Its A Tough Choice. I Told Them To Map It And Remove It. I Had Great Surgical Team And Followed Up With Radiation Treatment For The Margins. Now I Breath Out Of A 50cal Hole In My Neck And Use A Talk Pad. I Have A New Found Respect For Budweiser And Kitchen Cooking And Take One Day At A Time. Wish You Well And Keep Up Hope There Are Many Of Us.
  16. Old Lods Never Die They Just Get Repainted. Welcome Back Russ.
  17. Sometimes Lightning Strikes SomeTimes It Doesn't Second Element Hits Target.
  18. Don't Have A Pathand But Some Things Work Out.
  19. The Thing That Always Bothered Me Was Options Use 32 Bit Buffer = True And Flightengine[GraphicsSettings] ZBufferDepth=24 Lead To Conflicts Progress Continues
  20. I Prefer Volumetric ContrailEmitter [EmitterType001] Name=ContrailEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.060000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=10.000000 ParticleLifeTimeDeviation=0.3 ParticleWeight=0.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.020000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.100000 ParticleColor[03].Time=0.160000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.200000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.000000 ParticleSize[02].Time=0.005000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.040000 ParticleSize[03].Value=4.000000 ParticleSize[04].Time=0.300000 ParticleSize[04].Value=9.000000 BaseSizeDeviation=0 TextureMaterial=SmokeTrailMaterial [smokeTrailMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=SMOKETRAIL.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE ContrailEffect [EffectType001] Name=ContrailEffect Element[01].ElementType=HOLD_EMITTER Element[01].ElementName=ContrailEmitter Element[01].StartTime=0.000000 Element[01].StartTimeDeviation=0.000000 Element[01].EjectTime=-1.000000 Element[01].EjectTimeDeviation=0.000000 [EmitterType001] Name=ContrailEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.060000 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=10.000000 ParticleLifeTimeDeviation=0.3 ParticleWeight=0.00000 ParticleWindFactor=0.5 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.020000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.100000 ParticleColor[03].Time=0.160000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.200000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.000000 ParticleSize[02].Time=0.005000 ParticleSize[02].Value=0.500000 ParticleSize[03].Time=0.040000 ParticleSize[03].Value=4.000000 ParticleSize[04].Time=0.300000 ParticleSize[04].Value=9.000000 BaseSizeDeviation=0 TextureMaterial=SmokeTrailMaterial [smokeTrailMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=SMOKETRAIL.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE And A Custom TGA
  21. Sukhois

    I Would Vote 1 Then Wait For Polish 6. PLM-B "Oposkie" Su-22M4K 8. PLM-B Su-22M4K 40. PLM-B Su-22M4K 3. LPSz-B Su-7BKL/BM 45. LPSz-B Su-20 (K) 61. LPSz-B Su-20 © 7. PLBR Su-20R © EGermany JBG 77 "Gebhardt Leberecht von Blücher" Su-22M4K MFG 28 "Paul Wieczorek" Su-22M4K Czechoslovakia 6. SBoLP Su-22 20. SBoLP "Biskajsky" Su-22M4K 47. PZLP "Atlanticky" Su-22M Soviet 20 GvAPIB Su-17M4 730 APIB Su-17M4 294 ORAP Su-17M3R These Would Take Time
  22. Waiting Patiently And Have The Right Toys.
  23. Another Good Site With Loads Of Data And Orbats Is http://wiki.baloogancampaign.com/index.php/Main_Page
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